Input: move some pad handler logic to the parent class

This commit is contained in:
Megamouse 2019-09-20 16:28:55 +02:00
parent 8f47f9517a
commit 4594148409
19 changed files with 1574 additions and 1602 deletions

View file

@ -2,21 +2,49 @@
#include <thread>
#ifdef _WIN32
#include <Windows.h>
#endif
ds3_pad_handler::ds3_pad_handler() : PadHandlerBase(pad_handler::ds3)
{
button_list =
{
{ DS3KeyCodes::Triangle, "Triangle" },
{ DS3KeyCodes::Circle, "Circle" },
{ DS3KeyCodes::Cross, "Cross" },
{ DS3KeyCodes::Square, "Square" },
{ DS3KeyCodes::Left, "Left" },
{ DS3KeyCodes::Right, "Right" },
{ DS3KeyCodes::Up, "Up" },
{ DS3KeyCodes::Down, "Down" },
{ DS3KeyCodes::R1, "R1" },
{ DS3KeyCodes::R2, "R2" },
{ DS3KeyCodes::R3, "R3" },
{ DS3KeyCodes::Start, "Start" },
{ DS3KeyCodes::Select, "Select" },
{ DS3KeyCodes::PSButton, "PS Button" },
{ DS3KeyCodes::L1, "L1" },
{ DS3KeyCodes::L2, "L2" },
{ DS3KeyCodes::L3, "L3" },
{ DS3KeyCodes::LSXNeg, "LS X-" },
{ DS3KeyCodes::LSXPos, "LS X+" },
{ DS3KeyCodes::LSYPos, "LS Y+" },
{ DS3KeyCodes::LSYNeg, "LS Y-" },
{ DS3KeyCodes::RSXNeg, "RS X-" },
{ DS3KeyCodes::RSXPos, "RS X+" },
{ DS3KeyCodes::RSYPos, "RS Y+" },
{ DS3KeyCodes::RSYNeg, "RS Y-" }
};
init_configs();
// set capabilities
b_has_config = true;
b_has_rumble = true;
b_has_deadzones = false;
b_has_deadzones = true;
m_name_string = "DS3 Pad #";
m_max_devices = CELL_PAD_MAX_PORT_NUM;
m_trigger_threshold = trigger_max / 2;
m_thumb_threshold = thumb_max / 2;
}
ds3_pad_handler::~ds3_pad_handler()
@ -123,124 +151,9 @@ std::vector<std::string> ds3_pad_handler::ListDevices()
return ds3_pads_list;
}
bool ds3_pad_handler::bindPadToDevice(std::shared_ptr<Pad> pad, const std::string& device)
{
std::shared_ptr<ds3_device> ds3device = get_device(device);
if (ds3device == nullptr || ds3device->handle == nullptr)
return false;
int index = static_cast<int>(bindings.size());
m_pad_configs[index].load();
ds3device->config = &m_pad_configs[index];
pad_config* p_profile = ds3device->config;
if (p_profile == nullptr)
return false;
pad->Init
(
CELL_PAD_STATUS_DISCONNECTED,
CELL_PAD_CAPABILITY_PS3_CONFORMITY | CELL_PAD_CAPABILITY_PRESS_MODE | CELL_PAD_CAPABILITY_HP_ANALOG_STICK | CELL_PAD_CAPABILITY_ACTUATOR | CELL_PAD_CAPABILITY_SENSOR_MODE,
CELL_PAD_DEV_TYPE_STANDARD,
p_profile->device_class_type
);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, FindKeyCode(button_list, p_profile->l2), CELL_PAD_CTRL_L2);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, FindKeyCode(button_list, p_profile->r2), CELL_PAD_CTRL_R2);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, FindKeyCode(button_list, p_profile->up), CELL_PAD_CTRL_UP);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, FindKeyCode(button_list, p_profile->down), CELL_PAD_CTRL_DOWN);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, FindKeyCode(button_list, p_profile->left), CELL_PAD_CTRL_LEFT);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, FindKeyCode(button_list, p_profile->right), CELL_PAD_CTRL_RIGHT);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