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Qt: always use last boot path for game boot actions
The actual path caused the GUI to try to run elfs directly after booting a game from a loader.
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parent
11487cd591
commit
404d08ef6d
3 changed files with 19 additions and 8 deletions
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@ -259,7 +259,7 @@ QString main_window::GetCurrentTitle()
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QString title = qstr(Emu.GetTitleAndTitleID());
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if (title.isEmpty())
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{
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title = qstr(Emu.GetBoot());
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title = qstr(Emu.GetLastBoot());
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}
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return title;
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}
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@ -383,7 +383,7 @@ void main_window::OnPlayOrPause()
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gui_log.notice("Booting from OnPlayOrPause...");
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Boot(m_selected_game->info.path, m_selected_game->info.serial);
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}
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else if (const auto path = Emu.GetBoot(); !path.empty())
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else if (const std::string path = Emu.GetLastBoot(); !path.empty())
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{
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if (const auto error = Emu.Load(); error != game_boot_result::no_errors)
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{
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@ -1971,7 +1971,7 @@ void main_window::BootRecentAction(const QAction* act)
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if (contains_path)
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{
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// clear menu of actions
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for (auto action : m_recent_game_acts)
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for (QAction* action : m_recent_game_acts)
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{
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ui->bootRecentMenu->removeAction(action);
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}
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@ -2062,7 +2062,7 @@ void main_window::AddRecentAction(const q_string_pair& entry)
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}
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// clear menu of actions
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for (auto action : m_recent_game_acts)
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for (QAction* action : m_recent_game_acts)
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{
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ui->bootRecentMenu->removeAction(action);
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}
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@ -2915,7 +2915,7 @@ void main_window::CreateDockWindows()
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ui->toolbar_start->setIcon(m_icon_play);
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}
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else if (const auto& path = Emu.GetBoot(); !path.empty()) // Restartable games
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else if (const std::string& path = Emu.GetLastBoot(); !path.empty()) // Restartable games
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{
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tooltip = tr("Restart %0").arg(GetCurrentTitle());
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@ -2979,7 +2979,7 @@ void main_window::ConfigureGuiFromSettings()
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m_rg_entries = m_gui_settings->Var2List(m_gui_settings->GetValue(gui::rg_entries));
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// clear recent games menu of actions
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for (auto act : m_recent_game_acts)
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for (QAction* act : m_recent_game_acts)
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{
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ui->bootRecentMenu->removeAction(act);
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}
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