EXCEPTION() macro usage, sceNpTrophy improved

This commit is contained in:
Nekotekina 2015-07-02 04:54:36 +03:00
parent 6f1e76198a
commit 32d3d1fbe5
32 changed files with 477 additions and 609 deletions

View file

@ -1,6 +1,7 @@
#include "stdafx.h"
#include "Emu/Memory/Memory.h"
#include "Emu/System.h"
#include "Emu/IdManager.h"
#include "Emu/SysCalls/Modules.h"
#include "Emu/SysCalls/CB_FUNC.h"
@ -18,156 +19,157 @@
extern Module sceNpTrophy;
// Internal Structs
struct sceNpTrophyInternalContext
struct trophy_context_t
{
// TODO
const u32 id;
std::string trp_name;
std::unique_ptr<vfsStream> trp_stream;
std::unique_ptr<TROPUSRLoader> tropusr;
// TODO: remove the following code when Visual C++ no longer generates
// compiler errors for it. All of this should be auto-generated
#if defined(_MSC_VER) && _MSC_VER <= 1800
sceNpTrophyInternalContext()
: trp_stream(),
tropusr()
trophy_context_t()
: id(Emu.GetIdManager().get_current_id())
{
}
sceNpTrophyInternalContext(sceNpTrophyInternalContext&& other)
{
std::swap(trp_stream,other.trp_stream);
std::swap(tropusr, other.tropusr);
std::swap(trp_name, other.trp_name);
}
sceNpTrophyInternalContext& operator =(sceNpTrophyInternalContext&& other)
{
std::swap(trp_stream, other.trp_stream);
std::swap(tropusr, other.tropusr);
std::swap(trp_name, other.trp_name);
return *this;
}
sceNpTrophyInternalContext(sceNpTrophyInternalContext& other) = delete;
sceNpTrophyInternalContext& operator =(sceNpTrophyInternalContext& other) = delete;
#endif
};
struct sceNpTrophyInternal
struct trophy_handle_t
{
bool m_bInitialized;
std::vector<sceNpTrophyInternalContext> contexts;
const u32 id;
sceNpTrophyInternal()
: m_bInitialized(false)
trophy_handle_t()
: id(Emu.GetIdManager().get_current_id())
{
}
};
sceNpTrophyInternal sceNpTrophyInstance;
static sceNpTrophyInternalContext& getContext(u32 context) {
// The invalid context is 0, so remap contexts 1... to indices 0...
if (context == 0)
throw "getContext: context == 0";
return sceNpTrophyInstance.contexts[context - 1];
}
// Functions
int sceNpTrophyInit(u32 pool_addr, u32 poolSize, u32 containerId, u64 options)
s32 sceNpTrophyInit(vm::ptr<void> pool, u32 poolSize, u32 containerId, u64 options)
{
sceNpTrophy.Log("sceNpTrophyInit(pool_addr=0x%x, poolSize=%d, containerId=0x%x, options=0x%llx)", pool_addr, poolSize, containerId, options);
if (sceNpTrophyInstance.m_bInitialized)
return SCE_NP_TROPHY_ERROR_ALREADY_INITIALIZED;
if (options)
return SCE_NP_TROPHY_ERROR_NOT_SUPPORTED;
sceNpTrophyInstance.m_bInitialized = true;
sceNpTrophy.Warning("sceNpTrophyInit(pool=*0x%x, poolSize=0x%x, containerId=0x%x, options=0x%llx)", pool, poolSize, containerId, options);
return CELL_OK;
}
int sceNpTrophyCreateContext(vm::ptr<u32> context, vm::cptr<SceNpCommunicationId> commID, vm::cptr<SceNpCommunicationSignature> commSign, u64 options)
s32 sceNpTrophyTerm()
{
sceNpTrophy.Warning("sceNpTrophyCreateContext(context=*0x%x, commID=*0x%x, commSign=*0x%x, options=0x%llx)", context, commID, commSign, options);
sceNpTrophy.Warning("sceNpTrophyTerm()");
if (!sceNpTrophyInstance.m_bInitialized)
return CELL_OK;
}
s32 sceNpTrophyCreateHandle(vm::ptr<u32> handle)
{
sceNpTrophy.Warning("sceNpTrophyCreateHandle(handle=*0x%x)", handle);
if (!handle)
{
return SCE_NP_TROPHY_ERROR_NOT_INITIALIZED;
return SCE_NP_TROPHY_ERROR_INVALID_ARGUMENT;
}
if (options & ~1)
{
return SCE_NP_TROPHY_ERROR_NOT_SUPPORTED;
}
// TODO: There are other possible errors
*handle = Emu.GetIdManager().make<trophy_handle_t>();
// TODO: Is the TROPHY.TRP file necessarily located in this path?
