Split split rpcs3 and qt ui

This commit is contained in:
DH 2025-04-06 23:55:46 +03:00
parent a3ea12d013
commit 15dc2af7bd
326 changed files with 2171 additions and 1277 deletions

4
.github/readme.md vendored
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@ -29,3 +29,7 @@ If you want to contribute as a developer, please contact us in the [Discord](htt
RPCSX is licensed under GPLv2 license except directories containing their own LICENSE file, or files containing their own license.
Thus, orbis-kernel is licensed under the MIT license.
## RPCS3
This project uses modified source code of [RPCS3](https://github.com/RPCS3/rpcs3)

4
.gitmodules vendored
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@ -35,10 +35,6 @@
path = rpcs3/3rdparty/llvm/llvm
url = ../../llvm/llvm-project.git
ignore = dirty
[submodule "rpcs3/3rdparty/glslang"]
path = rpcs3/3rdparty/glslang/glslang
url = ../../KhronosGroup/glslang.git
ignore = dirty
[submodule "rpcs3/3rdparty/zlib"]
path = rpcs3/3rdparty/zlib/zlib
url = ../../madler/zlib

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@ -1,6 +1,12 @@
cmake_minimum_required(VERSION 3.20)
project(rpcsx)
option(WITH_RPCSX "Enable RPCSX" ON)
option(WITH_RPCS3 "Enable RPCS3" OFF)
option(WITH_RPCS3_QT_UI "Enable RPCS3 UI" OFF)
option(WITHOUT_OPENGL "Disable OpenGL" OFF)
option(WITHOUT_OPENGLEW "Disable OpenGLEW" OFF)
set(CMAKE_CXX_EXTENSIONS off)
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED on)
@ -8,10 +14,12 @@ set(CMAKE_BUILD_RPATH_USE_ORIGIN on)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
find_package(nlohmann_json CONFIG)
add_subdirectory(3rdparty EXCLUDE_FROM_ALL)
function(add_precompiled_vulkan_spirv target)
if (WITH_RPCSX)
find_package(nlohmann_json CONFIG)
function(add_precompiled_vulkan_spirv target)
add_library(${target} INTERFACE)
set(SPIRV_GEN_ROOT_DIR "spirv-gen/include/")
set(SPIRV_GEN_DIR "${SPIRV_GEN_ROOT_DIR}/shaders")
@ -42,9 +50,9 @@ function(add_precompiled_vulkan_spirv target)
add_custom_target(${subtarget} DEPENDS ${outputpath})
add_dependencies(${target} ${subtarget})
endforeach()
endfunction()
endfunction()
function(target_base_address target address)
function(target_base_address target address)
set_target_properties(${target} PROPERTIES POSITION_INDEPENDENT_CODE off)
if(CMAKE_CXX_COMPILER_LINKER_ID MATCHES "^(LLD|MOLD)$")
@ -52,15 +60,25 @@ function(target_base_address target address)
else()
target_link_options(${target} PUBLIC "LINKER:-Ttext-segment,${address}")
endif()
endfunction()
endfunction()
add_subdirectory(tools)
add_subdirectory(tools)
add_subdirectory(orbis-kernel)
add_subdirectory(rpcsx)
endif()
add_subdirectory(orbis-kernel)
add_subdirectory(rpcsx)
add_subdirectory(rx)
target_compile_definitions(rx PRIVATE
RX_TAG=0
RX_TAG_VERSION=0
)
if (WITH_RPCS3)
add_subdirectory(rpcs3)
endif()
if (NOT ANDROID AND WITH_RPCS3_QT_UI AND WITH_RPCS3)
add_subdirectory(rpcs3qt-legacy)
endif()

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@ -1,153 +0,0 @@
env:
CIRRUS_CLONE_DEPTH: 0 # Unshallow clone to obtain proper GIT_VERSION
BUILD_REPOSITORY_NAME: $CIRRUS_REPO_FULL_NAME
SYSTEM_PULLREQUEST_SOURCEBRANCH: $CIRRUS_BRANCH
SYSTEM_PULLREQUEST_PULLREQUESTID: $CIRRUS_PR
BUILD_SOURCEVERSION: $CIRRUS_CHANGE_IN_REPO
BUILD_SOURCEBRANCHNAME: $CIRRUS_BRANCH
RPCS3_TOKEN: ENCRYPTED[100ebb8e3552bf2021d0ef55dccda3e58d27be5b6cab0b0b92843ef490195d3c4edaefa087e4a3b425caa6392300b9b1]
QT_VER_MAIN: '6'
QT_VER: '6.8.3'
LLVM_COMPILER_VER: '19'
LLVM_VER: '19.1.7'
# windows_task:
# matrix:
# - name: Cirrus Windows
# windows_container:
# image: cirrusci/windowsservercore:visualstudio2019
# cpu: 8
# memory: 16G
# env:
# CIRRUS_SHELL: "bash"
# COMPILER: msvc
# BUILD_ARTIFACTSTAGINGDIRECTORY: ${CIRRUS_WORKING_DIR}\artifacts\
# QT_VER_MSVC: 'msvc2022'
# QT_DATE: '202503201308'
# QTDIR: C:\Qt\${QT_VER}\${QT_VER_MSVC}_64
# VULKAN_VER: '1.3.268.0'
# VULKAN_SDK_SHA: '8459ef49bd06b697115ddd3d97c9aec729e849cd775f5be70897718a9b3b9db5'
# VULKAN_SDK: C:\VulkanSDK\${VULKAN_VER}
# CACHE_DIR: "./cache"
# UPLOAD_COMMIT_HASH: 7d09e3be30805911226241afbb14f8cdc2eb054e
# UPLOAD_REPO_FULL_NAME: "rpcs3/rpcs3-binaries-win"
# deps_cache:
# folder: "./cache"
# #obj_cache:
# # folder: "./tmp"
# #obj2_cache:
# # folder: "./rpcs3/x64"
# setup_script:
# - './.ci/get_keys-windows.sh'
# - './.ci/setup-windows.sh'
# rpcs3_script:
# - export PATH=${PATH}:"C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\MSBuild\Current\Bin"
# - msbuild.exe rpcs3.sln //p:Configuration=Release //m
# deploy_script:
# - mkdir artifacts
# - source './.ci/export-cirrus-vars.sh'
# - './.ci/deploy-windows.sh'
# artifacts:
# name: Artifact
# path: "*.7z*"
# push_script: |
# if [ "$CIRRUS_REPO_OWNER" = "RPCS3" ] && [ -z "$CIRRUS_PR" ] && [ "$CIRRUS_BRANCH" = "master" ]; then
# source './.ci/export-cirrus-vars.sh'
# './.ci/github-upload.sh'
# fi;
# linux_task:
# container:
# image: rpcs3/rpcs3-ci-jammy:1.2
# cpu: 4
# memory: 16G
# env:
# BUILD_ARTIFACTSTAGINGDIRECTORY: ${CIRRUS_WORKING_DIR}/artifacts
# ARTDIR: ${CIRRUS_WORKING_DIR}/artifacts/
# CCACHE_DIR: "/tmp/ccache_dir"
# CCACHE_MAXSIZE: 300M
# CI_HAS_ARTIFACTS: true
# UPLOAD_COMMIT_HASH: d812f1254a1157c80fd402f94446310560f54e5f
# UPLOAD_REPO_FULL_NAME: "rpcs3/rpcs3-binaries-linux"
# DEPLOY_APPIMAGE: true
# APPDIR: "./appdir"
# RELEASE_MESSAGE: "../GitHubReleaseMessage.txt"
# ccache_cache:
# folder: "/tmp/ccache_dir"
# matrix:
# - name: Cirrus Linux GCC
# env:
# COMPILER: gcc
# gcc_script:
# - mkdir artifacts
# - ".ci/build-linux.sh"
# - name: Cirrus Linux Clang
# env:
# COMPILER: clang
# clang_script:
# - mkdir artifacts
# - ".ci/build-linux.sh"
# artifacts:
# name: Artifact
# path: "artifacts/*"
# push_script: |
# if [ "$CIRRUS_REPO_OWNER" = "RPCS3" ] && [ -z "$CIRRUS_PR" ] && [ "$CIRRUS_BRANCH" = "master" ] && [ "$COMPILER" = "gcc" ]; then
# COMM_TAG=$(awk '/version{.*}/ { printf("%d.%d.%d", $5, $6, $7) }' ./rpcs3/rpcs3_version.cpp)
# COMM_COUNT=$(git rev-list --count HEAD)
# COMM_HASH=$(git rev-parse --short=8 HEAD)
# export AVVER="${COMM_TAG}-${COMM_COUNT}"
# .ci/github-upload.sh
# fi;
freebsd_task:
matrix:
- name: Cirrus FreeBSD
freebsd_instance:
image_family: freebsd-13-5
cpu: 8
memory: 8G
env:
CCACHE_MAXSIZE: 300M # 3x clean build, rounded
CCACHE_DIR: /tmp/ccache_dir
ccache_cache:
folder: /tmp/ccache_dir
install_script: "sh -ex ./.ci/install-freebsd.sh"
script: "./.ci/build-freebsd.sh"
# linux_aarch64_task:
# env:
# BUILD_ARTIFACTSTAGINGDIRECTORY: ${CIRRUS_WORKING_DIR}/artifacts
# ARTDIR: ${CIRRUS_WORKING_DIR}/artifacts/
# CCACHE_DIR: "/tmp/ccache_dir"
# CCACHE_MAXSIZE: 300M
# CI_HAS_ARTIFACTS: true
# UPLOAD_COMMIT_HASH: a1d35836e8d45bfc6f63c26f0a3e5d46ef622fe1
# UPLOAD_REPO_FULL_NAME: "rpcs3/rpcs3-binaries-linux-arm64"
# DEPLOY_APPIMAGE: true
# APPDIR: "./appdir"
# RELEASE_MESSAGE: "../GitHubReleaseMessage.txt"
# COMPILER: clang
# ccache_cache:
# folder: "/tmp/ccache_dir"
# matrix:
# - name: Cirrus Linux AArch64 Clang
# arm_container:
# image: 'docker.io/rpcs3/rpcs3-ci-jammy-aarch64:1.2'
# cpu: 8
# memory: 8G
# clang_script:
# - mkdir artifacts
# - "sh -ex ./.ci/build-linux-aarch64.sh"
# artifacts:
# name: Artifact
# path: "artifacts/*"
# push_script: |
# if [ "$CIRRUS_REPO_OWNER" = "RPCS3" ] && [ -z "$CIRRUS_PR" ] && [ "$CIRRUS_BRANCH" = "master" ]; then
# COMM_TAG=$(awk '/version{.*}/ { printf("%d.%d.%d", $5, $6, $7) }' ./rpcs3/rpcs3_version.cpp)
# COMM_COUNT=$(git rev-list --count HEAD)
# COMM_HASH=$(git rev-parse --short=8 HEAD)
# export AVVER="${COMM_TAG}-${COMM_COUNT}"
# .ci/github-upload.sh
# fi;

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@ -91,7 +91,6 @@ endif()
add_subdirectory(hidapi)
# glslang
add_subdirectory(glslang EXCLUDE_FROM_ALL)
add_library(3rdparty_glslang INTERFACE)
target_link_libraries(3rdparty_glslang INTERFACE SPIRV)

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@ -1,2 +0,0 @@
/build
/x64

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@ -1,11 +0,0 @@
#glslang
set(ENABLE_PCH OFF CACHE BOOL "Enables Precompiled header" FORCE)
set(BUILD_EXTERNAL OFF CACHE BOOL "Build external dependencies in /External" FORCE)
set(SKIP_GLSLANG_INSTALL ON CACHE BOOL "Skip installation" FORCE)
set(ENABLE_SPVREMAPPER OFF CACHE BOOL "Enables building of SPVRemapper" FORCE)
set(ENABLE_GLSLANG_BINARIES OFF CACHE BOOL "Builds glslangValidator and spirv-remap" FORCE)
set(ENABLE_HLSL OFF CACHE BOOL "Enables HLSL input support" FORCE)
set(ENABLE_OPT OFF CACHE BOOL "Enables spirv-opt capability if present" FORCE)
set(ENABLE_CTEST OFF CACHE BOOL "Enables testing" FORCE)
add_subdirectory(glslang)

@ -1 +0,0 @@
Subproject commit 36d08c0d940cf307a23928299ef52c7970d8cee6

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@ -33,7 +33,7 @@ option(USE_SYSTEM_OPENCV "Prefer system OpenCV instead of the builtin one" ON)
option(HAS_MEMORY_BREAKPOINTS "Add support for memory breakpoints to the interpreter" OFF)
option(USE_LTO "Use LTO for building" ON)
set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/buildfiles/cmake")
set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
include(CheckCXXCompilerFlag)

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@ -1,339 +0,0 @@
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc., <http://fsf.org/>
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
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General Public License applies to most of the Free Software
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When we speak of free software, we are referring to freedom, not
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The precise terms and conditions for copying, distribution and
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TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License applies to any program or other work which contains
a notice placed by the copyright holder saying it may be distributed
under the terms of this General Public License. The "Program", below,
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either verbatim or with modifications and/or translated into another
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is covered only if its contents constitute a work based on the
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you may at your option offer warranty protection in exchange for a fee.
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except as expressly provided under this License. Any attempt
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may add an explicit geographical distribution limitation excluding
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How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
{description}
Copyright (C) {year} {fullname}
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
{signature of Ty Coon}, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License.

