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https://github.com/RPCSX/rpcsx.git
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Remove HERE macro
Some cleanup. Add location to some functions.
This commit is contained in:
parent
d25c401aec
commit
36c8654fb8
130 changed files with 969 additions and 889 deletions
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@ -19,7 +19,7 @@ namespace gl
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case rsx::texture_dimension_extended::texture_dimension_cubemap: return GL_TEXTURE_CUBE_MAP;
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case rsx::texture_dimension_extended::texture_dimension_3d: return GL_TEXTURE_3D;
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}
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fmt::throw_exception("Unknown texture target" HERE);
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fmt::throw_exception("Unknown texture target");
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}
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GLenum get_sized_internal_format(u32 texture_format)
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@ -54,7 +54,7 @@ namespace gl
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case CELL_GCM_TEXTURE_COMPRESSED_B8R8_G8R8: return GL_RGBA8;
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case CELL_GCM_TEXTURE_COMPRESSED_R8B8_R8G8: return GL_RGBA8;
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}
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fmt::throw_exception("Unknown texture format 0x%x" HERE, texture_format);
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fmt::throw_exception("Unknown texture format 0x%x", texture_format);
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}
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std::tuple<GLenum, GLenum> get_format_type(u32 texture_format)
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@ -89,7 +89,7 @@ namespace gl
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case CELL_GCM_TEXTURE_COMPRESSED_B8R8_G8R8: return std::make_tuple(GL_BGRA, GL_UNSIGNED_BYTE);
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case CELL_GCM_TEXTURE_COMPRESSED_R8B8_R8G8: return std::make_tuple(GL_BGRA, GL_UNSIGNED_BYTE);
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}
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fmt::throw_exception("Compressed or unknown texture format 0x%x" HERE, texture_format);
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fmt::throw_exception("Compressed or unknown texture format 0x%x", texture_format);
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}
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pixel_buffer_layout get_format_type(texture::internal_format format)
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@ -132,7 +132,7 @@ namespace gl
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case texture::internal_format::depth32f_stencil8:
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return { GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 4, true };
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default:
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fmt::throw_exception("Unexpected internal format 0x%X" HERE, static_cast<u32>(format));
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fmt::throw_exception("Unexpected internal format 0x%X", static_cast<u32>(format));
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}
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}
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@ -231,7 +231,7 @@ namespace gl
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case rsx::texture_minify_filter::linear_linear: return GL_LINEAR_MIPMAP_LINEAR;
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case rsx::texture_minify_filter::convolution_min: return GL_LINEAR_MIPMAP_LINEAR;
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}
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fmt::throw_exception("Unknown min filter" HERE);
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fmt::throw_exception("Unknown min filter");
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}
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int tex_mag_filter(rsx::texture_magnify_filter mag_filter)
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@ -242,7 +242,7 @@ namespace gl
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case rsx::texture_magnify_filter::linear: return GL_LINEAR;
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case rsx::texture_magnify_filter::convolution_mag: return GL_LINEAR;
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}
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fmt::throw_exception("Unknown mag filter" HERE);
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fmt::throw_exception("Unknown mag filter");
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}
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// Apply sampler state settings
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@ -392,7 +392,7 @@ namespace gl
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case CELL_GCM_TEXTURE_COMPRESSED_DXT45:
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return true;
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}
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fmt::throw_exception("Unknown format 0x%x" HERE, texture_format);
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fmt::throw_exception("Unknown format 0x%x", texture_format);
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}
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std::array<GLenum, 4> get_swizzle_remap(u32 texture_format)
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@ -451,7 +451,7 @@ namespace gl
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case CELL_GCM_TEXTURE_COMPRESSED_HILO_S8:
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return{ GL_RED, GL_GREEN, GL_RED, GL_GREEN };
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}
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fmt::throw_exception("Unknown format 0x%x" HERE, texture_format);
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fmt::throw_exception("Unknown format 0x%x", texture_format);
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}
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cs_shuffle_base* get_trivial_transform_job(const pixel_buffer_layout& pack_info)
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@ -523,7 +523,7 @@ namespace gl
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}
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else
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{
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fmt::throw_exception("Invalid depth/stencil type 0x%x" HERE, pack_info.type);
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fmt::throw_exception("Invalid depth/stencil type 0x%x", pack_info.type);
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}
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glMemoryBarrier(GL_SHADER_STORAGE_BARRIER_BIT | GL_PIXEL_BUFFER_BARRIER_BIT);
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@ -590,7 +590,7 @@ namespace gl
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}
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else
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{
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fmt::throw_exception("Invalid depth/stencil type 0x%x" HERE, unpack_info.type);
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fmt::throw_exception("Invalid depth/stencil type 0x%x", unpack_info.type);
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}
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if (!skip_barrier)
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@ -695,7 +695,7 @@ namespace gl
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default:
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{
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ASSUME(0);
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fmt::throw_exception("Unreachable" HERE);
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fmt::throw_exception("Unreachable");
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}
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}
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}
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@ -875,7 +875,7 @@ namespace gl
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case GL_DEPTH32F_STENCIL8:
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return 4;
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default:
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fmt::throw_exception("Unexpected internal format 0x%X" HERE, static_cast<u32>(format));
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fmt::throw_exception("Unexpected internal format 0x%X", static_cast<u32>(format));
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}
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}
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@ -906,7 +906,7 @@ namespace gl
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case GL_DEPTH32F_STENCIL8:
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return { true, 4 };
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default:
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fmt::throw_exception("Unexpected internal format 0x%X" HERE, static_cast<u32>(format));
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fmt::throw_exception("Unexpected internal format 0x%X", static_cast<u32>(format));
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}
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}
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