if (!Emu.GetVFS().ExistsDir("/app_home/../TROPDIR/"))
return CELL_OK;
}
s32 sceNpTrophyDestroyHandle(u32 handle)
{
sceNpTrophy.Warning("sceNpTrophyDestroyHandle(handle=0x%x)", handle);
const auto hndl = Emu.GetIdManager().get<trophy_handle_t>(handle);
if (!hndl)
{
return SCE_NP_TROPHY_ERROR_UNKNOWN_HANDLE;
}
Emu.GetIdManager().remove<trophy_handle_t>(handle);
return CELL_OK;
}
s32 sceNpTrophyAbortHandle(u32 handle)
{
sceNpTrophy.Todo("sceNpTrophyAbortHandle(handle=0x%x)", handle);
const auto hndl = Emu.GetIdManager().get<trophy_handle_t>(handle);
if (!hndl)
{
return SCE_NP_TROPHY_ERROR_UNKNOWN_HANDLE;
}
return CELL_OK;
}
s32 sceNpTrophyCreateContext(vm::ptr<u32> context, vm::cptr<SceNpCommunicationId> commId, vm::cptr<SceNpCommunicationSignature> commSign, u64 options)
{
sceNpTrophy.Warning("sceNpTrophyCreateContext(context=*0x%x, commId=*0x%x, commSign=*0x%x, options=0x%llx)", context, commId, commSign, options);
// rough checks for further fmt::format call
if (commId->term || commId->num > 99)
{
return SCE_NP_TROPHY_ERROR_INVALID_NP_COMM_ID;
}
// generate trophy context name
std::string name = fmt::format("%s_%02d", commId->data, commId->num);
// open trophy pack file
std::unique_ptr<vfsStream> stream(Emu.GetVFS().OpenFile("/app_home/../TROPDIR/" + name + "/TROPHY.TRP", vfsRead));
// check if exists and opened
if (!stream || !stream->IsOpened())
{
return SCE_NP_TROPHY_ERROR_CONF_DOES_NOT_EXIST;
}
// TODO: Following method will retrieve the TROPHY.TRP of the first folder that contains such file
for (const auto entry : vfsDir("/app_home/../TROPDIR/"))
{
if (entry->flags & DirEntry_TypeDir)
{
vfsStream* stream = Emu.GetVFS().OpenFile("/app_home/../TROPDIR/" + entry->name + "/TROPHY.TRP", vfsRead);
// create trophy context
const auto ctxt = Emu.GetIdManager().make_ptr<trophy_context_t>();
if (stream && stream->IsOpened())
{
sceNpTrophyInstance.contexts.emplace_back();
sceNpTrophyInternalContext& ctxt = sceNpTrophyInstance.contexts.back();
ctxt.trp_stream.reset(stream);
ctxt.trp_name = entry->name;
stream = nullptr;
*context = sceNpTrophyInstance.contexts.size(); // contexts start from 1
return CELL_OK;
}
}
}
return SCE_NP_TROPHY_ERROR_CONF_DOES_NOT_EXIST;
}
int sceNpTrophyCreateHandle(vm::ptr<u32> handle)
{
sceNpTrophy.Todo("sceNpTrophyCreateHandle(handle_addr=0x%x)", handle.addr());
if (!sceNpTrophyInstance.m_bInitialized)
return SCE_NP_TROPHY_ERROR_NOT_INITIALIZED;
// TODO: There are other possible errors
// TODO: ?