View file

@ -1,41 +0,0 @@
RPCS3
=====
[![Azure Build Status](https://dev.azure.com/nekotekina/nekotekina/_apis/build/status/RPCS3.rpcs3?branchName=master)](https://dev.azure.com/nekotekina/nekotekina/_build?definitionId=8&_a=summary&repositoryFilter=4)
[![Cirrus CI - Base Branch Build Status](https://img.shields.io/cirrus/github/RPCS3/rpcs3/master?label=Cirrus%20CI&logo=cirrus-ci)](https://cirrus-ci.com/github/RPCS3/rpcs3)
[![GitHub Actions](https://img.shields.io/github/actions/workflow/status/RPCS3/rpcs3/rpcs3.yml?branch=master&logo=github&label=Actions)](https://github.com/RPCS3/rpcs3/actions/workflows/rpcs3.yml)
[![RPCS3 Discord Server](https://img.shields.io/discord/272035812277878785?color=5865F2&label=RPCS3%20Discord&logo=discord&logoColor=white)](https://discord.me/rpcs3)
The world's first free and open-source PlayStation 3 emulator/debugger, written in C++ for Windows, Linux, macOS and FreeBSD.
You can find some basic information on our [**website**](https://rpcs3.net/). Game info is being populated on the [**Wiki**](https://wiki.rpcs3.net/).
For discussion about this emulator, PS3 emulation, and game compatibility reports, please visit our [**forums**](https://forums.rpcs3.net) and our [**Discord server**](https://discord.gg/RPCS3).
[**Support Lead Developers Nekotekina and kd-11 on Patreon**](https://www.patreon.com/Nekotekina)
## Contributing
If you want to help the project but do not code, the best way to help out is to test games and make bug reports. See:
* [Quickstart](https://rpcs3.net/quickstart)
If you want to contribute as a developer, please take a look at the following pages:
* [Coding Style](https://github.com/RPCS3/rpcs3/wiki/Coding-Style)
* [Developer Information](https://github.com/RPCS3/rpcs3/wiki/Developer-Information)
* [Roadmap](https://rpcs3.net/roadmap)
You should also contact any of the developers in the forums or in the Discord server to learn more about the current state of the emulator.
## Building
See [BUILDING.md](BUILDING.md) for more information about how to setup an environment to build RPCS3.
## Running
Check our friendly [quickstart](https://rpcs3.net/quickstart) guide to make sure your computer meets the minimum system requirements to run RPCS3.
Don't forget to have your graphics driver up to date and to install the [Visual C++ Redistributable Packages for Visual Studio 2019](https://aka.ms/vs/16/release/VC_redist.x64.exe) if you are a Windows user.
## License
Most files are licensed under the terms of GNU GPL-2.0-only License; see LICENSE file for details. Some files may be licensed differently; check appropriate file headers for details.

View file

@ -226,7 +226,7 @@ void* jit_runtime_base::_add(asmjit::CodeHolder* code, usz align) noexcept
return nullptr;
auto p = ensure(this->_alloc(codeSize, align));
ensure(!code->relocateToBase(uptr(p)));
code->relocateToBase(uptr(p));
{
// We manage rw <-> rx transitions manually on Apple

View file

@ -1,260 +0,0 @@
trigger:
branches:
include:
- master
tags:
exclude:
- '*'
pr:
branches:
include:
- master
jobs:
# - job: Linux_Build
# strategy:
# matrix:
# Clang:
# COMPILER: clang
# GCC:
# COMPILER: gcc
# variables:
# CCACHE_DIR: $(Pipeline.Workspace)/ccache
# CI_HAS_ARTIFACTS: true
# UPLOAD_COMMIT_HASH: d812f1254a1157c80fd402f94446310560f54e5f
# UPLOAD_REPO_FULL_NAME: "RPCS3/rpcs3-binaries-linux"
# DEPLOY_APPIMAGE: true
# APPDIR: "/rpcs3/build/appdir"
# ARTDIR: "/root/artifacts"
# RELEASE_MESSAGE: "/rpcs3/GitHubReleaseMessage.txt"
# pool:
# vmImage: 'ubuntu-latest'
# steps:
# - task: Cache@2
# inputs:
# key: ccache | $(Agent.OS) | $(COMPILER) | $(Build.SourceVersion)
# restoreKeys: |
# ccache | $(Agent.OS) | $(COMPILER)
# path: $(CCACHE_DIR)
# displayName: ccache
# - bash: |
# docker pull --quiet rpcs3/rpcs3-ci-jammy:1.4
# docker run \
# -v $(pwd):/rpcs3 \
# --env-file .ci/docker.env \
# -v $CCACHE_DIR:/root/.ccache \
# -v $BUILD_ARTIFACTSTAGINGDIRECTORY:/root/artifacts \
# rpcs3/rpcs3-ci-jammy:1.4 \
# /rpcs3/.ci/build-linux.sh
# displayName: Docker setup and build
# - publish: $(Build.ArtifactStagingDirectory)
# condition: succeeded()
# artifact: RPCS3 for Linux ($(COMPILER))
# - bash: |
# COMM_TAG=$(awk '/version{.*}/ { printf("%d.%d.%d", $5, $6, $7) }' ./rpcs3/rpcs3_version.cpp)
# COMM_COUNT=$(git rev-list --count HEAD)
# COMM_HASH=$(git rev-parse --short=8 HEAD)
# export AVVER="${COMM_TAG}-${COMM_COUNT}"
# .ci/github-upload.sh
# condition: and(ne(variables['Build.Reason'], 'PullRequest'), eq(variables['Build.Repository.Name'], 'RPCS3/rpcs3'), eq(variables['Build.SourceBranch'], 'refs/heads/master'), eq(variables['COMPILER'], 'clang'))
# displayName: Push build to GitHub
# env:
# RPCS3_TOKEN: $(RPCS3-Token)
# - job: Windows_Build
# variables:
# COMPILER: msvc
# QT_VER_MAIN: '6'
# QT_VER: '6.8.3'
# QT_VER_MSVC: 'msvc2022'
# QT_DATE: '202503201308'
# QTDIR: C:\Qt\$(QT_VER)\$(QT_VER_MSVC)_64
# LLVM_VER: '19.1.7'
# VULKAN_VER: '1.3.268.0'
# VULKAN_SDK_SHA: '8459ef49bd06b697115ddd3d97c9aec729e849cd775f5be70897718a9b3b9db5'
# VULKAN_SDK: C:\VulkanSDK\$(VULKAN_VER)
# CCACHE_SHA: '6252f081876a9a9f700fae13a5aec5d0d486b28261d7f1f72ac11c7ad9df4da9'
# CCACHE_BIN_DIR: 'C:\ccache_bin'
# CCACHE_DIR: 'C:\ccache'
# CCACHE_INODECACHE: 'true'
# CCACHE_SLOPPINESS: 'time_macros'
# DEPS_CACHE_DIR: ./dependency_cache
# UPLOAD_COMMIT_HASH: 7d09e3be30805911226241afbb14f8cdc2eb054e
# UPLOAD_REPO_FULL_NAME: "RPCS3/rpcs3-binaries-win"
# pool:
# vmImage: "windows-latest"
# steps:
# - bash: .ci/get_keys-windows.sh
# displayName: Get Cache Keys
# - task: Cache@2
# inputs:
# key: ccache | $(Agent.OS) | $(COMPILER) | "$(Build.SourceVersion)"
# path: $(CCACHE_DIR)
# restoreKeys:
# ccache | $(Agent.OS) | $(COMPILER)
# displayName: Build Ccache
# - task: Cache@2
# inputs:
# key: $(Agent.OS) | $(COMPILER) | "$(QT_VER)" | $(VULKAN_SDK_SHA) | $(CCACHE_SHA) | llvm.lock | glslang.lock
# path: $(DEPS_CACHE_DIR)
# displayName: Dependencies Cache
# - bash: .ci/setup-windows.sh
# displayName: Download and unpack dependencies
# - bash: .ci/export-azure-vars.sh
# displayName: Export Variables
# - task: VSBuild@1
# inputs:
# solution: 'rpcs3.sln'
# maximumCpuCount: true
# platform: x64
# configuration: 'Release'
# msbuildArgs: /p:CLToolPath=$(CCACHE_BIN_DIR) /p:UseMultiToolTask=true /p:CustomAfterMicrosoftCommonTargets="$(Build.SourcesDirectory)\buildfiles\msvc\ci_only.targets"
# displayName: Compile RPCS3
# - bash: .ci/deploy-windows.sh
# displayName: Pack up build artifacts
# - publish: $(Build.ArtifactStagingDirectory)
# condition: succeeded()
# artifact: RPCS3 for Windows
# - bash: .ci/github-upload.sh
# condition: and(ne(variables['Build.Reason'], 'PullRequest'), eq(variables['Build.Repository.Name'], 'RPCS3/rpcs3'), eq(variables['Build.SourceBranch'], 'refs/heads/master'))
# displayName: Push build to GitHub
# env:
# RPCS3_TOKEN: $(RPCS3-Token)
- job: Mac_Build_x86_64
timeoutInMinutes: 180
variables:
CCACHE_DIR: "/tmp/ccache_dir"
CCACHE_MAXSIZE: 300M
CI_HAS_ARTIFACTS: true
UPLOAD_COMMIT_HASH: 51ae32f468089a8169aaf1567de355ff4a3e0842
UPLOAD_REPO_FULL_NAME: "RPCS3/rpcs3-binaries-mac"
RELEASE_MESSAGE: "../GitHubReleaseMessage.txt"
ARTDIR: $(Build.ArtifactStagingDirectory)
QT_VER: '6.7.3'
QT_VER_MAIN: '6'
LLVM_COMPILER_VER: '19'
pool:
vmImage: "macOS-14"
steps:
- task: Cache@2
inputs:
key: ccache | "$(Agent.OS)" | "$(Agent.OSArchitecture)" | "$(Build.SourceVersion)"
path: $(CCACHE_DIR)
restoreKeys: |
ccache | "$(Agent.OS)" | "$(Agent.OSArchitecture)"
displayName: Ccache cache
- task: Cache@2
inputs:
key: qt | "$(Agent.OS)" | "$(Agent.OSArchitecture)" | "$(QT_VER)"
path: /tmp/Qt
restoreKeys: |
qt | "$(Agent.OS)" | "$(Agent.OSArchitecture)" | "$(QT_VER)"
displayName: Qt cache
# - task: Cache@2
# inputs:
# key: brew | "$(Agent.OS)"
# path: /Users/runner/Library/Caches/Homebrew
# restoreKeys: |
# brew | "$(Agent.OS)"
# displayName: Homebrew cache
- bash: |
chmod +x ".ci/build-mac.sh"
chmod +x ".ci/deploy-mac.sh"
chmod +x ".ci/optimize-mac.sh"
".ci/build-mac.sh"
displayName: Build macOS (x86_64)
- publish: $(Build.ArtifactStagingDirectory)
condition: succeeded()
artifact: RPCS3 for Mac (Intel)
- bash: |
source './.ci/export-cirrus-vars.sh'
.ci/github-upload.sh
condition: and(ne(variables['Build.Reason'], 'PullRequest'), eq(variables['Build.Repository.Name'], 'RPCS3/rpcs3'), eq(variables['Build.SourceBranch'], 'refs/heads/master'))
displayName: Push build to GitHub
env:
RPCS3_TOKEN: $(RPCS3-Token)
- job: Mac_Build_arm64
timeoutInMinutes: 180
variables:
CCACHE_DIR: "/tmp/ccache_dir"
CCACHE_MAXSIZE: 300M
CI_HAS_ARTIFACTS: true
UPLOAD_COMMIT_HASH: 8e21bdbc40711a3fccd18fbf17b742348b0f4281
UPLOAD_REPO_FULL_NAME: "RPCS3/rpcs3-binaries-mac-arm64"
RELEASE_MESSAGE: "../GitHubReleaseMessage.txt"
ARTDIR: $(Build.ArtifactStagingDirectory)
QT_VER: '6.7.3'
QT_VER_MAIN: '6'
LLVM_COMPILER_VER: '19'
pool:
vmImage: "macOS-14"
steps:
- task: Cache@2
inputs:
key: ccache | "$(Agent.OS)" | "$(Agent.OSArchitecture)" | "$(Build.SourceVersion)"
path: $(CCACHE_DIR)
restoreKeys: |
ccache | "$(Agent.OS)" | "$(Agent.OSArchitecture)"
displayName: Ccache cache
- task: Cache@2
inputs:
key: qt | "$(Agent.OS)" | "$(Agent.OSArchitecture)" | "$(QT_VER)"
path: /tmp/Qt
restoreKeys: |
qt | "$(Agent.OS)" | "$(Agent.OSArchitecture)" | "$(QT_VER)"
displayName: Qt cache
# - task: Cache@2
# inputs:
# key: brew | "$(Agent.OS)"
# path: /Users/runner/Library/Caches/Homebrew
# restoreKeys: |
# brew | "$(Agent.OS)"
# displayName: Homebrew cache
- bash: |
chmod +x ".ci/build-mac-arm64.sh"
chmod +x ".ci/deploy-mac-arm64.sh"
chmod +x ".ci/optimize-mac.sh"
".ci/build-mac-arm64.sh"
displayName: Build macOS (arm64)
- publish: $(Build.ArtifactStagingDirectory)
condition: succeeded()
artifact: RPCS3 for Mac (Apple Silicon)
- bash: |
source './.ci/export-cirrus-vars.sh'
.ci/github-upload.sh
condition: and(ne(variables['Build.Reason'], 'PullRequest'), eq(variables['Build.Repository.Name'], 'RPCS3/rpcs3'), eq(variables['Build.SourceBranch'], 'refs/heads/master'))
displayName: Push build to GitHub
env:
RPCS3_TOKEN: $(RPCS3-Token)

View file

@ -1,12 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemDefinitionGroup>
<ClCompile>
<DebugInformationFormat>None</DebugInformationFormat>
<WholeProgramOptimization>true</WholeProgramOptimization>
</ClCompile>
<Link>
<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
</Link>
</ItemDefinitionGroup>
</Project>

View file

@ -1,10 +0,0 @@
#!/bin/bash
# git pre-commit hook that run git-clang-format when committing.
# To use it install clang-format and python 2.7 then copy this
# file to .git/hooks/ and remove the extension
git clang-format --style=file --diff > style.patch
git apply --index style.patch
rm style.patch
exit 0