, FindKeyCode(button_list, p_profile->square), CELL_PAD_CTRL_SQUARE);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, FindKeyCode(button_list, p_profile->cross), CELL_PAD_CTRL_CROSS);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, FindKeyCode(button_list, p_profile->circle), CELL_PAD_CTRL_CIRCLE);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, FindKeyCode(button_list, p_profile->triangle), CELL_PAD_CTRL_TRIANGLE);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, FindKeyCode(button_list, p_profile->l1), CELL_PAD_CTRL_L1);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, FindKeyCode(button_list, p_profile->r1), CELL_PAD_CTRL_R1);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, FindKeyCode(button_list, p_profile->select), CELL_PAD_CTRL_SELECT);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, FindKeyCode(button_list, p_profile->start), CELL_PAD_CTRL_START);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, FindKeyCode(button_list, p_profile->l3), CELL_PAD_CTRL_L3);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, FindKeyCode(button_list, p_profile->r3), CELL_PAD_CTRL_R3);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, FindKeyCode(button_list, p_profile->ps), 0x100/*CELL_PAD_CTRL_PS*/);// TODO: PS button support
//pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, 0, 0x0); // Reserved (and currently not in use by rpcs3 at all)
pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_X, 512);
pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_Y, 399);
pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_Z, 512);
pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_G, 512);
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X, FindKeyCode(button_list, p_profile->ls_left), FindKeyCode(button_list, p_profile->ls_right));
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y, FindKeyCode(button_list, p_profile->ls_down), FindKeyCode(button_list, p_profile->ls_up));
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X, FindKeyCode(button_list, p_profile->rs_left), FindKeyCode(button_list, p_profile->rs_right));
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y, FindKeyCode(button_list, p_profile->rs_down), FindKeyCode(button_list, p_profile->rs_up));
pad->m_vibrateMotors.emplace_back(true, 0);
pad->m_vibrateMotors.emplace_back(false, 0);
bindings.emplace_back(ds3device, pad);
return true;
}
void ds3_pad_handler::ThreadProc()
{
for (int i = 0; i < static_cast<int>(bindings.size()); i++)
{
m_dev = bindings[i].first;
auto thepad = bindings[i].second;
if (m_dev->handle == nullptr)
{
hid_device* devhandle = hid_open_path(m_dev->device.c_str());
if (!devhandle)
{
continue;
}
m_dev->handle = devhandle;
}
switch (get_data(m_dev))
{
case DS3Status::NewData:
process_data(m_dev, thepad);
case DS3Status::Connected:
if (m_dev->status == DS3Status::Disconnected)
{
m_dev->status = DS3Status::Connected;
thepad->m_port_status = CELL_PAD_STATUS_CONNECTED | CELL_PAD_STATUS_ASSIGN_CHANGES;
LOG_WARNING(HLE, "[DS3] Pad was connected");