// set trophy context parameters (could be passed to constructor through make_ptr call)
ctxt->trp_name = std::move(name);
ctxt->trp_stream = std::move(stream);
*context = ctxt->id;
return CELL_OK;
}
int sceNpTrophyRegisterContext(PPUThread& CPU, u32 context, u32 handle, vm::ptr<SceNpTrophyStatusCallback> statusCb, u32 arg_addr, u64 options)
s32 sceNpTrophyDestroyContext(u32 context)
{
sceNpTrophy.Warning("sceNpTrophyRegisterContext(context=0x%x, handle=0x%x, statusCb_addr=0x%x, arg_addr=0x%x, options=0x%llx)",
context, handle, statusCb.addr(), arg_addr, options);
sceNpTrophy.Warning("sceNpTrophyDestroyContext(context=0x%x)", context);
if (!(sceNpTrophyInstance.m_bInitialized))
return SCE_NP_TROPHY_ERROR_NOT_INITIALIZED;
if (options & (~(u64)1))
return SCE_NP_TROPHY_ERROR_NOT_SUPPORTED;
if (context == 0 || context > sceNpTrophyInstance.contexts.size()) {
sceNpTrophy.Warning("sceNpTrophyRegisterContext: invalid context (%d)", context);
const auto ctxt = Emu.GetIdManager().get<trophy_context_t>(context);
if (!ctxt)
{
return SCE_NP_TROPHY_ERROR_UNKNOWN_CONTEXT;
}
// TODO: There are other possible errors
sceNpTrophyInternalContext& ctxt = getContext(context);
if (!ctxt.trp_stream)
return SCE_NP_TROPHY_ERROR_CONF_DOES_NOT_EXIST;
Emu.GetIdManager().remove<trophy_context_t>(context);
TRPLoader trp(*(ctxt.trp_stream));
return CELL_OK;
}
s32 sceNpTrophyRegisterContext(PPUThread& CPU, u32 context, u32 handle, vm::ptr<SceNpTrophyStatusCallback> statusCb, vm::ptr<u32> arg, u64 options)
{
sceNpTrophy.Error("sceNpTrophyRegisterContext(context=0x%x, handle=0x%x, statusCb=*0x%x, arg=*0x%x, options=0x%llx)", context, handle, statusCb, arg, options);
const auto ctxt = Emu.GetIdManager().get<trophy_context_t>(context);
if (!ctxt)
{
return SCE_NP_TROPHY_ERROR_UNKNOWN_CONTEXT;
}
const auto hndl = Emu.GetIdManager().get<trophy_handle_t>(handle);
if (!hndl)
{
return SCE_NP_TROPHY_ERROR_UNKNOWN_HANDLE;
}
TRPLoader trp(*ctxt->trp_stream);
if (!trp.LoadHeader())
return SCE_NP_TROPHY_ERROR_ILLEGAL_UPDATE;
@ -191,14 +193,14 @@ int sceNpTrophyRegisterContext(PPUThread& CPU, u32 context, u32 handle, vm::ptr<
}
// Discard unnecessary TROP_XX.SFM files
for (int i=0; i<=18; i++) {
for (s32 i=0; i<=18; i++) {
strcpy_trunc(target, fmt::Format("TROP_%02d.SFM", i));
if (i != Ini.SysLanguage.GetValue())
trp.RemoveEntry(target);
}
// TODO: Get the path of the current user
std::string trophyPath = "/dev_hdd0/home/00000001/trophy/" + ctxt.trp_name;
std::string trophyPath = "/dev_hdd0/home/00000001/trophy/" + ctxt->trp_name;
if (!trp.Install(trophyPath))
return SCE_NP_TROPHY_ERROR_ILLEGAL_UPDATE;
@ -206,79 +208,67 @@ int sceNpTrophyRegisterContext(PPUThread& CPU, u32 context, u32 handle, vm::ptr<
std::string trophyUsrPath = trophyPath + "/TROPUSR.DAT";
std::string trophyConfPath = trophyPath + "/TROPCONF.SFM";
tropusr->Load(trophyUsrPath, trophyConfPath);
ctxt.tropusr.reset(tropusr);
ctxt->tropusr.reset(tropusr);