View file

@ -20,75 +20,38 @@ elseif(NOT WIN32 AND NOT CMAKE_CXX_FLAGS MATCHES "LIBICONV_PLUG")
set(ADDITIONAL_LIBS ${ADDITIONAL_LIBS} "iconv")
endif()
# subdirectories
add_subdirectory(Emu)
if(UNIX AND NOT APPLE AND NOT ANDROID)
add_definitions(-DDATADIR="${CMAKE_INSTALL_FULL_DATADIR}/rpcs3")
# Optionally enable X11 for window management
find_package(X11)
if(X11_FOUND)
add_definitions(-DHAVE_X11)
target_compile_definitions(rpcs3_emu PUBLIC -DHAVE_X11)
endif()
find_package(Wayland)
if(WAYLAND_FOUND)
add_definitions(-DHAVE_WAYLAND)
target_compile_definitions(rpcs3_emu PUBLIC -DHAVE_WAYLAND)
endif()
endif()
if (NOT ANDROID)
# Qt
# finds Qt libraries and setups custom commands for MOC and UIC
# Must be done here because generated MOC and UIC targets cant
# be found otherwise
include(${CMAKE_SOURCE_DIR}/3rdparty/qt6.cmake)
endif()
# subdirectories
add_subdirectory(Emu)
if (NOT ANDROID)
add_subdirectory(rpcs3qt)
endif()
gen_git_version(${CMAKE_CURRENT_SOURCE_DIR})
if (NOT ANDROID)
if(WIN32)
add_executable(rpcs3 WIN32)
target_sources(rpcs3 PRIVATE rpcs3.rc)
target_compile_definitions(rpcs3 PRIVATE UNICODE _UNICODE)
elseif(APPLE)
add_executable(rpcs3 MACOSX_BUNDLE)
target_sources(rpcs3 PRIVATE rpcs3.icns update_helper.sh)
set_source_files_properties(update_helper.sh PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
set_target_properties(rpcs3
PROPERTIES
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/rpcs3.plist.in")
else()
add_executable(rpcs3)
endif()
target_sources(rpcs3
PRIVATE
display_sleep_control.cpp
headless_application.cpp
main.cpp
main_application.cpp
module_verifier.cpp
add_library(rpcs3 STATIC
rpcs3_version.cpp
module_verifier.cpp
stb_image.cpp
stdafx.cpp
dev/iso.cpp
Input/basic_keyboard_handler.cpp
Input/basic_mouse_handler.cpp
Input/ds3_pad_handler.cpp
Input/ds4_pad_handler.cpp
Input/dualsense_pad_handler.cpp
Input/evdev_joystick_handler.cpp
Input/evdev_gun_handler.cpp
Input/gui_pad_thread.cpp
Input/hid_pad_handler.cpp
Input/keyboard_pad_handler.cpp
Input/mm_joystick_handler.cpp
Input/pad_thread.cpp
Input/product_info.cpp
@ -102,105 +65,33 @@ if (NOT ANDROID)
Input/skateboard_pad_handler.cpp
Input/xinput_pad_handler.cpp
Input/virtual_pad_handler.cpp
)
)
set_target_properties(rpcs3
PROPERTIES
AUTOMOC ON
AUTOUIC ON)
target_link_libraries(rpcs3
PRIVATE
target_link_libraries(rpcs3 PUBLIC
rpcs3_emu
rpcs3_ui
3rdparty::zlib
3rdparty::pugixml
3rdparty::discordRPC
3rdparty::qt6
3rdparty::hidapi
3rdparty::libusb
3rdparty::libpng
3rdparty::7zip
3rdparty::wolfssl
3rdparty::libcurl
3rdparty::zlib
3rdparty::opencv
3rdparty::fusion
${ADDITIONAL_LIBS})
3rdparty::rtmidi
${ADDITIONAL_LIBS}
)
# Unix display manager
if(X11_FOUND)
if(USE_PRECOMPILED_HEADERS)
target_precompile_headers(rpcs3 PUBLIC stdafx.h)
endif()
# Unix display manager
if(X11_FOUND)
target_link_libraries(rpcs3 PRIVATE X11::X11)
elseif(USE_VULKAN AND UNIX AND NOT WAYLAND_FOUND AND NOT APPLE AND NOT ANDROID)
elseif(USE_VULKAN AND UNIX AND NOT WAYLAND_FOUND AND NOT APPLE AND NOT ANDROID)
# Wayland has been checked in 3rdparty/CMakeLists.txt already.
message(FATAL_ERROR "RPCS3 requires either X11 or Wayland (or both) for Vulkan.")
endif()
if(UNIX)
set(CMAKE_THREAD_PREFER_PTHREAD TRUE)
find_package(Threads REQUIRED)
target_link_libraries(rpcs3 PRIVATE Threads::Threads)
endif()
if(WIN32)
target_link_libraries(rpcs3 PRIVATE bcrypt ws2_32 Iphlpapi Winmm Psapi gdi32 setupapi pdh)
else()
target_link_libraries(rpcs3 PRIVATE ${CMAKE_DL_LIBS})
endif()
if(USE_PRECOMPILED_HEADERS)
target_precompile_headers(rpcs3 PRIVATE stdafx.h)
endif()
# Copy icons to executable directory
if(APPLE)
if (CMAKE_BUILD_TYPE MATCHES "Debug" OR CMAKE_BUILD_TYPE MATCHES "RelWithDebInfo")
set(QT_DEPLOY_FLAGS "-no-strip")
else()
set(QT_DEPLOY_FLAGS "")
endif()
qt_finalize_target(rpcs3)
add_custom_command(TARGET rpcs3 POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/rpcs3.icns $<TARGET_FILE_DIR:rpcs3>/../Resources/rpcs3.icns
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/bin/Icons $<TARGET_FILE_DIR:rpcs3>/../Resources/Icons
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/bin/GuiConfigs $<TARGET_FILE_DIR:rpcs3>/../Resources/GuiConfigs
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/bin/git $<TARGET_FILE_DIR:rpcs3>/../Resources/git
COMMAND "${MACDEPLOYQT_EXECUTABLE}" "${PROJECT_BINARY_DIR}/bin/rpcs3.app" "${QT_DEPLOY_FLAGS}")
elseif(UNIX)
add_custom_command(TARGET rpcs3 POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/bin/Icons $<TARGET_FILE_DIR:rpcs3>/Icons
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/bin/GuiConfigs $<TARGET_FILE_DIR:rpcs3>/GuiConfigs
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/bin/git $<TARGET_FILE_DIR:rpcs3>/git)
elseif(WIN32)
add_custom_command(TARGET rpcs3 POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:OpenAL::OpenAL> $<TARGET_FILE_DIR:rpcs3>
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/bin/Icons $<TARGET_FILE_DIR:rpcs3>/Icons
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/bin/GuiConfigs $<TARGET_FILE_DIR:rpcs3>/GuiConfigs
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/bin/git $<TARGET_FILE_DIR:rpcs3>/git
COMMAND "${WINDEPLOYQT_EXECUTABLE}" --no-compiler-runtime --no-opengl-sw --no-patchqt
--no-translations --no-system-d3d-compiler --no-system-dxc-compiler --no-ffmpeg --no-quick-import
--plugindir "$<IF:$<CXX_COMPILER_ID:MSVC>,$<TARGET_FILE_DIR:rpcs3>/plugins,$<TARGET_FILE_DIR:rpcs3>/share/qt6/plugins>"
--verbose 0 "$<TARGET_FILE:rpcs3>")
endif()
# Unix installation
if(UNIX AND NOT APPLE)
# Install the binary
install(TARGETS rpcs3 RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR})
# Install the application icon and menu item
install(FILES rpcs3.svg
DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/icons/hicolor/scalable/apps)
install(FILES rpcs3.png
DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/icons/hicolor/48x48/apps)
install(FILES rpcs3.desktop
DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/applications)
install(FILES rpcs3.metainfo.xml
DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/metainfo)
# Install other files
install(DIRECTORY ../bin/Icons
DESTINATION ${CMAKE_INSTALL_DATADIR}/rpcs3)
install(DIRECTORY ../bin/GuiConfigs
DESTINATION ${CMAKE_INSTALL_DATADIR}/rpcs3)
install(DIRECTORY ../bin/git
DESTINATION ${CMAKE_INSTALL_DATADIR}/rpcs3)
install(DIRECTORY ../bin/test
DESTINATION ${CMAKE_INSTALL_DATADIR}/rpcs3)
endif()
endif()

View file

@ -667,7 +667,3 @@ endif()
if(USE_PRECOMPILED_HEADERS)
target_precompile_headers(rpcs3_emu PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/../stdafx.h")
endif()
if(WAYLAND_FOUND)
target_link_libraries(rpcs3_emu PRIVATE OpenGL::EGL)
endif()

View file

@ -12,7 +12,9 @@
#pragma clang diagnostic ignored "-Winconsistent-missing-override"
#endif
#endif
#include "3rdparty/glslang/glslang/SPIRV/GlslangToSpv.h"
#include "SPIRV/GlslangToSpv.h"
#include "glslang/Include/ResourceLimits.h"
#include "glslang/Public/ShaderLang.h"
#ifdef _MSC_VER
#pragma warning(pop)
#else

View file

@ -1,5 +1,6 @@
#pragma once
#include "Emu/Io/pad_config_types.h"
#include "util/types.hpp"
#include "util/atomic.hpp"
#include "util/shared_ptr.hpp"
@ -89,6 +90,7 @@ struct EmuCallbacks
std::function<std::unique_ptr<class GSFrameBase>()> get_gs_frame;
std::function<std::shared_ptr<class camera_handler_base>()> get_camera_handler;
std::function<std::shared_ptr<class music_handler_base>()> get_music_handler;
std::function<std::shared_ptr<class PadHandlerBase>(pad_handler type, void* thread, void* window)> create_pad_handler;
std::function<void(utils::serial*)> init_gs_render;
std::function<std::shared_ptr<class AudioBackend>()> get_audio;
std::function<std::shared_ptr<class audio_device_enumerator>(u64)> get_audio_enumerator; // (audio_renderer)
@ -107,7 +109,7 @@ struct EmuCallbacks
std::string (*resolve_path)(std::string_view) = [](std::string_view arg)
{
return std::string{arg};
}; // Resolve path using Qt
};
std::function<std::vector<std::string>()> get_font_dirs;
std::function<bool(const std::vector<std::string>&)> on_install_pkgs;
std::function<void(u32)> add_breakpoint;

View file

@ -15,9 +15,6 @@
#ifdef HAVE_SDL3
#include "sdl_pad_handler.h"
#endif
#ifndef ANDROID
#include "keyboard_pad_handler.h"
#endif
#include "virtual_pad_handler.h"
#include "Emu/Io/Null/NullPadHandler.h"
#include "Emu/Io/interception.h"
@ -150,10 +147,6 @@ void pad_thread::Init()
input_log.trace("Using pad config:\n%s", g_cfg_input);
#ifndef ANDROID
std::shared_ptr<keyboard_pad_handler> keyptr;
#endif
// Always have a Null Pad Handler
std::shared_ptr<NullPadHandler> nullpad = std::make_shared<NullPadHandler>();
m_handlers.emplace(pad_handler::null, nullpad);
@ -171,21 +164,7 @@ void pad_thread::Init()
}
else
{
if (handler_type == pad_handler::keyboard)
{
#ifndef ANDROID
keyptr = std::make_shared<keyboard_pad_handler>();
keyptr->moveToThread(static_cast<QThread*>(m_curthread));
keyptr->SetTargetWindow(static_cast<QWindow*>(m_curwindow));
cur_pad_handler = keyptr;
#else
cur_pad_handler = nullpad;
#endif
}
else
{
cur_pad_handler = GetHandler(handler_type);
}
cur_pad_handler = GetHandler(handler_type, m_curthread, m_curwindow);
m_handlers.emplace(handler_type, cur_pad_handler);
}
cur_pad_handler->Init();
@ -647,54 +626,16 @@ void pad_thread::UnregisterLddPad(u32 handle)
num_ldd_pad--;
}
std::shared_ptr<PadHandlerBase> pad_thread::GetHandler(pad_handler type)
std::shared_ptr<PadHandlerBase> pad_thread::GetHandler(pad_handler type, void* thread, void* window)
{
switch (type)
{
case pad_handler::null:
return std::make_shared<NullPadHandler>();
case pad_handler::keyboard:
#ifdef ANDROID
return std::make_shared<NullPadHandler>();
#else
return std::make_shared<keyboard_pad_handler>();
#endif
case pad_handler::ds3:
return std::make_shared<ds3_pad_handler>();
case pad_handler::ds4:
return std::make_shared<ds4_pad_handler>();
case pad_handler::dualsense:
return std::make_shared<dualsense_pad_handler>();
case pad_handler::skateboard:
return std::make_shared<skateboard_pad_handler>();
case pad_handler::move:
return std::make_shared<ps_move_handler>();
#ifdef _WIN32
case pad_handler::xinput:
return std::make_shared<xinput_pad_handler>();
case pad_handler::mm:
return std::make_shared<mm_joystick_handler>();
#endif
#ifdef HAVE_SDL3
case pad_handler::sdl:
return std::make_shared<sdl_pad_handler>();
#endif
#ifdef HAVE_LIBEVDEV
case pad_handler::evdev:
return std::make_shared<evdev_joystick_handler>();
#endif
case pad_handler::virtual_pad:
return std::make_shared<virtual_pad_handler>();
}
return nullptr;
return Emu.GetCallbacks().create_pad_handler(type, thread, window);
}
void pad_thread::InitPadConfig(cfg_pad& cfg, pad_handler type, std::shared_ptr<PadHandlerBase>& handler)
{
if (!handler)
{
handler = GetHandler(type);
handler = GetHandler(type, nullptr, nullptr);
}
ensure(!!handler);

View file

@ -45,7 +45,7 @@ public:
return m_handlers;
}
static std::shared_ptr<PadHandlerBase> GetHandler(pad_handler type);
static std::shared_ptr<PadHandlerBase> GetHandler(pad_handler type, void* thread = nullptr, void* window = nullptr);
static void InitPadConfig(cfg_pad& cfg, pad_handler type, std::shared_ptr<PadHandlerBase>& handler);
static auto constexpr thread_name = "Pad Thread"sv;

