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rsx: Restructure programs
- Also re-enable pipeline optimizations
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parent
b0a6b72ce8
commit
1ad76ad331
21 changed files with 777 additions and 439 deletions
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@ -1,4 +1,4 @@
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#include "stdafx.h"
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#include "stdafx.h"
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#include "Emu/System.h"
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#include "GLVertexProgram.h"
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@ -37,11 +37,15 @@ void GLVertexDecompilerThread::insertHeader(std::stringstream &OS)
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OS << " ivec4 user_clip_enabled[2];\n";
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OS << " vec4 user_clip_factor[2];\n";
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OS << " uint transform_branch_bits;\n";
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OS << " uint vertex_base_index;\n";
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OS << " float point_size;\n";
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OS << " float z_near;\n";
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OS << " float z_far;\n";
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OS << " ivec4 input_attributes[16];\n";
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OS << "};\n\n";
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OS << "layout(std140, binding = 1) uniform VertexLayoutBuffer\n";
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OS << "{\n";
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OS << " uint vertex_base_index;\n";
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OS << " ivec2 input_attributes[16];\n";
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OS << "};\n\n";
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}
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@ -53,7 +57,7 @@ void GLVertexDecompilerThread::insertInputs(std::stringstream & OS, const std::v
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void GLVertexDecompilerThread::insertConstants(std::stringstream & OS, const std::vector<ParamType> & constants)
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{
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OS << "layout(std140, binding = 1) uniform VertexConstantsBuffer\n";
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OS << "layout(std140, binding = 2) uniform VertexConstantsBuffer\n";
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OS << "{\n";
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OS << " vec4 vc[468];\n";
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OS << "};\n\n";
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