Don't improperly resolve symlinks when booting games.

This commit is contained in:
Stephen McKinney 2020-02-15 08:33:14 -06:00 committed by Ivan
parent 00b74fb951
commit 2b853cc8bc
3 changed files with 5 additions and 5 deletions

View file

@ -340,7 +340,7 @@ void main_window::BootElf()
// game folder in case of having e.g. a Game Folder with collected links to elf files.
// Don't set last path earlier in case of cancelled dialog
guiSettings->SetValue(gui::fd_boot_elf, filePath);
const std::string path = sstr(QFileInfo(filePath).canonicalFilePath());
const std::string path = sstr(QFileInfo(filePath).absoluteFilePath());
gui_log.notice("Booting from BootElf...");
Boot(path, "", true);
@ -357,7 +357,7 @@ void main_window::BootGame()
}
QString path_last_Game = guiSettings->GetValue(gui::fd_boot_game).toString();
QString dirPath = QFileDialog::getExistingDirectory(this, tr("Select Game Folder"), path_last_Game, QFileDialog::ShowDirsOnly);
QString dirPath = QFileDialog::getExistingDirectory(this, tr("Select Game Folder"), path_last_Game, QFileDialog::ShowDirsOnly | QFileDialog::DontResolveSymlinks);
if (dirPath == NULL)
{
@ -1287,7 +1287,7 @@ void main_window::CreateConnects()
QStringList paths;
// Only select one folder for now
paths << QFileDialog::getExistingDirectory(this, tr("Select a folder containing one or more games"), qstr(fs::get_config_dir()), QFileDialog::ShowDirsOnly);
paths << QFileDialog::getExistingDirectory(this, tr("Select a folder containing one or more games"), qstr(fs::get_config_dir()), QFileDialog::ShowDirsOnly | QFileDialog::DontResolveSymlinks);
if (!paths.isEmpty())
{