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Fixed VFS initialization order
Fixed RAP location for SELF Fixed custom config loading
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45bb51ded8
commit
3751d5d5c1
6 changed files with 85 additions and 89 deletions
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@ -202,15 +202,19 @@ struct textctrl_pad : cfg_adapter
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};
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SettingsDialog::SettingsDialog(wxWindow* parent, const wxString& pergameload)
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SettingsDialog::SettingsDialog(wxWindow* parent, const std::string& path)
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: wxDialog(parent, wxID_ANY, "Settings", wxDefaultPosition)
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{
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// Load default config
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loaded = YAML::Load(g_cfg_defaults);
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// Create config path if necessary
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fs::create_path(fs::get_config_dir() + path);
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// Incrementally load config.yml
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const fs::file config(!pergameload.IsEmpty() ? pergameload.ToStdString() : fs::get_config_dir() + "/config.yml", fs::read + fs::write + fs::create);
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if (config.to_string().length() == 0 && !pergameload.IsEmpty())//empty first time gameconfig
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const fs::file config(fs::get_config_dir() + path + "/config.yml", fs::read + fs::write + fs::create);
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if (config.size() == 0 && !path.empty()) // First time
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{
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const fs::file configexisted(fs::get_config_dir() + "/config.yml", fs::read + fs::write + fs::create);
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loaded += YAML::Load(configexisted.to_string());
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