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fixed colors on scogger
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@ -1154,6 +1154,7 @@ void GLGSRender::Flip()
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, g_flip_tex);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, format, GL_UNSIGNED_INT_8_8_8_8, src_buffer);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_ONE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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