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Logging system rewritten
GUI doesn't freeze anymore Some things simplified
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parent
b3e3c68f15
commit
38531459df
130 changed files with 2026 additions and 2479 deletions
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@ -218,7 +218,7 @@ void MainFrame::BootGame(wxCommandEvent& WXUNUSED(event))
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if(Emu.BootGame(ctrl.GetPath().ToStdString()))
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{
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LOG_SUCCESS(HLE, "Game: boot done.");
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LOG_SUCCESS(GENERAL, "Game: boot done.");
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if (rpcs3::config.misc.always_start.value())
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{
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@ -227,7 +227,7 @@ void MainFrame::BootGame(wxCommandEvent& WXUNUSED(event))
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}
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else
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{
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LOG_ERROR(HLE, "PS3 executable not found in selected folder (%s)", fmt::ToUTF8(ctrl.GetPath())); // passing std::string (test)
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LOG_ERROR(GENERAL, "PS3 executable not found in selected folder (%s)", fmt::ToUTF8(ctrl.GetPath())); // passing std::string (test)
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}
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}
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@ -336,13 +336,13 @@ void MainFrame::BootElf(wxCommandEvent& WXUNUSED(event))
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return;
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}
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LOG_NOTICE(HLE, "(S)ELF: booting...");
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LOG_NOTICE(LOADER, "(S)ELF: booting...");
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Emu.Stop();
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Emu.SetPath(fmt::ToUTF8(ctrl.GetPath()));
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Emu.Load();
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LOG_SUCCESS(HLE, "(S)ELF: boot done.");
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LOG_SUCCESS(LOADER, "(S)ELF: boot done.");
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if (rpcs3::config.misc.always_start.value() && Emu.IsReady())
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{
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