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https://github.com/RPCSX/rpcsx.git
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Logging system rework
* use one central unified log with channels/priorities ad-hoc listener registration and de-registration * disable buffering by default * add multi-threaded ringbuffer implementation * use buffered listener for the gui (using the ringbuffer)
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parent
394b698e92
commit
21da317453
165 changed files with 1731 additions and 1519 deletions
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@ -1,5 +1,5 @@
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#include "stdafx.h"
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#include "Emu/ConLog.h"
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#include "Utilities/Log.h"
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#include "Emu/Memory/Memory.h"
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#include "Emu/System.h"
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#include "GLFragmentProgram.h"
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@ -19,7 +19,7 @@ void GLFragmentDecompilerThread::SetDst(std::string code, bool append_mask)
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case 7: code = "(" + code + " / 8.0)"; break;
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default:
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ConLog.Error("Bad scale: %d", fmt::by_value(src1.scale));
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LOGF_ERROR(RSX, "Bad scale: %d", fmt::by_value(src1.scale));
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Emu.Pause();
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break;
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}
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@ -210,7 +210,7 @@ template<typename T> std::string GLFragmentDecompilerThread::GetSRC(T src)
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}
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else
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{
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ConLog.Error("Bad src reg num: %d", fmt::by_value(dst.src_attr_reg_num));
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LOGF_ERROR(RSX, "Bad src reg num: %d", fmt::by_value(dst.src_attr_reg_num));
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ret += m_parr.AddParam(PARAM_IN, "vec4", "unk");
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Emu.Pause();
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}
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@ -224,7 +224,7 @@ template<typename T> std::string GLFragmentDecompilerThread::GetSRC(T src)
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break;
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default:
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ConLog.Error("Bad src type %d", fmt::by_value(src.reg_type));
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LOGF_ERROR(RSX, "Bad src type %d", fmt::by_value(src.reg_type));
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Emu.Pause();
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break;
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}
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@ -416,7 +416,7 @@ void GLFragmentDecompilerThread::Task()
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//case 0x45: SetDst("return"); break; //RET
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default:
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ConLog.Error("Unknown fp opcode 0x%x (inst %d)", opcode, m_size / (4 * 4));
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LOGF_ERROR(RSX, "Unknown fp opcode 0x%x (inst %d)", opcode, m_size / (4 * 4));
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//Emu.Pause();
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break;
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}
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@ -515,12 +515,12 @@ void GLShaderProgram::Compile()
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char* buf = new char[infoLength]; // Buffer to store infoLog
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glGetShaderInfoLog(m_id, infoLength, &len, buf); // Retrieve the shader info log into our buffer
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ConLog.Error("Failed to compile shader: %s", buf); // Write log to the console
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LOGF_ERROR(RSX, "Failed to compile shader: %s", buf); // Write log to the console
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delete[] buf;
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}
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ConLog.Write(m_shader.c_str()); // Log the text of the shader that failed to compile
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LOG_NOTICE(RSX, m_shader.c_str()); // Log the text of the shader that failed to compile
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Emu.Pause(); // Pause the emulator, we can't really continue from here
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}
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}
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@ -540,7 +540,7 @@ void GLShaderProgram::Delete()
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{
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if (Emu.IsStopped())
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{
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ConLog.Warning("GLShaderProgram::Delete(): glDeleteShader(%d) avoided", m_id);
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LOGF_WARNING(RSX, "GLShaderProgram::Delete(): glDeleteShader(%d) avoided", m_id);
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}
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else
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{
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