// TODO: Callbacks
statusCb(CPU, context, SCE_NP_TROPHY_STATUS_INSTALLED, 100, 100, arg_addr);
statusCb(CPU, context, SCE_NP_TROPHY_STATUS_PROCESSING_COMPLETE, 100, 100, arg_addr);
statusCb(CPU, context, SCE_NP_TROPHY_STATUS_INSTALLED, 100, 100, arg);
statusCb(CPU, context, SCE_NP_TROPHY_STATUS_PROCESSING_COMPLETE, 100, 100, arg);
return CELL_OK;
}
int sceNpTrophyGetGameProgress()
s32 sceNpTrophyGetRequiredDiskSpace(u32 context, u32 handle, vm::ptr<u64> reqspace, u64 options)
{
UNIMPLEMENTED_FUNC(sceNpTrophy);
return CELL_OK;
}
sceNpTrophy.Error("sceNpTrophyGetRequiredDiskSpace(context=0x%x, handle=0x%x, reqspace*=0x%x, options=0x%llx)", context, handle, reqspace, options);
int sceNpTrophySetSoundLevel()
{
UNIMPLEMENTED_FUNC(sceNpTrophy);
return CELL_OK;
}
const auto ctxt = Emu.GetIdManager().get<trophy_context_t>(context);
int sceNpTrophyGetRequiredDiskSpace(u32 context, u32 handle, vm::ptr<u64> reqspace, u64 options)
{
sceNpTrophy.Warning("sceNpTrophyGetRequiredDiskSpace(context=0x%x, handle=0x%x, reqspace_addr=0x%x, options=0x%llx)",
context, handle, reqspace.addr(), options);
if (!sceNpTrophyInstance.m_bInitialized)
return SCE_NP_TROPHY_ERROR_NOT_INITIALIZED;
if (context == 0 || context > sceNpTrophyInstance.contexts.size()) {
sceNpTrophy.Warning("sceNpTrophyGetRequiredDiskSpace: invalid context (%d)", context);
if (!ctxt)
{
return SCE_NP_TROPHY_ERROR_UNKNOWN_CONTEXT;
}
// TODO: There are other possible errors
const sceNpTrophyInternalContext& ctxt = getContext(context);
if (!ctxt.trp_stream)
return SCE_NP_TROPHY_ERROR_CONF_DOES_NOT_EXIST;
const auto hndl = Emu.GetIdManager().get<trophy_handle_t>(handle);
*reqspace = ctxt.trp_stream->GetSize(); // TODO: This is not accurate. It's just an approximation of the real value
return CELL_OK;
}
if (!hndl)
{
return SCE_NP_TROPHY_ERROR_UNKNOWN_HANDLE;
}
int sceNpTrophyDestroyContext()
{
UNIMPLEMENTED_FUNC(sceNpTrophy);
return CELL_OK;
}
int sceNpTrophyAbortHandle(u32 handle)
{
sceNpTrophy.Todo("sceNpTrophyAbortHandle(handle=0x%x)", handle);
// TODO: ?
if (!sceNpTrophyInstance.m_bInitialized)
return SCE_NP_TROPHY_ERROR_NOT_INITIALIZED;
// TODO: This is not accurate. It's just an approximation of the real value
*reqspace = ctxt->trp_stream->GetSize();
return CELL_OK;
}
int sceNpTrophyGetGameInfo(u32 context, u32 handle, vm::ptr<SceNpTrophyGameDetails> details, vm::ptr<SceNpTrophyGameData> data)
s32 sceNpTrophySetSoundLevel(u32 context, u32 handle, u32 level, u64 options)
{
sceNpTrophy.Warning("sceNpTrophyGetGameInfo(context=0x%x, handle=0x%x, details_addr=0x%x, data_addr=0x%x)",
context, handle, details.addr(), data.addr());
sceNpTrophy.Todo("sceNpTrophySetSoundLevel(context=0x%x, handle=0x%x, level=%d, options=0x%llx)", context, handle, level, options);
if (!sceNpTrophyInstance.m_bInitialized)
return SCE_NP_TROPHY_ERROR_NOT_INITIALIZED;
// TODO: There are other possible errors
return CELL_OK;
}
