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Some sceNpTrophy syscalls and few fixes
* Restored deleted functions in FuncList.cpp * Fixed bugs in TRPLoader. * Implemented some sceNpTrophy syscalls. * Added sceNp headers (required for sceNpTrophy). * Updated .gitignore to ignore trophies. NOTE: Thanks to the new sceNpTrophy syscalls, RPCS3 can install the trophy contents in dev_hdd0/home/00000001/trophy/. Remember this is still on an experimental stage.
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700698247a
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9 changed files with 352 additions and 16 deletions
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@ -9,10 +9,14 @@ bool TRPLoader::Install(std::string dest, bool show)
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{
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if(!trp_f.IsOpened()) return false;
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if(!LoadHeader(show)) return false;
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if (!dest.empty() && dest.back() != '/')
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dest += '/';
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for (const TRPEntry& entry : m_entries)
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{
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char* buffer = new char [entry.size];
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Emu.GetVFS().Create(dest+entry.name);
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vfsFile file(dest+entry.name, vfsWrite);
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trp_f.Seek(entry.offset);
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trp_f.Read(buffer, entry.size);
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@ -35,7 +39,7 @@ bool TRPLoader::LoadHeader(bool show)
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if (trp_f.Read(&m_header, sizeof(TRPHeader)) != sizeof(TRPHeader))
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return false;
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if (!m_header.CheckMagic())
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if (m_header.trp_magic != 0xDCA24D00)
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return false;
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if (show)
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