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Put missing check_state() in some places
Fixes a few verification failures while closing the emulator with HLE liblv2
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3 changed files with 19 additions and 1 deletions
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@ -381,7 +381,10 @@ static NEVER_INLINE error_code savedata_op(ppu_thread& ppu, u32 operation, u32 v
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selected = Emu.GetCallbacks().get_save_dialog()->ShowSaveDataList(save_entries, focused, operation, listSet);
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// Reschedule
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ppu.check_state();
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if (ppu.check_state())
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{
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return 0;
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}
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// UI returns -1 for new save games
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if (selected == -1)
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