connected++;
}
if (m_dev->large_motor != thepad->m_vibrateMotors[0].m_value || m_dev->small_motor != thepad->m_vibrateMotors[1].m_value)
{
m_dev->large_motor = (u8)thepad->m_vibrateMotors[0].m_value;
m_dev->small_motor = (u8)thepad->m_vibrateMotors[1].m_value;
send_output_report(m_dev);
}
break;
case DS3Status::Disconnected:
if (m_dev->status == DS3Status::Connected)
{
m_dev->status = DS3Status::Disconnected;
thepad->m_port_status = CELL_PAD_STATUS_DISCONNECTED | CELL_PAD_STATUS_ASSIGN_CHANGES;
hid_close(m_dev->handle);
m_dev->handle = nullptr;
LOG_WARNING(HLE, "[DS3] Pad was disconnected");
connected--;
}
break;
}
}
}
void ds3_pad_handler::SetPadData(const std::string& padId, u32 largeMotor, u32 smallMotor, s32/* r*/, s32/* g*/, s32 /* b*/)
{
std::shared_ptr<ds3_device> device = get_device(padId);
std::shared_ptr<ds3_device> device = get_ds3_device(padId);
if (device == nullptr || device->handle == nullptr)
return;
@ -267,20 +180,11 @@ void ds3_pad_handler::SetPadData(const std::string& padId, u32 largeMotor, u32 s
send_output_report(device);
}
void ds3_pad_handler::GetNextButtonPress(const std::string& padId, const std::function<void(u16, std::string, std::string, int[])>& /*callback*/, const std::function<void(std::string)>& fail_callback, bool get_blacklist, const std::vector<std::string>& /*buttons*/)
{
if (get_blacklist)
blacklist.clear();
std::shared_ptr<ds3_device> device = get_device(padId);
if (device == nullptr || device->handle == nullptr)
return fail_callback(padId);
return;
}
void ds3_pad_handler::send_output_report(const std::shared_ptr<ds3_device>& ds3dev)
{
if (!ds3dev)
return;
#ifdef _WIN32
u8 report_buf[] = {
0x00,
@ -307,7 +211,7 @@ void ds3_pad_handler::send_output_report(const std::shared_ptr<ds3_device>& ds3d
hid_write(ds3dev->handle, report_buf, sizeof(report_buf));
}
std::shared_ptr<ds3_pad_handler::ds3_device> ds3_pad_handler::get_device(const std::string& padId)
std::shared_ptr<ds3_pad_handler::ds3_device> ds3_pad_handler::get_ds3_device(const std::string& padId)
{
if (!Init())
return nullptr;
@ -356,8 +260,8 @@ void ds3_pad_handler::init_config(pad_config* cfg, const std::string& name)
cfg->l3.def = button_list.at(DS3KeyCodes::L3);
// Set default misc variables
cfg->lstickdeadzone.def = 0; // between 0 and 255
cfg->rstickdeadzone.def = 0; // between 0 and 255
cfg->lstickdeadzone.def = 40; // between 0 and 255
cfg->rstickdeadzone.def = 40; // between 0 and 255
cfg->ltriggerthreshold.def = 0; // between 0 and 255
cfg->rtriggerthreshold.def = 0; // between 0 and 255
cfg->padsquircling.def = 0;
@ -373,6 +277,9 @@ void ds3_pad_handler::init_config(pad_config* cfg, const std::string& name)
ds3_pad_handler::DS3Status ds3_pad_handler::get_data(const std::shared_ptr<ds3_device>& ds3dev)
{
if (!ds3dev)
return DS3Status::Disconnected;
auto& dbuf = ds3dev->buf;
#ifdef _WIN32
@ -407,76 +314,85 @@ ds3_pad_handler::DS3Status ds3_pad_handler::get_data(const std::shared_ptr<ds3_d
return DS3Status::Disconnected;
}