s32 sceNpTrophyGetGameInfo(u32 context, u32 handle, vm::ptr<SceNpTrophyGameDetails> details, vm::ptr<SceNpTrophyGameData> data)
{
sceNpTrophy.Error("sceNpTrophyGetGameInfo(context=0x%x, handle=0x%x, details=*0x%x, data=*0x%x)", context, handle, details, data);
const auto ctxt = Emu.GetIdManager().get<trophy_context_t>(context);
if (!ctxt)
{
return SCE_NP_TROPHY_ERROR_UNKNOWN_CONTEXT;
}
const auto hndl = Emu.GetIdManager().get<trophy_handle_t>(handle);
if (!hndl)
{
return SCE_NP_TROPHY_ERROR_UNKNOWN_HANDLE;
}
std::string path;
rXmlDocument doc;
const sceNpTrophyInternalContext& ctxt = getContext(context);
Emu.GetVFS().GetDevice("/dev_hdd0/home/00000001/trophy/" + ctxt.trp_name + "/TROPCONF.SFM", path); // TODO: Get the path of the current user
Emu.GetVFS().GetDevice("/dev_hdd0/home/00000001/trophy/" + ctxt->trp_name + "/TROPCONF.SFM", path); // TODO: Get the path of the current user
doc.Load(path);
std::string titleName;
@ -300,7 +290,7 @@ int sceNpTrophyGetGameInfo(u32 context, u32 handle, vm::ptr<SceNpTrophyGameDetai
case 'P': details->numPlatinum++; break;
}
if (ctxt.tropusr->GetTrophyUnlockState(trophy_id))
if (ctxt->tropusr->GetTrophyUnlockState(trophy_id))
{
data->unlockedTrophies++;
switch (n->GetAttribute("ttype")[0]) {
@ -313,77 +303,71 @@ int sceNpTrophyGetGameInfo(u32 context, u32 handle, vm::ptr<SceNpTrophyGameDetai
}
}
memcpy(details->title, titleName.c_str(), std::min((size_t) SCE_NP_TROPHY_NAME_MAX_SIZE, titleName.length() + 1));
memcpy(details->description, titleDetail.c_str(), std::min((size_t) SCE_NP_TROPHY_DESCR_MAX_SIZE, titleDetail.length() + 1));
strcpy_trunc(details->title, titleName);
strcpy_trunc(details->description, titleDetail);
return CELL_OK;
}
int sceNpTrophyDestroyHandle()
s32 sceNpTrophyUnlockTrophy(u32 context, u32 handle, s32 trophyId, vm::ptr<u32> platinumId)
{
UNIMPLEMENTED_FUNC(sceNpTrophy);
return CELL_OK;
}
sceNpTrophy.Error("sceNpTrophyUnlockTrophy(context=0x%x, handle=0x%x, trophyId=%d, platinumId=*0x%x)", context, handle, trophyId, platinumId);
int sceNpTrophyUnlockTrophy(u32 context, u32 handle, s32 trophyId, vm::ptr<u32> platinumId)
{
sceNpTrophy.Warning("sceNpTrophyUnlockTrophy(context=0x%x, handle=0x%x, trophyId=%d, platinumId_addr=0x%x)",
context, handle, trophyId, platinumId.addr());
if (!sceNpTrophyInstance.m_bInitialized)
return SCE_NP_TROPHY_ERROR_NOT_INITIALIZED;
// TODO: There are other possible errors
const auto ctxt = Emu.GetIdManager().get<trophy_context_t>(context);
sceNpTrophyInternalContext& ctxt = getContext(context);
if (trophyId >= (s32)ctxt.tropusr->GetTrophiesCount())
if (!ctxt)
{
return SCE_NP_TROPHY_ERROR_UNKNOWN_CONTEXT;
}
const auto hndl = Emu.GetIdManager().get<trophy_handle_t>(handle);
if (!hndl)
{
return SCE_NP_TROPHY_ERROR_UNKNOWN_HANDLE;
}
if (trophyId >= (s32)ctxt->tropusr->GetTrophiesCount())
return SCE_NP_TROPHY_ERROR_INVALID_TROPHY_ID;
if (ctxt.tropusr->GetTrophyUnlockState(trophyId))