View file

@ -1,174 +0,0 @@
add_library(rpcs3_ui STATIC
about_dialog.cpp
auto_pause_settings_dialog.cpp
basic_mouse_settings_dialog.cpp
breakpoint_handler.cpp
breakpoint_list.cpp
call_stack_list.cpp
camera_settings_dialog.cpp
cg_disasm_window.cpp
cheat_manager.cpp
config_adapter.cpp
config_checker.cpp
curl_handle.cpp
custom_dialog.cpp
custom_table_widget_item.cpp
debugger_add_bp_window.cpp
debugger_frame.cpp
debugger_list.cpp
downloader.cpp
dimensions_dialog.cpp
_discord_utils.cpp
emu_settings.cpp
elf_memory_dumping_dialog.cpp
emulated_pad_settings_dialog.cpp
fatal_error_dialog.cpp
find_dialog.cpp
flow_layout.cpp
flow_widget.cpp
flow_widget_item.cpp
game_compatibility.cpp
game_list.cpp
game_list_base.cpp
game_list_delegate.cpp
game_list_frame.cpp
game_list_grid.cpp
game_list_grid_item.cpp
game_list_table.cpp
gui_application.cpp
gl_gs_frame.cpp
gs_frame.cpp
gui_game_info.cpp
gui_settings.cpp
infinity_dialog.cpp
input_dialog.cpp
instruction_editor_dialog.cpp
ipc_settings_dialog.cpp
kernel_explorer.cpp
localized.cpp
localized_emu.cpp
log_frame.cpp
log_viewer.cpp
main_window.cpp
memory_string_searcher.cpp
memory_viewer_panel.cpp
microphone_creator.cpp
midi_creator.cpp
movie_item.cpp
movie_item_base.cpp
msg_dialog_frame.cpp
osk_dialog_frame.cpp
pad_led_settings_dialog.cpp
pad_motion_settings_dialog.cpp
pad_settings_dialog.cpp
patch_creator_dialog.cpp
patch_manager_dialog.cpp
permissions.cpp
persistent_settings.cpp
pkg_install_dialog.cpp
progress_dialog.cpp
progress_indicator.cpp
ps_move_tracker_dialog.cpp
qt_camera_handler.cpp
qt_camera_video_sink.cpp
qt_music_handler.cpp
qt_utils.cpp
qt_video_source.cpp
raw_mouse_settings_dialog.cpp
register_editor_dialog.cpp
recvmessage_dialog_frame.cpp
render_creator.cpp
rpcn_settings_dialog.cpp
rsx_debugger.cpp
save_data_dialog.cpp
save_data_info_dialog.cpp
save_data_list_dialog.cpp
save_manager_dialog.cpp
savestate_manager_dialog.cpp
screenshot_item.cpp
screenshot_manager_dialog.cpp
screenshot_preview.cpp
sendmessage_dialog_frame.cpp
settings.cpp
settings_dialog.cpp
shortcut_utils.cpp
shortcut_dialog.cpp
shortcut_handler.cpp
shortcut_settings.cpp
skylander_dialog.cpp
syntax_highlighter.cpp
system_cmd_dialog.cpp
table_item_delegate.cpp
tooltips.cpp
trophy_manager_dialog.cpp
trophy_notification_frame.cpp
trophy_notification_helper.cpp
update_manager.cpp
user_account.cpp
user_manager_dialog.cpp
uuid.cpp
vfs_dialog.cpp
vfs_dialog_path_widget.cpp
vfs_dialog_tab.cpp
vfs_dialog_usb_input.cpp
vfs_dialog_usb_tab.cpp
vfs_tool_dialog.cpp
video_label.cpp
welcome_dialog.cpp
about_dialog.ui
camera_settings_dialog.ui
main_window.ui
pad_led_settings_dialog.ui
pad_motion_settings_dialog.ui
pad_settings_dialog.ui
patch_creator_dialog.ui
patch_manager_dialog.ui
ps_move_tracker_dialog.ui
settings_dialog.ui
shortcut_dialog.ui
welcome_dialog.ui
"../resources.qrc"
)
if(HAS_MEMORY_BREAKPOINTS)
target_compile_definitions(rpcs3_ui PRIVATE RPCS3_HAS_MEMORY_BREAKPOINTS)
endif()
if(WIN32)
target_sources(rpcs3_ui PUBLIC "../windows.qrc")
target_compile_definitions(rpcs3_ui PRIVATE UNICODE _UNICODE)
endif()
set_target_properties(rpcs3_ui
PROPERTIES
AUTOMOC ON
AUTOUIC ON
AUTORCC ON)
# AUTOMOC brings Windows.h to the sources, which have some definitions conflicting with winsock2.h
# define WIN32_LEAN_AND_MEAN resolve the problem
# https://docs.microsoft.com/en-us/windows/win32/winsock/creating-a-basic-winsock-application
# https://docs.microsoft.com/en-us/windows/win32/winprog/using-the-windows-headers#faster-builds-with-smaller-header-files
target_compile_definitions(rpcs3_ui PRIVATE WIN32_LEAN_AND_MEAN)
target_link_libraries(rpcs3_ui
PUBLIC
3rdparty::qt6
3rdparty::yaml-cpp
PRIVATE
rpcs3_emu
3rdparty::zlib
3rdparty::pugixml
3rdparty::discordRPC
3rdparty::hidapi
3rdparty::libusb
3rdparty::libpng
3rdparty::7zip
3rdparty::wolfssl
3rdparty::libcurl
3rdparty::opencv
3rdparty::fusion
3rdparty::rtmidi)

View file

@ -0,0 +1,32 @@
Standard: c++20
UseTab: AlignWithSpaces
TabWidth: 4
IndentWidth: 4
AccessModifierOffset: -4
PointerAlignment: Left
NamespaceIndentation: All
ColumnLimit: 0
BreakBeforeBraces: Allman
BreakConstructorInitializers: BeforeColon
BreakBeforeBinaryOperators: None
BreakBeforeTernaryOperators: false
AlwaysBreakTemplateDeclarations: Yes
AllowShortIfStatementsOnASingleLine: Never
AllowShortBlocksOnASingleLine: Never
AllowShortCaseLabelsOnASingleLine: true
AllowShortFunctionsOnASingleLine: Empty
AllowShortLoopsOnASingleLine: false
AllowShortLambdasOnASingleLine: Empty
Cpp11BracedListStyle: true
IndentCaseLabels: false
SortIncludes: false
ReflowComments: true
AlignConsecutiveAssignments: false
AlignTrailingComments: true
AlignAfterOpenBracket: DontAlign
ConstructorInitializerAllOnOneLineOrOnePerLine: false
BinPackArguments: true
BinPackParameters: true
AlwaysBreakAfterReturnType: None
KeepEmptyLinesAtTheStartOfBlocks: true
IndentWrappedFunctionNames: false

View file

@ -0,0 +1,277 @@
include(qt6.cmake)
add_library(rpcs3_ui STATIC
about_dialog.cpp
auto_pause_settings_dialog.cpp
basic_mouse_settings_dialog.cpp
breakpoint_handler.cpp
breakpoint_list.cpp
call_stack_list.cpp
camera_settings_dialog.cpp
cg_disasm_window.cpp
cheat_manager.cpp
config_adapter.cpp
config_checker.cpp
curl_handle.cpp
custom_dialog.cpp
custom_table_widget_item.cpp
debugger_add_bp_window.cpp
debugger_frame.cpp
debugger_list.cpp
downloader.cpp
dimensions_dialog.cpp
_discord_utils.cpp
emu_settings.cpp
elf_memory_dumping_dialog.cpp
emulated_pad_settings_dialog.cpp
fatal_error_dialog.cpp
find_dialog.cpp
flow_layout.cpp
flow_widget.cpp
flow_widget_item.cpp
game_compatibility.cpp
game_list.cpp
game_list_base.cpp
game_list_delegate.cpp
game_list_frame.cpp
game_list_grid.cpp
game_list_grid_item.cpp
game_list_table.cpp
gui_application.cpp
gl_gs_frame.cpp
gs_frame.cpp
gui_game_info.cpp
gui_settings.cpp
infinity_dialog.cpp
input_dialog.cpp
instruction_editor_dialog.cpp
ipc_settings_dialog.cpp
kernel_explorer.cpp
localized.cpp
localized_emu.cpp
log_frame.cpp
log_viewer.cpp
main_window.cpp
memory_string_searcher.cpp
memory_viewer_panel.cpp
microphone_creator.cpp
midi_creator.cpp
movie_item.cpp
movie_item_base.cpp
msg_dialog_frame.cpp
osk_dialog_frame.cpp
pad_led_settings_dialog.cpp
pad_motion_settings_dialog.cpp
pad_settings_dialog.cpp
patch_creator_dialog.cpp
patch_manager_dialog.cpp
permissions.cpp
persistent_settings.cpp
pkg_install_dialog.cpp
progress_dialog.cpp
progress_indicator.cpp
ps_move_tracker_dialog.cpp
qt_camera_handler.cpp
qt_camera_video_sink.cpp
qt_music_handler.cpp
qt_utils.cpp
qt_video_source.cpp
raw_mouse_settings_dialog.cpp
register_editor_dialog.cpp
recvmessage_dialog_frame.cpp
render_creator.cpp
rpcn_settings_dialog.cpp
rsx_debugger.cpp
save_data_dialog.cpp
save_data_info_dialog.cpp
save_data_list_dialog.cpp
save_manager_dialog.cpp
savestate_manager_dialog.cpp
screenshot_item.cpp
screenshot_manager_dialog.cpp
screenshot_preview.cpp
sendmessage_dialog_frame.cpp
settings.cpp
settings_dialog.cpp
shortcut_utils.cpp
shortcut_dialog.cpp
shortcut_handler.cpp
shortcut_settings.cpp
skylander_dialog.cpp
syntax_highlighter.cpp
system_cmd_dialog.cpp
table_item_delegate.cpp
tooltips.cpp
trophy_manager_dialog.cpp
trophy_notification_frame.cpp
trophy_notification_helper.cpp
update_manager.cpp
user_account.cpp
user_manager_dialog.cpp
uuid.cpp
vfs_dialog.cpp
vfs_dialog_path_widget.cpp
vfs_dialog_tab.cpp
vfs_dialog_usb_input.cpp
vfs_dialog_usb_tab.cpp
vfs_tool_dialog.cpp
video_label.cpp
welcome_dialog.cpp
about_dialog.ui
camera_settings_dialog.ui
main_window.ui
pad_led_settings_dialog.ui
pad_motion_settings_dialog.ui
pad_settings_dialog.ui
patch_creator_dialog.ui
patch_manager_dialog.ui
ps_move_tracker_dialog.ui
settings_dialog.ui
shortcut_dialog.ui
welcome_dialog.ui
resources.qrc
)
if(HAS_MEMORY_BREAKPOINTS)
target_compile_definitions(rpcs3_ui PRIVATE RPCS3_HAS_MEMORY_BREAKPOINTS)
endif()
if(WIN32)
target_sources(rpcs3_ui PUBLIC windows.qrc)
target_compile_definitions(rpcs3_ui PRIVATE UNICODE _UNICODE)
endif()
set_target_properties(rpcs3_ui
PROPERTIES
AUTOMOC ON
AUTOUIC ON
AUTORCC ON)
# AUTOMOC brings Windows.h to the sources, which have some definitions conflicting with winsock2.h
# define WIN32_LEAN_AND_MEAN resolve the problem
# https://docs.microsoft.com/en-us/windows/win32/winsock/creating-a-basic-winsock-application
# https://docs.microsoft.com/en-us/windows/win32/winprog/using-the-windows-headers#faster-builds-with-smaller-header-files
target_compile_definitions(rpcs3_ui PRIVATE WIN32_LEAN_AND_MEAN)
target_link_libraries(rpcs3_ui
PUBLIC
3rdparty::qt6
3rdparty::yaml-cpp
rpcs3)
if(TARGET OpenGL::EGL)
target_link_libraries(rpcs3_ui PUBLIC OpenGL::EGL)
endif()
if (NOT ANDROID)
if(WIN32)
add_executable(rpcs3qt-ui-legacy WIN32)
target_sources(rpcs3qt-ui-legacy PRIVATE rpcs3.rc)
target_compile_definitions(rpcs3qt-ui-legacy PRIVATE UNICODE _UNICODE)
elseif(APPLE)
add_executable(rpcs3qt-ui-legacy MACOSX_BUNDLE)
target_sources(rpcs3qt-ui-legacy PRIVATE rpcs3.icns update_helper.sh)
set_source_files_properties(update_helper.sh PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
set_target_properties(rpcs3qt-ui-legacy
PROPERTIES
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/rpcs3.plist.in")
else()
add_executable(rpcs3qt-ui-legacy)
endif()
set_target_properties(rpcs3qt-ui-legacy PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
target_sources(rpcs3qt-ui-legacy
PRIVATE
display_sleep_control.cpp
headless_application.cpp
main.cpp
main_application.cpp
Input/basic_keyboard_handler.cpp
Input/basic_mouse_handler.cpp
Input/gui_pad_thread.cpp
Input/keyboard_pad_handler.cpp
)
set_target_properties(rpcs3qt-ui-legacy
PROPERTIES
AUTOMOC ON
AUTOUIC ON)
target_link_libraries(rpcs3qt-ui-legacy
PRIVATE
rpcs3_emu
rpcs3_ui
3rdparty::qt6)
if(UNIX)
set(CMAKE_THREAD_PREFER_PTHREAD TRUE)
find_package(Threads REQUIRED)
target_link_libraries(rpcs3qt-ui-legacy PRIVATE Threads::Threads)
endif()
if(WIN32)
target_link_libraries(rpcs3qt-ui-legacy PRIVATE bcrypt ws2_32 Iphlpapi Winmm Psapi gdi32 setupapi pdh)
else()
target_link_libraries(rpcs3qt-ui-legacy PRIVATE ${CMAKE_DL_LIBS})
endif()
# Copy icons to executable directory
if(APPLE)
if (CMAKE_BUILD_TYPE MATCHES "Debug" OR CMAKE_BUILD_TYPE MATCHES "RelWithDebInfo")
set(QT_DEPLOY_FLAGS "-no-strip")
else()
set(QT_DEPLOY_FLAGS "")
endif()
qt_finalize_target(rpcs3qt-ui-legacy)
add_custom_command(TARGET rpcs3qt-ui-legacy POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/rpcs3.icns $<TARGET_FILE_DIR:rpcs3qt-ui-legacy>/../Resources/rpcs3.icns
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/rpcs3/bin/Icons $<TARGET_FILE_DIR:rpcs3qt-ui-legacy>/../Resources/Icons
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/rpcs3/bin/GuiConfigs $<TARGET_FILE_DIR:rpcs3qt-ui-legacy>/../Resources/GuiConfigs
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/rpcs3/bin/git $<TARGET_FILE_DIR:rpcs3qt-ui-legacy>/../Resources/git
COMMAND "${MACDEPLOYQT_EXECUTABLE}" "${PROJECT_BINARY_DIR}/bin/rpcs3.app" "${QT_DEPLOY_FLAGS}")
elseif(UNIX)
add_custom_command(TARGET rpcs3qt-ui-legacy POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/rpcs3/bin/Icons $<TARGET_FILE_DIR:rpcs3qt-ui-legacy>/Icons
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/rpcs3/bin/GuiConfigs $<TARGET_FILE_DIR:rpcs3qt-ui-legacy>/GuiConfigs
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/rpcs3/bin/git $<TARGET_FILE_DIR:rpcs3qt-ui-legacy>/git)
elseif(WIN32)
add_custom_command(TARGET rpcs3qt-ui-legacy POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:OpenAL::OpenAL> $<TARGET_FILE_DIR:rpcs3qt-ui-legacy>
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/rpcs3/bin/Icons $<TARGET_FILE_DIR:rpcs3qt-ui-legacy>/Icons
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/rpcs3/bin/GuiConfigs $<TARGET_FILE_DIR:rpcs3qt-ui-legacy>/GuiConfigs
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/rpcs3/bin/git $<TARGET_FILE_DIR:rpcs3qt-ui-legacy>/git
COMMAND "${WINDEPLOYQT_EXECUTABLE}" --no-compiler-runtime --no-opengl-sw --no-patchqt
--no-translations --no-system-d3d-compiler --no-system-dxc-compiler --no-ffmpeg --no-quick-import
--plugindir "$<IF:$<CXX_COMPILER_ID:MSVC>,$<TARGET_FILE_DIR:rpcs3qt-ui-legacy>/plugins,$<TARGET_FILE_DIR:rpcs3qt-ui-legacy>/share/qt6/plugins>"
--verbose 0 "$<TARGET_FILE:rpcs3qt-ui-legacy>")
endif()
# Unix installation
if(UNIX AND NOT APPLE)
# Install the binary
install(TARGETS rpcs3qt-ui-legacy RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR})
# Install the application icon and menu item
install(FILES rpcs3.svg
DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/icons/hicolor/scalable/apps)
install(FILES rpcs3.png
DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/icons/hicolor/48x48/apps)
install(FILES rpcs3.desktop
DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/applications)
install(FILES rpcs3.metainfo.xml
DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/metainfo)
# Install other files
install(DIRECTORY rpcs3/bin/Icons
DESTINATION ${CMAKE_INSTALL_DATADIR}/rpcs3)
install(DIRECTORY rpcs3/bin/GuiConfigs
DESTINATION ${CMAKE_INSTALL_DATADIR}/rpcs3)
install(DIRECTORY rpcs3/bin/git
DESTINATION ${CMAKE_INSTALL_DATADIR}/rpcs3)
install(DIRECTORY rpcs3/bin/test
DESTINATION ${CMAKE_INSTALL_DATADIR}/rpcs3)
endif()
endif()