std::array<std::pair<u16, bool>, ds3_pad_handler::DS3KeyCodes::KeyCodeCount> ds3_pad_handler::get_button_values(const std::shared_ptr<ds3_device>& device)
std::unordered_map<u64, u16> ds3_pad_handler::get_button_values(const std::shared_ptr<PadDevice>& device)
{
std::array<std::pair<u16, bool>, DS3KeyCodes::KeyCodeCount> key_buf;
auto& dbuf = device->buf;
std::unordered_map<u64, u16> key_buf;
auto dev = std::static_pointer_cast<ds3_device>(device);
if (!dev)
return key_buf;
key_buf[DS3KeyCodes::Up].second = dbuf[2 + DS3_HID_OFFSET] & 0x10;
key_buf[DS3KeyCodes::Right].second = dbuf[2 + DS3_HID_OFFSET] & 0x20;
key_buf[DS3KeyCodes::Down].second = dbuf[2 + DS3_HID_OFFSET] & 0x40;
key_buf[DS3KeyCodes::Left].second = dbuf[2 + DS3_HID_OFFSET] & 0x80;
auto& dbuf = dev->buf;
key_buf[DS3KeyCodes::Select].second = dbuf[2 + DS3_HID_OFFSET] & 0x01;
key_buf[DS3KeyCodes::L3].second = dbuf[2 + DS3_HID_OFFSET] & 0x02;
key_buf[DS3KeyCodes::R3].second = dbuf[2 + DS3_HID_OFFSET] & 0x04;
key_buf[DS3KeyCodes::Start].second = dbuf[2 + DS3_HID_OFFSET] & 0x08;
//key_buf[DS3KeyCodes::Up].second = dbuf[2 + DS3_HID_OFFSET] & 0x10;
//key_buf[DS3KeyCodes::Right].second = dbuf[2 + DS3_HID_OFFSET] & 0x20;
//key_buf[DS3KeyCodes::Down].second = dbuf[2 + DS3_HID_OFFSET] & 0x40;
//key_buf[DS3KeyCodes::Left].second = dbuf[2 + DS3_HID_OFFSET] & 0x80;
key_buf[DS3KeyCodes::Square].second = dbuf[3 + DS3_HID_OFFSET] & 0x80;
key_buf[DS3KeyCodes::Cross].second = dbuf[3 + DS3_HID_OFFSET] & 0x40;
key_buf[DS3KeyCodes::Circle].second = dbuf[3 + DS3_HID_OFFSET] & 0x20;
key_buf[DS3KeyCodes::Triangle].second = dbuf[3 + DS3_HID_OFFSET] & 0x10;
//key_buf[DS3KeyCodes::Select].second = dbuf[2 + DS3_HID_OFFSET] & 0x01;
//key_buf[DS3KeyCodes::L3].second = dbuf[2 + DS3_HID_OFFSET] & 0x02;
//key_buf[DS3KeyCodes::R3].second = dbuf[2 + DS3_HID_OFFSET] & 0x04;
//key_buf[DS3KeyCodes::Start].second = dbuf[2 + DS3_HID_OFFSET] & 0x08;
key_buf[DS3KeyCodes::R1].second = dbuf[3 + DS3_HID_OFFSET] & 0x08;
key_buf[DS3KeyCodes::L1].second = dbuf[3 + DS3_HID_OFFSET] & 0x04;
key_buf[DS3KeyCodes::R2].second = dbuf[3 + DS3_HID_OFFSET] & 0x02;
key_buf[DS3KeyCodes::L2].second = dbuf[3 + DS3_HID_OFFSET] & 0x01;
//key_buf[DS3KeyCodes::Square].second = dbuf[3 + DS3_HID_OFFSET] & 0x80;
//key_buf[DS3KeyCodes::Cross].second = dbuf[3 + DS3_HID_OFFSET] & 0x40;
//key_buf[DS3KeyCodes::Circle].second = dbuf[3 + DS3_HID_OFFSET] & 0x20;
//key_buf[DS3KeyCodes::Triangle].second = dbuf[3 + DS3_HID_OFFSET] & 0x10;
key_buf[DS3KeyCodes::PSButton].second = dbuf[4 + DS3_HID_OFFSET] & 0x01;
//key_buf[DS3KeyCodes::R1].second = dbuf[3 + DS3_HID_OFFSET] & 0x08;
//key_buf[DS3KeyCodes::L1].second = dbuf[3 + DS3_HID_OFFSET] & 0x04;
//key_buf[DS3KeyCodes::R2].second = dbuf[3 + DS3_HID_OFFSET] & 0x02;
//key_buf[DS3KeyCodes::L2].second = dbuf[3 + DS3_HID_OFFSET] & 0x01;
key_buf[DS3KeyCodes::LSXPos].first = dbuf[6 + DS3_HID_OFFSET];
key_buf[DS3KeyCodes::LSYPos].first = dbuf[7 + DS3_HID_OFFSET];
key_buf[DS3KeyCodes::RSXPos].first = dbuf[8 + DS3_HID_OFFSET];
key_buf[DS3KeyCodes::RSYPos].first = dbuf[9 + DS3_HID_OFFSET];
