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https://github.com/RPCSX/rpcsx.git
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Logging system rework
* use one central unified log with channels/priorities ad-hoc listener registration and de-registration * disable buffering by default * add multi-threaded ringbuffer implementation * use buffered listener for the gui (using the ringbuffer)
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parent
394b698e92
commit
21da317453
165 changed files with 1731 additions and 1519 deletions
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@ -1,5 +1,5 @@
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#include "stdafx.h"
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#include "Emu/ConLog.h"
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#include "Utilities/Log.h"
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#include "Gui/ConLogFrame.h"
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#include "Emu/Memory/Memory.h"
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#include "Emu/System.h"
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@ -109,10 +109,10 @@ MainFrame::MainFrame()
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// Panels
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m_game_viewer = new GameViewer(this);
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m_debugger_frame = new DebuggerPanel(this);
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ConLogFrame = new LogFrame(this);
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m_log_frame = new LogFrame(this);
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AddPane(m_game_viewer, "Game List", wxAUI_DOCK_CENTRE);
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AddPane(ConLogFrame, "Log", wxAUI_DOCK_BOTTOM);
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AddPane(m_log_frame, "Log", wxAUI_DOCK_BOTTOM);
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AddPane(m_debugger_frame, "Debugger", wxAUI_DOCK_RIGHT);
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// Events
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@ -192,7 +192,7 @@ void MainFrame::BootGame(wxCommandEvent& WXUNUSED(event))
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if(Emu.BootGame(ctrl.GetPath().ToStdString()))
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{
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ConLog.Success("Game: boot done.");
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LOG_SUCCESS(HLE, "Game: boot done.");
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if (Ini.HLEAlwaysStart.GetValue() && Emu.IsReady())
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{
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@ -201,7 +201,7 @@ void MainFrame::BootGame(wxCommandEvent& WXUNUSED(event))
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}
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else
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{
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ConLog.Error("PS3 executable not found in selected folder (%s)", ctrl.GetPath().wx_str());
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LOGF_ERROR(HLE, "PS3 executable not found in selected folder (%s)", ctrl.GetPath().wx_str());
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}
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}
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@ -227,11 +227,11 @@ void MainFrame::BootGameAndRun(wxCommandEvent& WXUNUSED(event))
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if (Emu.BootGame(ctrl.GetPath().ToStdString()))
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{
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ConLog.Success("Game: boot done.");
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LOG_SUCCESS(HLE, "Game: boot done.");
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}
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else
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{
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ConLog.Error("PS3 executable not found in selected folder (%s)", ctrl.GetPath().wx_str());
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LOGF_ERROR(HLE, "PS3 executable not found in selected folder (%s)", ctrl.GetPath().wx_str());
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}
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if (Emu.IsReady())
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@ -300,14 +300,14 @@ void MainFrame::BootElf(wxCommandEvent& WXUNUSED(event))
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return;
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}
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ConLog.Write("(S)ELF: booting...");
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LOG_NOTICE(HLE, "(S)ELF: booting...");
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Emu.Stop();
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Emu.SetPath(fmt::ToUTF8(ctrl.GetPath()));
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Emu.Load();
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ConLog.Success("(S)ELF: boot done.");
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LOG_SUCCESS(HLE, "(S)ELF: boot done.");
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}
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void MainFrame::Pause(wxCommandEvent& WXUNUSED(event))
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