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@ -0,0 +1,347 @@
#include "basic_keyboard_handler.h"
#include <QApplication>
#include "Emu/system_config.h"
#include "Emu/Io/interception.h"
#ifdef _WIN32
#include "windows.h"
#endif
LOG_CHANNEL(input_log, "Input");
void basic_keyboard_handler::Init(keyboard_consumer& consumer, const u32 max_connect)
{
KbInfo& info = consumer.GetInfo();
std::vector<Keyboard>& keyboards = consumer.GetKeyboards();
info = {};
keyboards.clear();
for (u32 i = 0; i < max_connect; i++)
{
Keyboard kb{};
kb.m_config.arrange = g_cfg.sys.keyboard_type;
if (consumer.id() == keyboard_consumer::identifier::overlays)
{
// Enable key repeat
kb.m_key_repeat = true;
}
LoadSettings(kb);
keyboards.emplace_back(kb);
}
info.max_connect = max_connect;
info.now_connect = std::min(::size32(keyboards), max_connect);
info.info = input::g_keyboards_intercepted ? CELL_KB_INFO_INTERCEPTED : 0; // Ownership of keyboard data: 0=Application, 1=System
info.status[0] = CELL_KB_STATUS_CONNECTED; // (TODO: Support for more keyboards)
}
/* Sets the target window for the event handler, and also installs an event filter on the target. */
void basic_keyboard_handler::SetTargetWindow(QWindow* target)
{
if (target != nullptr)
{
m_target = target;
target->installEventFilter(this);
}
else
{
// If this is hit, it probably means that some refactoring occurs because currently a gsframe is created in Load.
// We still want events so filter from application instead since target is null.
QApplication::instance()->installEventFilter(this);
input_log.error("Trying to set keyboard handler to a null target window.");
}
}
bool basic_keyboard_handler::eventFilter(QObject* watched, QEvent* event)
{
if (!event) [[unlikely]]
{
return false;
}
if (input::g_active_mouse_and_keyboard != input::active_mouse_and_keyboard::emulated)
{
if (!m_keys_released)
{
ReleaseAllKeys();
}
return false;
}
m_keys_released = false;
// !m_target is for future proofing when gsrender isn't automatically initialized on load.
// !m_target->isVisible() is a hack since currently a guiless application will STILL inititialize a gsrender (providing a valid target)
if (!m_target || !m_target->isVisible() || watched == m_target)
{
switch (event->type())
{
case QEvent::KeyPress:
{
keyPressEvent(static_cast<QKeyEvent*>(event));
break;
}
case QEvent::KeyRelease:
{
keyReleaseEvent(static_cast<QKeyEvent*>(event));
break;
}
case QEvent::FocusOut:
{
ReleaseAllKeys();
break;
}
default:
{
break;
}
}
}
return false;
}
void basic_keyboard_handler::keyPressEvent(QKeyEvent* keyEvent)
{
if (!keyEvent) [[unlikely]]
{
return;
}
if (m_consumers.empty())
{
keyEvent->ignore();
return;
}
const int key = getUnmodifiedKey(keyEvent);
if (key < 0 || !HandleKey(static_cast<u32>(key), keyEvent->nativeScanCode(), true, keyEvent->isAutoRepeat(), keyEvent->text().toStdU32String()))
{
keyEvent->ignore();
}
}
void basic_keyboard_handler::keyReleaseEvent(QKeyEvent* keyEvent)
{
if (!keyEvent) [[unlikely]]
{
return;
}
if (m_consumers.empty())
{
keyEvent->ignore();
return;
}
const int key = getUnmodifiedKey(keyEvent);
if (key < 0 || !HandleKey(static_cast<u32>(key), keyEvent->nativeScanCode(), false, keyEvent->isAutoRepeat(), keyEvent->text().toStdU32String()))
{
keyEvent->ignore();
}
}
// This should get the actual unmodified key without getting too crazy.
// key() only shows the modifiers and the modified key (e.g. no easy way of knowing that - was pressed in 'SHIFT+-' in order to get _)
s32 basic_keyboard_handler::getUnmodifiedKey(QKeyEvent* keyEvent)
{
if (!keyEvent) [[unlikely]]
{
return -1;
}
const int key = keyEvent->key();
if (key < 0)
{
return key;
}
u32 raw_key = static_cast<u32>(key);
#ifdef _WIN32
if (keyEvent->modifiers() != Qt::NoModifier && !keyEvent->text().isEmpty())
{
u32 mapped_key = static_cast<u32>(MapVirtualKeyA(static_cast<UINT>(keyEvent->nativeVirtualKey()), MAPVK_VK_TO_CHAR));
if (raw_key != mapped_key)
{
if (mapped_key > 0x80000000) // diacritics
{
mapped_key -= 0x80000000;
}
raw_key = mapped_key;
}
}
#endif
return static_cast<s32>(raw_key);
}
void basic_keyboard_handler::LoadSettings(Keyboard& keyboard)
{
std::vector<KbButton> buttons;
// Meta Keys
buttons.emplace_back(Qt::Key_Control, CELL_KB_MKEY_L_CTRL);
buttons.emplace_back(Qt::Key_Shift, CELL_KB_MKEY_L_SHIFT);
buttons.emplace_back(Qt::Key_Alt, CELL_KB_MKEY_L_ALT);
buttons.emplace_back(Qt::Key_Meta, CELL_KB_MKEY_L_WIN);
// buttons.emplace_back(, CELL_KB_MKEY_R_CTRL); // There is no way to know if it's left or right in Qt at the moment
// buttons.emplace_back(, CELL_KB_MKEY_R_SHIFT); // There is no way to know if it's left or right in Qt at the moment
// buttons.emplace_back(, CELL_KB_MKEY_R_ALT); // There is no way to know if it's left or right in Qt at the moment
// buttons.emplace_back(, CELL_KB_MKEY_R_WIN); // There is no way to know if it's left or right in Qt at the moment
buttons.emplace_back(Qt::Key_Super_L, CELL_KB_MKEY_L_WIN); // The super keys are supposed to be the windows keys, but they trigger the meta key instead. Let's assign the windows keys to both.
buttons.emplace_back(Qt::Key_Super_R, CELL_KB_MKEY_R_WIN); // The super keys are supposed to be the windows keys, but they trigger the meta key instead. Let's assign the windows keys to both.
// CELL_KB_RAWDAT
// buttons.emplace_back(, CELL_KEYC_NO_EVENT); // Redundant, listed for completeness
// buttons.emplace_back(, CELL_KEYC_E_ROLLOVER);
// buttons.emplace_back(, CELL_KEYC_E_POSTFAIL);
// buttons.emplace_back(, CELL_KEYC_E_UNDEF);
buttons.emplace_back(Qt::Key_Escape, CELL_KEYC_ESCAPE);
buttons.emplace_back(Qt::Key_Kanji, CELL_KEYC_106_KANJI);
buttons.emplace_back(Qt::Key_CapsLock, CELL_KEYC_CAPS_LOCK);
buttons.emplace_back(Qt::Key_F1, CELL_KEYC_F1);
buttons.emplace_back(Qt::Key_F2, CELL_KEYC_F2);
buttons.emplace_back(Qt::Key_F3, CELL_KEYC_F3);
buttons.emplace_back(Qt::Key_F4, CELL_KEYC_F4);
buttons.emplace_back(Qt::Key_F5, CELL_KEYC_F5);
buttons.emplace_back(Qt::Key_F6, CELL_KEYC_F6);
buttons.emplace_back(Qt::Key_F7, CELL_KEYC_F7);
buttons.emplace_back(Qt::Key_F8, CELL_KEYC_F8);
buttons.emplace_back(Qt::Key_F9, CELL_KEYC_F9);
buttons.emplace_back(Qt::Key_F10, CELL_KEYC_F10);
buttons.emplace_back(Qt::Key_F11, CELL_KEYC_F11);
buttons.emplace_back(Qt::Key_F12, CELL_KEYC_F12);
buttons.emplace_back(Qt::Key_Print, CELL_KEYC_PRINTSCREEN);
buttons.emplace_back(Qt::Key_ScrollLock, CELL_KEYC_SCROLL_LOCK);
buttons.emplace_back(Qt::Key_Pause, CELL_KEYC_PAUSE);
buttons.emplace_back(Qt::Key_Insert, CELL_KEYC_INSERT);
buttons.emplace_back(Qt::Key_Home, CELL_KEYC_HOME);
buttons.emplace_back(Qt::Key_PageUp, CELL_KEYC_PAGE_UP);
buttons.emplace_back(Qt::Key_Delete, CELL_KEYC_DELETE);
buttons.emplace_back(Qt::Key_End, CELL_KEYC_END);
buttons.emplace_back(Qt::Key_PageDown, CELL_KEYC_PAGE_DOWN);
buttons.emplace_back(Qt::Key_Right, CELL_KEYC_RIGHT_ARROW);
buttons.emplace_back(Qt::Key_Left, CELL_KEYC_LEFT_ARROW);
buttons.emplace_back(Qt::Key_Down, CELL_KEYC_DOWN_ARROW);
buttons.emplace_back(Qt::Key_Up, CELL_KEYC_UP_ARROW);
// buttons.emplace_back(, CELL_KEYC_NUM_LOCK);
// buttons.emplace_back(, CELL_KEYC_APPLICATION); // This is probably the PS key on the PS3 keyboard
buttons.emplace_back(Qt::Key_Kana_Shift, CELL_KEYC_KANA); // maybe Key_Kana_Lock
buttons.emplace_back(Qt::Key_Henkan, CELL_KEYC_HENKAN);
buttons.emplace_back(Qt::Key_Muhenkan, CELL_KEYC_MUHENKAN);
// CELL_KB_KEYPAD
buttons.emplace_back(Qt::Key_NumLock, CELL_KEYC_KPAD_NUMLOCK);
buttons.emplace_back(Qt::Key_division, CELL_KEYC_KPAD_SLASH); // should ideally be slash but that's occupied obviously
buttons.emplace_back(Qt::Key_multiply, CELL_KEYC_KPAD_ASTERISK); // should ideally be asterisk but that's occupied obviously
// buttons.emplace_back(Qt::Key_Minus, CELL_KEYC_KPAD_MINUS); // should ideally be minus but that's occupied obviously
buttons.emplace_back(Qt::Key_Plus, CELL_KEYC_KPAD_PLUS);
buttons.emplace_back(Qt::Key_Enter, CELL_KEYC_KPAD_ENTER);
// buttons.emplace_back(Qt::Key_1, CELL_KEYC_KPAD_1);
// buttons.emplace_back(Qt::Key_2, CELL_KEYC_KPAD_2);
// buttons.emplace_back(Qt::Key_3, CELL_KEYC_KPAD_3);
// buttons.emplace_back(Qt::Key_4, CELL_KEYC_KPAD_4);
// buttons.emplace_back(Qt::Key_5, CELL_KEYC_KPAD_5);
// buttons.emplace_back(Qt::Key_6, CELL_KEYC_KPAD_6);
// buttons.emplace_back(Qt::Key_7, CELL_KEYC_KPAD_7);
// buttons.emplace_back(Qt::Key_8, CELL_KEYC_KPAD_8);
// buttons.emplace_back(Qt::Key_9, CELL_KEYC_KPAD_9);
// buttons.emplace_back(Qt::Key_0, CELL_KEYC_KPAD_0);
// buttons.emplace_back(Qt::Key_Delete, CELL_KEYC_KPAD_PERIOD);
// ASCII Printable characters
buttons.emplace_back(Qt::Key_A, CELL_KEYC_A);
buttons.emplace_back(Qt::Key_B, CELL_KEYC_B);
buttons.emplace_back(Qt::Key_C, CELL_KEYC_C);
buttons.emplace_back(Qt::Key_D, CELL_KEYC_D);
buttons.emplace_back(Qt::Key_E, CELL_KEYC_E);
buttons.emplace_back(Qt::Key_F, CELL_KEYC_F);
buttons.emplace_back(Qt::Key_G, CELL_KEYC_G);
buttons.emplace_back(Qt::Key_H, CELL_KEYC_H);
buttons.emplace_back(Qt::Key_I, CELL_KEYC_I);
buttons.emplace_back(Qt::Key_J, CELL_KEYC_J);
buttons.emplace_back(Qt::Key_K, CELL_KEYC_K);
buttons.emplace_back(Qt::Key_L, CELL_KEYC_L);
buttons.emplace_back(Qt::Key_M, CELL_KEYC_M);
buttons.emplace_back(Qt::Key_N, CELL_KEYC_N);
buttons.emplace_back(Qt::Key_O, CELL_KEYC_O);
buttons.emplace_back(Qt::Key_P, CELL_KEYC_P);
buttons.emplace_back(Qt::Key_Q, CELL_KEYC_Q);
buttons.emplace_back(Qt::Key_R, CELL_KEYC_R);
buttons.emplace_back(Qt::Key_S, CELL_KEYC_S);
buttons.emplace_back(Qt::Key_T, CELL_KEYC_T);
buttons.emplace_back(Qt::Key_U, CELL_KEYC_U);
buttons.emplace_back(Qt::Key_V, CELL_KEYC_V);
buttons.emplace_back(Qt::Key_W, CELL_KEYC_W);
buttons.emplace_back(Qt::Key_X, CELL_KEYC_X);
buttons.emplace_back(Qt::Key_Y, CELL_KEYC_Y);
buttons.emplace_back(Qt::Key_Z, CELL_KEYC_Z);
buttons.emplace_back(Qt::Key_1, CELL_KEYC_1);
buttons.emplace_back(Qt::Key_2, CELL_KEYC_2);
buttons.emplace_back(Qt::Key_3, CELL_KEYC_3);
buttons.emplace_back(Qt::Key_4, CELL_KEYC_4);
buttons.emplace_back(Qt::Key_5, CELL_KEYC_5);
buttons.emplace_back(Qt::Key_6, CELL_KEYC_6);
buttons.emplace_back(Qt::Key_7, CELL_KEYC_7);
buttons.emplace_back(Qt::Key_8, CELL_KEYC_8);
buttons.emplace_back(Qt::Key_9, CELL_KEYC_9);
buttons.emplace_back(Qt::Key_0, CELL_KEYC_0);
buttons.emplace_back(Qt::Key_Return, CELL_KEYC_ENTER);
buttons.emplace_back(Qt::Key_Backspace, CELL_KEYC_BS);
buttons.emplace_back(Qt::Key_Tab, CELL_KEYC_TAB);
buttons.emplace_back(Qt::Key_Space, CELL_KEYC_SPACE);
buttons.emplace_back(Qt::Key_Minus, CELL_KEYC_MINUS);
buttons.emplace_back(Qt::Key_Equal, CELL_KEYC_EQUAL_101);
buttons.emplace_back(Qt::Key_AsciiCircum, CELL_KEYC_ACCENT_CIRCONFLEX_106);
buttons.emplace_back(Qt::Key_At, CELL_KEYC_ATMARK_106);
buttons.emplace_back(Qt::Key_Semicolon, CELL_KEYC_SEMICOLON);
buttons.emplace_back(Qt::Key_Apostrophe, CELL_KEYC_QUOTATION_101);
buttons.emplace_back(Qt::Key_Colon, CELL_KEYC_COLON_106);
buttons.emplace_back(Qt::Key_Comma, CELL_KEYC_COMMA);
buttons.emplace_back(Qt::Key_Period, CELL_KEYC_PERIOD);
buttons.emplace_back(Qt::Key_Slash, CELL_KEYC_SLASH);
buttons.emplace_back(Qt::Key_yen, CELL_KEYC_YEN_106);
// Some buttons share the same key code on different layouts
if (keyboard.m_config.arrange == CELL_KB_MAPPING_106)
{
buttons.emplace_back(Qt::Key_Backslash, CELL_KEYC_BACKSLASH_106);
buttons.emplace_back(Qt::Key_BracketLeft, CELL_KEYC_LEFT_BRACKET_106);
buttons.emplace_back(Qt::Key_BracketRight, CELL_KEYC_RIGHT_BRACKET_106);
}
else
{
buttons.emplace_back(Qt::Key_Backslash, CELL_KEYC_BACKSLASH_101);
buttons.emplace_back(Qt::Key_BracketLeft, CELL_KEYC_LEFT_BRACKET_101);
buttons.emplace_back(Qt::Key_BracketRight, CELL_KEYC_RIGHT_BRACKET_101);
}
// Made up helper buttons
buttons.emplace_back(Qt::Key_Less, CELL_KEYC_LESS);
buttons.emplace_back(Qt::Key_NumberSign, CELL_KEYC_HASHTAG);
buttons.emplace_back(Qt::Key_ssharp, CELL_KEYC_SSHARP);
buttons.emplace_back(Qt::Key_QuoteLeft, CELL_KEYC_BACK_QUOTE);
buttons.emplace_back(Qt::Key_acute, CELL_KEYC_BACK_QUOTE);
// Fill our map
for (const KbButton& button : buttons)
{
if (!keyboard.m_keys.try_emplace(button.m_keyCode, button).second)
{
input_log.error("basic_keyboard_handler failed to set key code %d", button.m_keyCode);
}
}
}