//key_buf[DS3KeyCodes::PSButton].second = dbuf[4 + DS3_HID_OFFSET] & 0x01;
key_buf[DS3KeyCodes::Up].first = dbuf[14 + DS3_HID_OFFSET];
key_buf[DS3KeyCodes::Right].first = dbuf[15 + DS3_HID_OFFSET];
key_buf[DS3KeyCodes::Down].first = dbuf[16 + DS3_HID_OFFSET];
key_buf[DS3KeyCodes::Left].first = dbuf[17 + DS3_HID_OFFSET];
key_buf[DS3KeyCodes::Triangle].first = dbuf[22 + DS3_HID_OFFSET];
key_buf[DS3KeyCodes::Circle].first = dbuf[23 + DS3_HID_OFFSET];
key_buf[DS3KeyCodes::Cross].first = dbuf[24 + DS3_HID_OFFSET];
key_buf[DS3KeyCodes::Square].first = dbuf[25 + DS3_HID_OFFSET];
key_buf[DS3KeyCodes::L1].first = dbuf[20 + DS3_HID_OFFSET];
key_buf[DS3KeyCodes::R1].first = dbuf[21 + DS3_HID_OFFSET];
key_buf[DS3KeyCodes::L2].first = dbuf[18 + DS3_HID_OFFSET];
key_buf[DS3KeyCodes::R2].first = dbuf[19 + DS3_HID_OFFSET];
const u8 lsx = dbuf[6 + DS3_HID_OFFSET];
const u8 lsy = dbuf[7 + DS3_HID_OFFSET];
const u8 rsx = dbuf[8 + DS3_HID_OFFSET];
const u8 rsy = dbuf[9 + DS3_HID_OFFSET];
// Left Stick X Axis
key_buf[DS3KeyCodes::LSXNeg] = Clamp0To255((127.5f - lsx) * 2.0f);
key_buf[DS3KeyCodes::LSXPos] = Clamp0To255((lsx - 127.5f) * 2.0f);
// Left Stick Y Axis (Up is the negative for some reason)
key_buf[DS3KeyCodes::LSYNeg] = Clamp0To255((lsy - 127.5f) * 2.0f);
key_buf[DS3KeyCodes::LSYPos] = Clamp0To255((127.5f - lsy) * 2.0f);
// Right Stick X Axis
key_buf[DS3KeyCodes::RSXNeg] = Clamp0To255((127.5f - rsx) * 2.0f);
key_buf[DS3KeyCodes::RSXPos] = Clamp0To255((rsx - 127.5f) * 2.0f);
// Right Stick Y Axis (Up is the negative for some reason)
key_buf[DS3KeyCodes::RSYNeg] = Clamp0To255((rsy - 127.5f) * 2.0f);
key_buf[DS3KeyCodes::RSYPos] = Clamp0To255((127.5f - rsy) * 2.0f);
// Buttons
key_buf[DS3KeyCodes::Up] = dbuf[14 + DS3_HID_OFFSET];
key_buf[DS3KeyCodes::Right] = dbuf[15 + DS3_HID_OFFSET];
key_buf[DS3KeyCodes::Down] = dbuf[16 + DS3_HID_OFFSET];
key_buf[DS3KeyCodes::Left] = dbuf[17 + DS3_HID_OFFSET];
key_buf[DS3KeyCodes::Triangle] = dbuf[22 + DS3_HID_OFFSET];
key_buf[DS3KeyCodes::Circle] = dbuf[23 + DS3_HID_OFFSET];
key_buf[DS3KeyCodes::Cross] = dbuf[24 + DS3_HID_OFFSET];
key_buf[DS3KeyCodes::Square] = dbuf[25 + DS3_HID_OFFSET];
key_buf[DS3KeyCodes::L1] = dbuf[20 + DS3_HID_OFFSET];
key_buf[DS3KeyCodes::R1] = dbuf[21 + DS3_HID_OFFSET];
key_buf[DS3KeyCodes::L2] = dbuf[18 + DS3_HID_OFFSET];
key_buf[DS3KeyCodes::R2] = dbuf[19 + DS3_HID_OFFSET];
return key_buf;
}
void ds3_pad_handler::process_data(const std::shared_ptr<ds3_device>& ds3dev, const std::shared_ptr<Pad>& pad)
std::array<int, 6> ds3_pad_handler::get_preview_values(std::unordered_map<u64, u16> data)
{
auto ds3_info = get_button_values(ds3dev);
return { data[L2], data[R2], data[LSXPos] - data[LSXNeg], data[LSYPos] - data[LSYNeg], data[RSXPos] - data[RSXNeg], data[RSYPos] - data[RSYNeg] };
}
for (auto & btn : pad->m_buttons)
{
btn.m_value = ds3_info[btn.m_keyCode].first;
btn.m_pressed = ds3_info[btn.m_keyCode].second;
}
#ifdef _WIN32
if(ds3dev->buf[2] || ds3dev->buf[3] || ds3dev->buf[4])
SetThreadExecutionState(ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED);
#endif