if (ctxt->tropusr->GetTrophyUnlockState(trophyId))
return SCE_NP_TROPHY_ERROR_ALREADY_UNLOCKED;
u64 timestamp1 = get_system_time(); // TODO: Either timestamp1 or timestamp2 is wrong
u64 timestamp2 = get_system_time(); // TODO: Either timestamp1 or timestamp2 is wrong
ctxt.tropusr->UnlockTrophy(trophyId, timestamp1, timestamp2);
std::string trophyPath = "/dev_hdd0/home/00000001/trophy/" + ctxt.trp_name + "/TROPUSR.DAT";
ctxt.tropusr->Save(trophyPath);
ctxt->tropusr->UnlockTrophy(trophyId, timestamp1, timestamp2);
std::string trophyPath = "/dev_hdd0/home/00000001/trophy/" + ctxt->trp_name + "/TROPUSR.DAT";
ctxt->tropusr->Save(trophyPath);
*platinumId = SCE_NP_TROPHY_INVALID_TROPHY_ID; // TODO
return CELL_OK;
}
int sceNpTrophyTerm()
s32 sceNpTrophyGetTrophyUnlockState(u32 context, u32 handle, vm::ptr<SceNpTrophyFlagArray> flags, vm::ptr<u32> count)
{
sceNpTrophy.Warning("sceNpTrophyTerm()");
sceNpTrophy.Error("sceNpTrophyGetTrophyUnlockState(context=0x%x, handle=0x%x, flags=*0x%x, count=*0x%x)", context, handle, flags, count);
if (!sceNpTrophyInstance.m_bInitialized)
return SCE_NP_TROPHY_ERROR_NOT_INITIALIZED;
const auto ctxt = Emu.GetIdManager().get<trophy_context_t>(context);
sceNpTrophyInstance.m_bInitialized = false;
return CELL_OK;
}
int sceNpTrophyGetTrophyUnlockState(u32 context, u32 handle, vm::ptr<SceNpTrophyFlagArray> flags, vm::ptr<u32> count)
{
sceNpTrophy.Warning("sceNpTrophyGetTrophyUnlockState(context=0x%x, handle=0x%x, flags_addr=0x%x, count_addr=0x%x)",
context, handle, flags.addr(), count.addr());
if (!sceNpTrophyInstance.m_bInitialized)
return SCE_NP_TROPHY_ERROR_NOT_INITIALIZED;
if (context == 0 || context > sceNpTrophyInstance.contexts.size()) {
sceNpTrophy.Warning("sceNpTrophyGetTrophyUnlockState: invalid context (%d)", context);
if (!ctxt)
{
return SCE_NP_TROPHY_ERROR_UNKNOWN_CONTEXT;
}
// TODO: There are other possible errors
const sceNpTrophyInternalContext& ctxt = getContext(context);
u32 count_ = ctxt.tropusr->GetTrophiesCount();
const auto hndl = Emu.GetIdManager().get<trophy_handle_t>(handle);
if (!hndl)
{
return SCE_NP_TROPHY_ERROR_UNKNOWN_HANDLE;
}
u32 count_ = ctxt->tropusr->GetTrophiesCount();
*count = count_;
if (count_ > 128)
sceNpTrophy.Warning("sceNpTrophyGetTrophyUnlockState: More than 128 trophies detected!");
sceNpTrophy.Error("sceNpTrophyGetTrophyUnlockState: More than 128 trophies detected!");
// Pack up to 128 bools in u32 flag_bits[4]
for (u32 id = 0; id < count_; id++)
{
if (ctxt.tropusr->GetTrophyUnlockState(id))
if (ctxt->tropusr->GetTrophyUnlockState(id))
flags->flag_bits[id/32] |= 1<<(id%32);
else
flags->flag_bits[id/32] &= ~(1<<(id%32));
@ -392,25 +376,27 @@ int sceNpTrophyGetTrophyUnlockState(u32 context, u32 handle, vm::ptr<SceNpTrophy
return CELL_OK;
}
int sceNpTrophyGetTrophyIcon()
s32 sceNpTrophyGetTrophyInfo(u32 context, u32 handle, s32 trophyId, vm::ptr<SceNpTrophyDetails> details, vm::ptr<SceNpTrophyData> data)
