various memory access violation fixes (and friends) (#3930)

* various memory access violation fixes

* Another fix, for motorstorm demo

* Better stub cellGameUpdateCheckStartAsync and FinishAsync, Fixes #3934
This commit is contained in:
Zion 2017-12-15 16:03:49 -08:00 committed by Ivan
parent a122924c8e
commit 17bfb3beaf
4 changed files with 42 additions and 17 deletions

View file

@ -202,7 +202,7 @@ error_code cellNetCtlGetNatInfo(vm::ptr<CellNetCtlNatInfo> natInfo)
cellNetCtl.error("cellNetCtlGetNatInfo : CELL_NET_CTL_ERROR_INVALID_SIZE");
return CELL_NET_CTL_ERROR_INVALID_SIZE;
}
return CELL_OK;
}
@ -266,15 +266,26 @@ error_code cellGameUpdateTerm()
return CELL_OK;
}
error_code cellGameUpdateCheckStartAsync(vm::cptr<CellGameUpdateParam> param, vm::ptr<CellGameUpdateCallback> cb_func, vm::ptr<void> userdata)
error_code cellGameUpdateCheckStartAsync(ppu_thread& ppu, vm::cptr<CellGameUpdateParam> param, vm::ptr<CellGameUpdateCallback> cb_func, vm::ptr<void> userdata)
{
cellNetCtl.todo("cellGameUpdateCheckStartAsync(param=*0x%x, cb_func=*0x%x, userdata=*0x%x)", param, cb_func, userdata);
sysutil_register_cb([=](ppu_thread& ppu) -> s32
{
cb_func(ppu, CELL_OK, CELL_OK, userdata);
return CELL_OK;
});
return CELL_OK;
}
error_code cellGameUpdateCheckFinishAsync(vm::ptr<CellGameUpdateCallback> cb_func, vm::ptr<void> userdata)
error_code cellGameUpdateCheckFinishAsync(ppu_thread& ppu, vm::ptr<CellGameUpdateCallback> cb_func, vm::ptr<void> userdata)
{
cellNetCtl.todo("cellGameUpdateCheckFinishAsync(cb_func=*0x%x, userdata=*0x%x)", cb_func, userdata);
const u32 PROCESSING_COMPLETE = 5;
sysutil_register_cb([=](ppu_thread& ppu) -> s32
{
cb_func(ppu, PROCESSING_COMPLETE, CELL_OK, userdata);
return CELL_OK;
});
return CELL_OK;
}