// DS3 pad handler is only using the positive values for accuracy sake
for (int i = 0; i < static_cast<int>(pad->m_sticks.size()); i++)
{
// m_keyCodeMax is the mapped key for right or up
u32 key_max = pad->m_sticks[i].m_keyCodeMax;
pad->m_sticks[i].m_value = ds3_info[key_max].first;
}
void ds3_pad_handler::get_extended_info(const std::shared_ptr<PadDevice>& device, const std::shared_ptr<Pad>& pad)
{
auto ds3dev = std::static_pointer_cast<ds3_device>(device);
if (!ds3dev || !pad)
return;
// For unknown reasons the sixaxis values seem to be in little endian on linux
@ -511,3 +427,112 @@ void ds3_pad_handler::process_data(const std::shared_ptr<ds3_device>& ds3dev, co
//pad->m_sensors[2].m_value = polish_value(pad->m_sensors[2].m_value, 113, 113, 512, 512, 0, 1023);
//pad->m_sensors[3].m_value = polish_value(pad->m_sensors[3].m_value, 1, 1, 512, 512, 0, 1023);
}
std::shared_ptr<PadDevice> ds3_pad_handler::get_device(const std::string& device)
{
std::shared_ptr<ds3_device> ds3device = get_ds3_device(device);
if (ds3device == nullptr || ds3device->handle == nullptr)
return nullptr;
return ds3device;
}
bool ds3_pad_handler::get_is_left_trigger(u64 keyCode)
{
return keyCode == DS3KeyCodes::L2;
}
bool ds3_pad_handler::get_is_right_trigger(u64 keyCode)
{
return keyCode == DS3KeyCodes::R2;
}
bool ds3_pad_handler::get_is_left_stick(u64 keyCode)
{
switch (keyCode)
{
case DS3KeyCodes::LSXNeg:
case DS3KeyCodes::LSXPos:
case DS3KeyCodes::LSYPos:
case DS3KeyCodes::LSYNeg:
return true;
default:
return false;
}
}
bool ds3_pad_handler::get_is_right_stick(u64 keyCode)
{
switch (keyCode)
{
case DS3KeyCodes::RSXNeg:
case DS3KeyCodes::RSXPos:
case DS3KeyCodes::RSYPos:
case DS3KeyCodes::RSYNeg:
return true;
default:
return false;
}
}
PadHandlerBase::connection ds3_pad_handler::update_connection(const std::shared_ptr<PadDevice>& device)
{
auto dev = std::static_pointer_cast<ds3_device>(device);
if (!dev)
return connection::disconnected;
if (dev->handle == nullptr)
{
hid_device* devhandle = hid_open_path(dev->device.c_str());
if (!devhandle)
{
return connection::disconnected;
}
dev->handle = devhandle;
}
switch (get_data(dev))
{
case DS3Status::Disconnected:
{
if (dev->status == DS3Status::Connected)
{
dev->status = DS3Status::Disconnected;
hid_close(dev->handle);
dev->handle = nullptr;
}
return connection::disconnected;
}
case DS3Status::Connected:
{
if (dev->status == DS3Status::Disconnected)
{
dev->status = DS3Status::Connected;
}
return connection::no_data;
}
case DS3Status::NewData:
{
return connection::connected;
}
default:
break;
}
return connection::disconnected;
}
void ds3_pad_handler::apply_pad_data(const std::shared_ptr<PadDevice>& device, const std::shared_ptr<Pad>& pad)
{
auto dev = std::static_pointer_cast<ds3_device>(device);
if (!dev || !pad)
return;
if (dev->large_motor != pad->m_vibrateMotors[0].m_value || dev->small_motor != pad->m_vibrateMotors[1].m_value)
{
dev->large_motor = (u8)pad->m_vibrateMotors[0].m_value;
dev->small_motor = (u8)pad->m_vibrateMotors[1].m_value;
send_output_report(dev);
}
}