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#pragma once
#include "util/types.hpp"
#include "Emu/Io/KeyboardHandler.h"
#include <QKeyEvent>
#include <QWindow>
class basic_keyboard_handler final : public KeyboardHandlerBase, public QObject
{
using KeyboardHandlerBase::KeyboardHandlerBase;
public:
void Init(keyboard_consumer& consumer, const u32 max_connect) override;
void SetTargetWindow(QWindow* target);
bool eventFilter(QObject* watched, QEvent* event) override;
void keyPressEvent(QKeyEvent* event);
void keyReleaseEvent(QKeyEvent* event);
static s32 getUnmodifiedKey(QKeyEvent* event);
private:
void LoadSettings(Keyboard& keyboard);
QWindow* m_target = nullptr;
};

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#include <QApplication>
#include <QCursor>
#include "util/types.hpp"
#include "util/logs.hpp"
#include "basic_mouse_handler.h"
#include "keyboard_pad_handler.h"
#include "../gs_frame.h"
#include "Emu/Io/interception.h"
#include "Emu/Io/mouse_config.h"
mouse_config g_cfg_mouse;
void basic_mouse_handler::Init(const u32 max_connect)
{
if (m_info.max_connect > 0)
{
// Already initialized
return;
}
if (!g_cfg_mouse.load())
{
input_log.notice("basic_mouse_handler: Could not load basic mouse config. Using defaults.");
}
reload_config();
m_mice.clear();
m_mice.emplace_back(Mouse());
m_info = {};
m_info.max_connect = max_connect;
m_info.now_connect = std::min(::size32(m_mice), max_connect);
m_info.info = input::g_mice_intercepted ? CELL_MOUSE_INFO_INTERCEPTED : 0; // Ownership of mouse data: 0=Application, 1=System
for (u32 i = 1; i < max_connect; i++)
{
m_info.status[i] = CELL_MOUSE_STATUS_DISCONNECTED;
m_info.mode[i] = CELL_MOUSE_INFO_TABLET_MOUSE_MODE;
m_info.tablet_is_supported[i] = CELL_MOUSE_INFO_TABLET_NOT_SUPPORTED;
}
m_info.status[0] = CELL_MOUSE_STATUS_CONNECTED; // (TODO: Support for more mice)
m_info.vendor_id[0] = 0x1234;
m_info.product_id[0] = 0x1234;
type = mouse_handler::basic;
}
void basic_mouse_handler::reload_config()
{
input_log.notice("Basic mouse config=\n%s", g_cfg_mouse.to_string());
m_buttons[CELL_MOUSE_BUTTON_1] = get_mouse_button(g_cfg_mouse.mouse_button_1);
m_buttons[CELL_MOUSE_BUTTON_2] = get_mouse_button(g_cfg_mouse.mouse_button_2);
m_buttons[CELL_MOUSE_BUTTON_3] = get_mouse_button(g_cfg_mouse.mouse_button_3);
m_buttons[CELL_MOUSE_BUTTON_4] = get_mouse_button(g_cfg_mouse.mouse_button_4);
m_buttons[CELL_MOUSE_BUTTON_5] = get_mouse_button(g_cfg_mouse.mouse_button_5);
m_buttons[CELL_MOUSE_BUTTON_6] = get_mouse_button(g_cfg_mouse.mouse_button_6);
m_buttons[CELL_MOUSE_BUTTON_7] = get_mouse_button(g_cfg_mouse.mouse_button_7);
m_buttons[CELL_MOUSE_BUTTON_8] = get_mouse_button(g_cfg_mouse.mouse_button_8);
}
/* Sets the target window for the event handler, and also installs an event filter on the target. */
void basic_mouse_handler::SetTargetWindow(QWindow* target)
{
if (target)
{
m_target = target;
target->installEventFilter(this);
}
else
{
// If this is hit, it probably means that some refactoring occurs because currently a gsframe is created in Load.
// We still want events so filter from application instead since target is null.
QApplication::instance()->installEventFilter(this);
input_log.error("Trying to set mouse handler to a null target window.");
}
}
bool basic_mouse_handler::eventFilter(QObject* target, QEvent* ev)
{
if (m_info.max_connect == 0)
{
// Not initialized
return false;
}
if (!ev) [[unlikely]]
{
return false;
}
if (input::g_active_mouse_and_keyboard != input::active_mouse_and_keyboard::emulated)
{
return false;
}
// !m_target is for future proofing when gsrender isn't automatically initialized on load to ensure events still occur
// !m_target->isVisible() is a hack since currently a guiless application will STILL inititialize a gsrender (providing a valid target)
if (!m_target || !m_target->isVisible() || target == m_target)
{
if (g_cfg_mouse.reload_requested.exchange(false))
{
reload_config();
}
switch (ev->type())
{
case QEvent::MouseButtonPress:
MouseButton(static_cast<QMouseEvent*>(ev), true);
break;
case QEvent::MouseButtonRelease:
MouseButton(static_cast<QMouseEvent*>(ev), false);
break;
case QEvent::MouseMove:
MouseMove(static_cast<QMouseEvent*>(ev));
break;
case QEvent::Wheel:
MouseScroll(static_cast<QWheelEvent*>(ev));
break;
case QEvent::KeyPress:
Key(static_cast<QKeyEvent*>(ev), true);
break;
case QEvent::KeyRelease:
Key(static_cast<QKeyEvent*>(ev), false);
break;
case QEvent::Leave:
{
// Issue mouse move on leave. Otherwise we may not get any mouse event at the screen borders.
const QPoint window_pos = m_target->mapToGlobal(m_target->position()) / m_target->devicePixelRatio();
const QPoint cursor_pos = QCursor::pos() - window_pos;
if (cursor_pos.x() <= 0 || cursor_pos.x() >= m_target->width() || cursor_pos.y() <= 0 || cursor_pos.y() >= m_target->height())
{
MouseMove(cursor_pos);
}
break;
}
default:
return false;
}
}
return false;
}
void basic_mouse_handler::Key(QKeyEvent* event, bool pressed)
{
if (!event) [[unlikely]]
{
return;
}
const int key = event->key();
if (const auto it = std::find_if(m_buttons.cbegin(), m_buttons.cend(), [key](const auto& entry)
{
return entry.second.code == key && entry.second.is_key;
});
it != m_buttons.cend())
{
MouseHandlerBase::Button(0, it->first, pressed);
}
}
void basic_mouse_handler::MouseButton(QMouseEvent* event, bool pressed)
{
if (!event) [[unlikely]]
{
return;
}
const int button = event->button();
if (const auto it = std::find_if(m_buttons.cbegin(), m_buttons.cend(), [button](const auto& entry)
{
return entry.second.code == button && !entry.second.is_key;
});
it != m_buttons.cend())
{
MouseHandlerBase::Button(0, it->first, pressed);
}
}
void basic_mouse_handler::MouseScroll(QWheelEvent* event)
{
if (!event) [[unlikely]]
{
return;
}
const QPoint delta = event->angleDelta();
const s8 x = std::clamp(delta.x() / 120, -128, 127);
const s8 y = std::clamp(delta.y() / 120, -128, 127);
MouseHandlerBase::Scroll(0, x, y);
}
bool basic_mouse_handler::get_mouse_lock_state() const
{
if (auto game_frame = dynamic_cast<gs_frame*>(m_target))
return game_frame->get_mouse_lock_state();
return false;
}
basic_mouse_handler::mouse_button basic_mouse_handler::get_mouse_button(const cfg::string& button)
{
const std::string name = button.to_string();
const auto it = std::find_if(mouse_list.cbegin(), mouse_list.cend(), [&name](const auto& entry)
{
return entry.second == name;
});
if (it != mouse_list.cend())
{
return mouse_button{
.code = static_cast<int>(it->first),
.is_key = false};
}
if (const u32 key = keyboard_pad_handler::GetKeyCode(QString::fromStdString(name)))
{
return mouse_button{
.code = static_cast<int>(key),
.is_key = true};
}
return mouse_button{
.code = Qt::MouseButton::NoButton,
.is_key = false};
}
void basic_mouse_handler::MouseMove(QMouseEvent* event)
{
if (!event) [[unlikely]]
{
return;
}
if (is_time_for_update())
{
MouseMove(event->pos());
}
}
void basic_mouse_handler::MouseMove(const QPoint& e_pos)
{
if (!m_target)
return;
// get the screen dimensions
const QSize screen = m_target->size();
if (m_target->isActive() && get_mouse_lock_state())
{
// get the center of the screen in global coordinates
QPoint p_center = m_target->geometry().topLeft() + QPoint(screen.width() / 2, screen.height() / 2);
// reset the mouse to the center for consistent results since edge movement won't be registered
QCursor::setPos(m_target->screen(), p_center);
// convert the center into screen coordinates
p_center = m_target->mapFromGlobal(p_center);
// current mouse position, starting at the center
static QPoint p_real(p_center);
// get the delta of the mouse position to the screen center
const QPoint p_delta = e_pos - p_center;
// update the current position without leaving the screen borders
p_real.setX(std::clamp(p_real.x() + p_delta.x(), 0, screen.width()));
p_real.setY(std::clamp(p_real.y() + p_delta.y(), 0, screen.height()));
// pass the 'real' position and the current delta to the screen center
MouseHandlerBase::Move(0, p_real.x(), p_real.y(), screen.width(), screen.height(), true, p_delta.x(), p_delta.y());
}
else
{
// pass the absolute position
MouseHandlerBase::Move(0, e_pos.x(), e_pos.y(), screen.width(), screen.height());
}
}

