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Implement basic cellAudio buffering
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56962aa707
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13 changed files with 1115 additions and 409 deletions
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@ -37,7 +37,7 @@
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#include "Emu/RSX/Null/NullGSRender.h"
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#include "Emu/RSX/GL/GLGSRender.h"
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#include "Emu/Audio/Null/NullAudioThread.h"
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#include "Emu/Audio/AL/OpenALThread.h"
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//#include "Emu/Audio/AL/OpenALThread.h"
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#ifdef _MSC_VER
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#include "Emu/RSX/D3D12/D3D12GSRender.h"
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#endif
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@ -269,7 +269,7 @@ void rpcs3_app::InitializeCallbacks()
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case audio_renderer::pulse: return std::make_shared<PulseThread>();
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#endif
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case audio_renderer::openal: return std::make_shared<OpenALThread>();
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//case audio_renderer::openal: return std::make_shared<OpenALThread>();
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default: fmt::throw_exception("Invalid audio renderer: %s" HERE, type);
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}
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};
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