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CellPadLdd functions implementation
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parent
e98c7f4e1a
commit
2b8890b193
4 changed files with 76 additions and 13 deletions
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@ -192,7 +192,7 @@ void pad_thread::ThreadFunc()
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connected += cur_pad_handler.second->connected;
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}
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m_info.now_connect = connected;
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m_info.now_connect = connected + num_ldd_pad;
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// The following section is only reached when a dialog was closed and the pads are still intercepted.
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// As long as any of the listed buttons is pressed the interception stays active.
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@ -235,3 +235,25 @@ void pad_thread::ThreadFunc()
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std::this_thread::sleep_for(1ms);
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}
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}
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s32 pad_thread::AddLddPad()
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{
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// Look for first null pad
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for (u32 i = 0; i < CELL_PAD_MAX_PORT_NUM; i++)
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{
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if (g_cfg_input.player[i]->handler == pad_handler::null)
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{
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m_pads[i]->ldd = true;
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num_ldd_pad++;
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return i;
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}
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}
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return -1;
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}
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void pad_thread::UnregisterLddPad(u32 handle)
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{
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m_pads[handle]->ldd = false;
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num_ldd_pad--;
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}
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