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#pragma once
#include "util/types.hpp"
#include "Emu/Io/MouseHandler.h"
#include <QWindow>
#include <QMouseEvent>
#include <QWheelEvent>
namespace cfg
{
class string;
}
class basic_mouse_handler final : public MouseHandlerBase, public QObject
{
using MouseHandlerBase::MouseHandlerBase;
public:
void Init(const u32 max_connect) override;
void SetTargetWindow(QWindow* target);
void Key(QKeyEvent* event, bool pressed);
void MouseButton(QMouseEvent* event, bool pressed);
void MouseScroll(QWheelEvent* event);
void MouseMove(QMouseEvent* event);
void MouseMove(const QPoint& e_pos);
bool eventFilter(QObject* obj, QEvent* ev) override;
private:
void reload_config();
bool get_mouse_lock_state() const;
struct mouse_button
{
int code = Qt::MouseButton::NoButton;
bool is_key = false;
};
static mouse_button get_mouse_button(const cfg::string& button);
QWindow* m_target = nullptr;
std::map<u8, mouse_button> m_buttons;
};

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#include "stdafx.h"
#include "gui_pad_thread.h"
#include "Input/ds3_pad_handler.h"
#include "Input/ds4_pad_handler.h"
#include "Input/dualsense_pad_handler.h"
#include "Input/skateboard_pad_handler.h"
#ifdef _WIN32
#include "Input/xinput_pad_handler.h"
#include "Input/mm_joystick_handler.h"
#elif HAVE_LIBEVDEV
#include "Input/evdev_joystick_handler.h"
#endif
#ifdef HAVE_SDL3
#include "Input/sdl_pad_handler.h"
#endif
#include "Emu/Io/PadHandler.h"
#include "Emu/system_config.h"
#include "../gui_settings.h"
#ifdef __linux__
#include <linux/uinput.h>
#include <fcntl.h>
#include <unistd.h>
#define CHECK_IOCTRL_RET(res) \
if (res == -1) \
{ \
gui_log.error("gui_pad_thread: ioctl failed (errno=%d=%s)", res, strerror(errno)); \
}
#elif defined(__APPLE__)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wold-style-cast"
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#pragma GCC diagnostic ignored "-Wmissing-declarations"
#pragma GCC diagnostic ignored "-Wnullability-completeness"
#pragma GCC diagnostic ignored "-Wdeprecated-anon-enum-enum-conversion"
#include <ApplicationServices/ApplicationServices.h>
#include <Carbon/Carbon.h>
#pragma GCC diagnostic pop
#endif
#include <QApplication>
LOG_CHANNEL(gui_log, "GUI");
atomic_t<bool> gui_pad_thread::m_reset = false;
gui_pad_thread::gui_pad_thread()
{
m_thread = std::make_unique<named_thread<std::function<void()>>>("Gui Pad Thread", [this]()
{
run();
});
}
gui_pad_thread::~gui_pad_thread()
{
if (m_thread)
{
auto& thread = *m_thread;
thread = thread_state::aborting;
thread();
m_thread.reset();
}
#ifdef __linux__
if (m_uinput_fd != 1)
{
gui_log.notice("gui_pad_thread: closing /dev/uinput");
CHECK_IOCTRL_RET(ioctl(m_uinput_fd, UI_DEV_DESTROY));
int res = close(m_uinput_fd);
if (res == -1)
{
gui_log.error("gui_pad_thread: Failed to close /dev/uinput (errno=%d=%s)", res, strerror(errno));
}
m_uinput_fd = -1;
}
#endif
}
void gui_pad_thread::update_settings(const std::shared_ptr<gui_settings>& settings)
{
ensure(!!settings);
m_allow_global_input = settings->GetValue(gui::nav_global).toBool();
}
bool gui_pad_thread::init()
{
m_handler.reset();
m_pad.reset();
// Initialize last button states as pressed to avoid unwanted button presses when starting the thread.
m_last_button_state.fill(true);
m_timestamp = steady_clock::now();
m_initial_timestamp = steady_clock::now();
m_last_auto_repeat_button = pad_button::pad_button_max_enum;
g_cfg_input_configs.load();
std::string active_config = g_cfg_input_configs.active_configs.get_value("");
if (active_config.empty())
{
active_config = g_cfg_input_configs.active_configs.get_value(g_cfg_input_configs.global_key);
}
gui_log.notice("gui_pad_thread: Using input configuration: '%s'", active_config);
// Load in order to get the pad handlers
if (!g_cfg_input.load("", active_config))
{
gui_log.notice("gui_pad_thread: Loaded empty pad config");
}
// Adjust to the different pad handlers
for (usz i = 0; i < g_cfg_input.player.size(); i++)
{
std::shared_ptr<PadHandlerBase> handler;
gui_pad_thread::InitPadConfig(g_cfg_input.player[i]->config, g_cfg_input.player[i]->handler, handler);
}
// Reload with proper defaults
if (!g_cfg_input.load("", active_config))
{
gui_log.notice("gui_pad_thread: Reloaded empty pad config");
}
gui_log.trace("gui_pad_thread: Using pad config:\n%s", g_cfg_input);
for (u32 i = 0; i < CELL_PAD_MAX_PORT_NUM; i++) // max 7 pads
{
cfg_player* cfg = g_cfg_input.player[i];
const pad_handler handler_type = cfg->handler.get();
std::shared_ptr<PadHandlerBase> cur_pad_handler = GetHandler(handler_type);
if (!cur_pad_handler)
{
continue;
}
cur_pad_handler->Init();
m_handler = cur_pad_handler;
m_pad = std::make_shared<Pad>(handler_type, i, CELL_PAD_STATUS_DISCONNECTED, CELL_PAD_CAPABILITY_PS3_CONFORMITY | CELL_PAD_CAPABILITY_PRESS_MODE | CELL_PAD_CAPABILITY_ACTUATOR, CELL_PAD_DEV_TYPE_STANDARD);
if (!cur_pad_handler->bindPadToDevice(m_pad))
{
gui_log.error("gui_pad_thread: Failed to bind device '%s' to handler %s.", cfg->device.to_string(), handler_type);
}
gui_log.notice("gui_pad_thread: Pad %d: device='%s', handler=%s, VID=0x%x, PID=0x%x, class_type=0x%x, class_profile=0x%x",
i, cfg->device.to_string(), m_pad->m_pad_handler, m_pad->m_vendor_id, m_pad->m_product_id, m_pad->m_class_type, m_pad->m_class_profile);
if (handler_type != pad_handler::null)
{
input_log.notice("gui_pad_thread %d: config=\n%s", i, cfg->to_string());
}
// We only use one pad
break;
}
if (!m_handler || !m_pad)
{
gui_log.notice("gui_pad_thread: No devices configured.");
return false;
}
#ifdef __linux__
gui_log.notice("gui_pad_thread: opening /dev/uinput");
m_uinput_fd = open("/dev/uinput", O_WRONLY | O_NONBLOCK);
if (m_uinput_fd == -1)
{
gui_log.error("gui_pad_thread: Failed to open /dev/uinput (errno=%d=%s)", m_uinput_fd, strerror(errno));
return false;
}
struct uinput_setup usetup{};
usetup.id.bustype = BUS_USB;
usetup.id.vendor = 0x1234;
usetup.id.product = 0x1234;
std::strcpy(usetup.name, "RPCS3 GUI Input Device");
// The ioctls below will enable the device that is about to be created to pass events.
CHECK_IOCTRL_RET(ioctl(m_uinput_fd, UI_SET_EVBIT, EV_KEY));
CHECK_IOCTRL_RET(ioctl(m_uinput_fd, UI_SET_KEYBIT, KEY_ESC));
CHECK_IOCTRL_RET(ioctl(m_uinput_fd, UI_SET_KEYBIT, KEY_ENTER));
CHECK_IOCTRL_RET(ioctl(m_uinput_fd, UI_SET_KEYBIT, KEY_BACKSPACE));
CHECK_IOCTRL_RET(ioctl(m_uinput_fd, UI_SET_KEYBIT, KEY_TAB));
CHECK_IOCTRL_RET(ioctl(m_uinput_fd, UI_SET_KEYBIT, KEY_LEFT));
CHECK_IOCTRL_RET(ioctl(m_uinput_fd, UI_SET_KEYBIT, KEY_RIGHT));
CHECK_IOCTRL_RET(ioctl(m_uinput_fd, UI_SET_KEYBIT, KEY_UP));
CHECK_IOCTRL_RET(ioctl(m_uinput_fd, UI_SET_KEYBIT, KEY_DOWN));
CHECK_IOCTRL_RET(ioctl(m_uinput_fd, UI_SET_KEYBIT, BTN_LEFT));
CHECK_IOCTRL_RET(ioctl(m_uinput_fd, UI_SET_KEYBIT, BTN_RIGHT));
CHECK_IOCTRL_RET(ioctl(m_uinput_fd, UI_SET_KEYBIT, BTN_MIDDLE));
CHECK_IOCTRL_RET(ioctl(m_uinput_fd, UI_SET_EVBIT, EV_REL));
CHECK_IOCTRL_RET(ioctl(m_uinput_fd, UI_SET_RELBIT, REL_X));
CHECK_IOCTRL_RET(ioctl(m_uinput_fd, UI_SET_RELBIT, REL_Y));
CHECK_IOCTRL_RET(ioctl(m_uinput_fd, UI_SET_RELBIT, REL_WHEEL));
CHECK_IOCTRL_RET(ioctl(m_uinput_fd, UI_SET_RELBIT, REL_HWHEEL));
CHECK_IOCTRL_RET(ioctl(m_uinput_fd, UI_DEV_SETUP, &usetup));
CHECK_IOCTRL_RET(ioctl(m_uinput_fd, UI_DEV_CREATE));
#endif
return true;
}
std::shared_ptr<PadHandlerBase> gui_pad_thread::GetHandler(pad_handler type)
{
switch (type)
{
case pad_handler::null:
case pad_handler::keyboard:
case pad_handler::move:
// Makes no sense to use this if we are in the GUI anyway
return nullptr;
case pad_handler::ds3:
return std::make_shared<ds3_pad_handler>();
case pad_handler::ds4:
return std::make_shared<ds4_pad_handler>();
case pad_handler::dualsense:
return std::make_shared<dualsense_pad_handler>();
case pad_handler::skateboard:
return std::make_shared<skateboard_pad_handler>();
#ifdef _WIN32
case pad_handler::xinput:
return std::make_shared<xinput_pad_handler>();
case pad_handler::mm:
return std::make_shared<mm_joystick_handler>();
#endif
#ifdef HAVE_SDL3
case pad_handler::sdl:
return std::make_shared<sdl_pad_handler>();
#endif
#ifdef HAVE_LIBEVDEV
case pad_handler::evdev:
return std::make_shared<evdev_joystick_handler>();
#endif
}
return nullptr;
}
void gui_pad_thread::InitPadConfig(cfg_pad& cfg, pad_handler type, std::shared_ptr<PadHandlerBase>& handler)
{
if (!handler)
{
handler = GetHandler(type);
if (handler)
{
handler->init_config(&cfg);
}
}
}
void gui_pad_thread::run()
{
gui_log.notice("gui_pad_thread: Pad thread started");
m_reset = true;
while (thread_ctrl::state() != thread_state::aborting)
{
if (m_reset && m_reset.exchange(false))
{
if (!init())
{
gui_log.warning("gui_pad_thread: Pad thread stopped (init failed during reset)");
return;
}
}
// Only process input if there is an active window
if (m_handler && m_pad && (m_allow_global_input || QApplication::activeWindow()))
{
m_handler->process();
if (thread_ctrl::state() == thread_state::aborting)
{
break;
}
process_input();
}
thread_ctrl::wait_for(10000);
}
gui_log.notice("gui_pad_thread: Pad thread stopped");
}
void gui_pad_thread::process_input()
{
if (!m_pad || !(m_pad->m_port_status & CELL_PAD_STATUS_CONNECTED))
{
return;
}
constexpr u64 ms_threshold = 500;
const auto on_button_pressed = [this](pad_button button_id, bool pressed, u16 value)
{
if (button_id == m_mouse_boost_button)
{
m_boost_mouse = pressed;
return;
}
u16 key = 0;
mouse_button btn = mouse_button::none;
mouse_wheel wheel = mouse_wheel::none;
float wheel_delta = 0.0f;
const float wheel_multiplier = pressed ? (m_boost_mouse ? 10.0f : 1.0f) : 0.0f;
const float move_multiplier = pressed ? (m_boost_mouse ? 40.0f : 20.0f) : 0.0f;
switch (button_id)
{
#ifdef _WIN32
case pad_button::dpad_up: key = VK_UP; break;
case pad_button::dpad_down: key = VK_DOWN; break;
case pad_button::dpad_left: key = VK_LEFT; break;
case pad_button::dpad_right: key = VK_RIGHT; break;
case pad_button::circle: key = VK_ESCAPE; break;
case pad_button::cross: key = VK_RETURN; break;
case pad_button::square: key = VK_BACK; break;
case pad_button::triangle: key = VK_TAB; break;
#elif defined(__linux__)
case pad_button::dpad_up: key = KEY_UP; break;
