Implement basic cellAudio buffering

This commit is contained in:
Rui Pinheiro 2018-12-20 22:35:49 +00:00 committed by kd-11
parent 56962aa707
commit 2addbe6be2
13 changed files with 1115 additions and 409 deletions

View file

@ -37,7 +37,7 @@
#include "Emu/RSX/Null/NullGSRender.h"
#include "Emu/RSX/GL/GLGSRender.h"
#include "Emu/Audio/Null/NullAudioThread.h"
#include "Emu/Audio/AL/OpenALThread.h"
//#include "Emu/Audio/AL/OpenALThread.h"
#ifdef _MSC_VER
#include "Emu/RSX/D3D12/D3D12GSRender.h"
#endif
@ -269,7 +269,7 @@ void rpcs3_app::InitializeCallbacks()
case audio_renderer::pulse: return std::make_shared<PulseThread>();
#endif
case audio_renderer::openal: return std::make_shared<OpenALThread>();
//case audio_renderer::openal: return std::make_shared<OpenALThread>();
default: fmt::throw_exception("Invalid audio renderer: %s" HERE, type);
}
};