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rsx: Use multithreaded shader compiler backend
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e89a568765
commit
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30 changed files with 1065 additions and 580 deletions
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@ -423,7 +423,7 @@ size_t fragment_program_utils::get_fragment_program_ucode_hash(const RSXFragment
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{
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// 64-bit Fowler/Noll/Vo FNV-1a hash code
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size_t hash = 0xCBF29CE484222325ULL;
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const void* instbuffer = program.addr;
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const void* instbuffer = program.get_data();
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size_t instIndex = 0;
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while (true)
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{
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@ -475,8 +475,8 @@ bool fragment_program_compare::operator()(const RSXFragmentProgram& binary1, con
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return false;
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}
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const void* instBuffer1 = binary1.addr;
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const void* instBuffer2 = binary2.addr;
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const void* instBuffer1 = binary1.get_data();
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const void* instBuffer2 = binary2.get_data();
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size_t instIndex = 0;
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while (true)
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{
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