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Tried to avoid glDeleteShader crash
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ccfaabd1d7
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2 changed files with 16 additions and 2 deletions
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@ -536,7 +536,14 @@ void GLShaderProgram::Delete()
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if (m_id)
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{
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glDeleteShader(m_id);
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if (Emu.IsStopped())
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{
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ConLog.Warning("GLShaderProgram::Delete(): glDeleteShader(%d) avoided", m_id);
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}
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else
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{
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glDeleteShader(m_id);
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}
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m_id = 0;
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}
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}
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