{
UNIMPLEMENTED_FUNC(sceNpTrophy);
return CELL_OK;
}
sceNpTrophy.Warning("sceNpTrophyGetTrophyInfo(context=0x%x, handle=0x%x, trophyId=%d, details=*0x%x, data=*0x%x)", context, handle, trophyId, details, data);
int sceNpTrophyGetTrophyInfo(u32 context, u32 handle, s32 trophyId, vm::ptr<SceNpTrophyDetails> details, vm::ptr<SceNpTrophyData> data)
{
sceNpTrophy.Warning("sceNpTrophyGetTrophyInfo(context=0x%x, handle=0x%x, trophyId=%d, details_addr=0x%x, data_addr=0x%x)",
context, handle, trophyId, details.addr(), data.addr());
const auto ctxt = Emu.GetIdManager().get<trophy_context_t>(context);
if (!sceNpTrophyInstance.m_bInitialized)
return SCE_NP_TROPHY_ERROR_NOT_INITIALIZED;
// TODO: There are other possible errors
if (!ctxt)
{
return SCE_NP_TROPHY_ERROR_UNKNOWN_CONTEXT;
}
const auto hndl = Emu.GetIdManager().get<trophy_handle_t>(handle);
if (!hndl)
{
return SCE_NP_TROPHY_ERROR_UNKNOWN_HANDLE;
}
std::string path;
rXmlDocument doc;
const sceNpTrophyInternalContext& ctxt = getContext(context);
Emu.GetVFS().GetDevice("/dev_hdd0/home/00000001/trophy/" + ctxt.trp_name + "/TROPCONF.SFM", path); // TODO: Get the path of the current user
Emu.GetVFS().GetDevice("/dev_hdd0/home/00000001/trophy/" + ctxt->trp_name + "/TROPCONF.SFM", path); // TODO: Get the path of the current user
doc.Load(path);
std::string name;
@ -437,8 +423,8 @@ int sceNpTrophyGetTrophyInfo(u32 context, u32 handle, s32 trophyId, vm::ptr<SceN
}
data->trophyId = trophyId;
data->unlocked = ctxt.tropusr->GetTrophyUnlockState(trophyId) ? true : false; // ???
data->timestamp.tick = ctxt.tropusr->GetTrophyTimestamp(trophyId);
data->unlocked = ctxt->tropusr->GetTrophyUnlockState(trophyId) != 0; // ???
data->timestamp = ctxt->tropusr->GetTrophyTimestamp(trophyId);
}
}
@ -447,16 +433,30 @@ int sceNpTrophyGetTrophyInfo(u32 context, u32 handle, s32 trophyId, vm::ptr<SceN
return CELL_OK;
}
int sceNpTrophyGetGameIcon()
s32 sceNpTrophyGetGameProgress(u32 context, u32 handle, vm::ptr<s32> percentage)
{
UNIMPLEMENTED_FUNC(sceNpTrophy);
sceNpTrophy.Todo("sceNpTrophyGetGameProgress(context=0x%x, handle=0x%x, percentage=*0x%x)", context, handle, percentage);
return CELL_OK;
}
s32 sceNpTrophyGetGameIcon(u32 context, u32 handle, vm::ptr<void> buffer, vm::ptr<u32> size)
{
sceNpTrophy.Todo("sceNpTrophyGetGameIcon(context=0x%x, handle=0x%x, buffer=*0x%x, size=*0x%x)", context, handle, buffer, size);
return CELL_OK;
}
s32 sceNpTrophyGetTrophyIcon(u32 context, u32 handle, s32 trophyId, vm::ptr<void> buffer, vm::ptr<u32> size)
{
sceNpTrophy.Todo("sceNpTrophyGetTrophyIcon(context=0x%x, handle=0x%x, trophyId=%d, buffer=*0x%x, size=*0x%x)", context, handle, trophyId, buffer, size);
return CELL_OK;
}
Module sceNpTrophy("sceNpTrophy", []()
{
sceNpTrophyInstance.m_bInitialized = false;
REG_FUNC(sceNpTrophy, sceNpTrophyGetGameProgress);
REG_FUNC(sceNpTrophy, sceNpTrophyRegisterContext);
REG_FUNC(sceNpTrophy, sceNpTrophyCreateHandle);