case pad_button::dpad_down: key = KEY_DOWN; break;
case pad_button::dpad_left: key = KEY_LEFT; break;
case pad_button::dpad_right: key = KEY_RIGHT; break;
case pad_button::circle: key = KEY_ESC; break;
case pad_button::cross: key = KEY_ENTER; break;
case pad_button::square: key = KEY_BACKSPACE; break;
case pad_button::triangle: key = KEY_TAB; break;
#elif defined(__APPLE__)
case pad_button::dpad_up: key = kVK_UpArrow; break;
case pad_button::dpad_down: key = kVK_DownArrow; break;
case pad_button::dpad_left: key = kVK_LeftArrow; break;
case pad_button::dpad_right: key = kVK_RightArrow; break;
case pad_button::circle: key = kVK_Escape; break;
case pad_button::cross: key = kVK_Return; break;
case pad_button::square: key = kVK_Delete; break;
case pad_button::triangle: key = kVK_Tab; break;
#endif
case pad_button::L1: btn = mouse_button::left; break;
case pad_button::R1: btn = mouse_button::right; break;
case pad_button::rs_up:
wheel = mouse_wheel::vertical;
wheel_delta = 10.0f * wheel_multiplier;
break;
case pad_button::rs_down:
wheel = mouse_wheel::vertical;
wheel_delta = -10.0f * wheel_multiplier;
break;
case pad_button::rs_left:
wheel = mouse_wheel::horizontal;
wheel_delta = -10.0f * wheel_multiplier;
break;
case pad_button::rs_right:
wheel = mouse_wheel::horizontal;
wheel_delta = 10.0f * wheel_multiplier;
break;
case pad_button::ls_up: m_mouse_delta_y -= (abs(value - 128) / 255.f) * move_multiplier; break;
case pad_button::ls_down: m_mouse_delta_y += (abs(value - 128) / 255.f) * move_multiplier; break;
case pad_button::ls_left: m_mouse_delta_x -= (abs(value - 128) / 255.f) * move_multiplier; break;
case pad_button::ls_right: m_mouse_delta_x += (abs(value - 128) / 255.f) * move_multiplier; break;
default: return;
}
if (key)
{
send_key_event(key, pressed);
}
else if (btn != mouse_button::none)
{
send_mouse_button_event(btn, pressed);
}
else if (wheel != mouse_wheel::none && pressed)
{
send_mouse_wheel_event(wheel, wheel_delta);
}
};
const auto handle_button_press = [&](pad_button button_id, bool pressed, u16 value)
{
if (button_id >= pad_button::pad_button_max_enum)
{
return;
}
bool& last_state = m_last_button_state[static_cast<u32>(button_id)];
if (pressed)
{
const bool is_auto_repeat_button = m_auto_repeat_buttons.contains(button_id);
const bool is_mouse_move_button = m_mouse_move_buttons.contains(button_id);
if (!last_state)
{
if (button_id != m_mouse_boost_button && !is_mouse_move_button)
{
// The button was not pressed before, so this is a new button press. Reset auto-repeat.
m_timestamp = steady_clock::now();
m_initial_timestamp = m_timestamp;
m_last_auto_repeat_button = is_auto_repeat_button ? button_id : pad_button::pad_button_max_enum;
}
on_button_pressed(static_cast<pad_button>(button_id), true, value);
}
else if (is_auto_repeat_button)
{
if (m_last_auto_repeat_button == button_id && m_input_timer.GetMsSince(m_initial_timestamp) > ms_threshold && m_input_timer.GetMsSince(m_timestamp) > m_auto_repeat_buttons.at(button_id))
{
// The auto-repeat button was pressed for at least the given threshold in ms and will trigger at an interval.
m_timestamp = steady_clock::now();
on_button_pressed(static_cast<pad_button>(button_id), true, value);
}
else if (m_last_auto_repeat_button == pad_button::pad_button_max_enum)
{
// An auto-repeat button was already pressed before and will now start triggering again after the next threshold.
m_last_auto_repeat_button = button_id;
}
}
else if (is_mouse_move_button)
{
on_button_pressed(static_cast<pad_button>(button_id), pressed, value);
}
}
else if (last_state)
{
if (m_last_auto_repeat_button == button_id)
{
// We stopped pressing an auto-repeat button, so re-enable auto-repeat for other buttons.
m_last_auto_repeat_button = pad_button::pad_button_max_enum;
}
on_button_pressed(static_cast<pad_button>(button_id), false, value);
}
last_state = pressed;
};
for (const auto& button : m_pad->m_buttons)
{
pad_button button_id = pad_button::pad_button_max_enum;
if (button.m_offset == CELL_PAD_BTN_OFFSET_DIGITAL1)
{
switch (button.m_outKeyCode)
{
case CELL_PAD_CTRL_LEFT:
button_id = pad_button::dpad_left;
break;
case CELL_PAD_CTRL_RIGHT:
button_id = pad_button::dpad_right;
break;
case CELL_PAD_CTRL_DOWN:
button_id = pad_button::dpad_down;
break;
case CELL_PAD_CTRL_UP:
button_id = pad_button::dpad_up;
break;
case CELL_PAD_CTRL_L3:
button_id = pad_button::L3;
break;
case CELL_PAD_CTRL_R3:
button_id = pad_button::R3;
break;
case CELL_PAD_CTRL_SELECT:
button_id = pad_button::select;
break;
case CELL_PAD_CTRL_START:
button_id = pad_button::start;
break;
default:
break;
}
}
else if (button.m_offset == CELL_PAD_BTN_OFFSET_DIGITAL2)
{
switch (button.m_outKeyCode)
{
case CELL_PAD_CTRL_TRIANGLE:
button_id = pad_button::triangle;
break;
case CELL_PAD_CTRL_CIRCLE:
button_id = g_cfg.sys.enter_button_assignment == enter_button_assign::circle ? pad_button::cross : pad_button::circle;
break;
case CELL_PAD_CTRL_SQUARE:
button_id = pad_button::square;
break;
case CELL_PAD_CTRL_CROSS:
button_id = g_cfg.sys.enter_button_assignment == enter_button_assign::circle ? pad_button::circle : pad_button::cross;
break;
case CELL_PAD_CTRL_L1:
button_id = pad_button::L1;
break;
case CELL_PAD_CTRL_R1:
button_id = pad_button::R1;
break;
case CELL_PAD_CTRL_L2:
button_id = pad_button::L2;
break;
case CELL_PAD_CTRL_R2:
button_id = pad_button::R2;
break;
case CELL_PAD_CTRL_PS:
button_id = pad_button::ps;
break;
default:
break;
}
}
handle_button_press(button_id, button.m_pressed, button.m_value);
}
for (const AnalogStick& stick : m_pad->m_sticks)
{
pad_button button_id = pad_button::pad_button_max_enum;
pad_button release_id = pad_button::pad_button_max_enum;
switch (stick.m_offset)
{
case CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X:
button_id = (stick.m_value <= 128) ? pad_button::ls_left : pad_button::ls_right;
release_id = (stick.m_value > 128) ? pad_button::ls_left : pad_button::ls_right;
break;
case CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y:
button_id = (stick.m_value <= 128) ? pad_button::ls_up : pad_button::ls_down;
release_id = (stick.m_value > 128) ? pad_button::ls_up : pad_button::ls_down;
break;
case CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X:
button_id = (stick.m_value <= 128) ? pad_button::rs_left : pad_button::rs_right;
release_id = (stick.m_value > 128) ? pad_button::rs_left : pad_button::rs_right;
break;
case CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y:
button_id = (stick.m_value <= 128) ? pad_button::rs_up : pad_button::rs_down;
release_id = (stick.m_value > 128) ? pad_button::rs_up : pad_button::rs_down;
break;
default:
break;
}
bool pressed;
if (m_mouse_move_buttons.contains(button_id))
{
// Mouse move sticks are always pressed if they surpass a tiny deadzone.
constexpr int deadzone = 5;
pressed = std::abs(stick.m_value - 128) > deadzone;
}
else
{
// Let's say other sticks are only pressed if they are almost completely tilted. Otherwise navigation feels really wacky.
pressed = stick.m_value < 30 || stick.m_value > 225;
}
// Release other direction on the same axis first
handle_button_press(release_id, false, stick.m_value);
// Handle currently pressed stick direction
handle_button_press(button_id, pressed, stick.m_value);
}
// Send mouse move event at the end to prevent redundant calls
// Round to lower integer
const int delta_x = m_mouse_delta_x;
const int delta_y = m_mouse_delta_y;
if (delta_x || delta_y)
{
// Remove integer part
m_mouse_delta_x -= delta_x;
m_mouse_delta_y -= delta_y;
// Send event
send_mouse_move_event(delta_x, delta_y);
}
}
#ifdef __linux__
void gui_pad_thread::emit_event(int type, int code, int val)
{
struct input_event ie{};
ie.type = type;
ie.code = code;
ie.value = val;
int res = write(m_uinput_fd, &ie, sizeof(ie));
if (res == -1)
{
gui_log.error("gui_pad_thread::emit_event: write failed (errno=%d=%s)", res, strerror(errno));
}
}
#endif
void gui_pad_thread::send_key_event(u32 key, bool pressed)
{
gui_log.trace("gui_pad_thread::send_key_event: key=%d, pressed=%d", key, pressed);
#ifdef _WIN32
INPUT input{};
input.type = INPUT_KEYBOARD;
input.ki.wVk = key;
if (!pressed)
{
input.ki.dwFlags = KEYEVENTF_KEYUP;
}
if (SendInput(1, &input, sizeof(INPUT)) != 1)
{
gui_log.error("gui_pad_thread: SendInput() failed: %s", fmt::win_error{GetLastError(), nullptr});
}
#elif defined(__linux__)
emit_event(EV_KEY, key, pressed ? 1 : 0);
emit_event(EV_SYN, SYN_REPORT, 0);
#elif defined(__APPLE__)
CGEventRef ev = CGEventCreateKeyboardEvent(NULL, static_cast<CGKeyCode>(key), pressed);
if (!ev)
{
gui_log.error("gui_pad_thread: CGEventCreateKeyboardEvent() failed");
return;
}
CGEventPost(kCGHIDEventTap, ev);
CFRelease(ev);
#endif
}
void gui_pad_thread::send_mouse_button_event(mouse_button btn, bool pressed)
{
gui_log.trace("gui_pad_thread::send_mouse_button_event: btn=%d, pressed=%d", static_cast<int>(btn), pressed);
#ifdef _WIN32
INPUT input{};
input.type = INPUT_MOUSE;
switch (btn)
{
case mouse_button::none: return;
case mouse_button::left: input.mi.dwFlags = pressed ? MOUSEEVENTF_LEFTDOWN : MOUSEEVENTF_LEFTUP; break;
case mouse_button::right: input.mi.dwFlags = pressed ? MOUSEEVENTF_RIGHTDOWN : MOUSEEVENTF_RIGHTUP; break;
case mouse_button::middle: input.mi.dwFlags = pressed ? MOUSEEVENTF_MIDDLEDOWN : MOUSEEVENTF_MIDDLEUP; break;
}
if (SendInput(1, &input, sizeof(INPUT)) != 1)
{
gui_log.error("gui_pad_thread: SendInput() failed: %s", fmt::win_error{GetLastError(), nullptr});
}
#elif defined(__linux__)
int key = 0;
switch (btn)
{
case mouse_button::none: return;
case mouse_button::left: key = BTN_LEFT; break;
case mouse_button::right: key = BTN_RIGHT; break;
case mouse_button::middle: key = BTN_MIDDLE; break;
}
emit_event(EV_KEY, key, pressed ? 1 : 0);
emit_event(EV_SYN, SYN_REPORT, 0);
#elif defined(__APPLE__)
CGEventType type{};
CGMouseButton mouse_btn{};
switch (btn)
{
case mouse_button::none: return;
case mouse_button::left:
type = pressed ? kCGEventLeftMouseDown : kCGEventLeftMouseUp;
mouse_btn = kCGMouseButtonLeft;
break;
case mouse_button::right:
type = pressed ? kCGEventRightMouseDown : kCGEventRightMouseUp;
mouse_btn = kCGMouseButtonRight;
break;
case mouse_button::middle:
type = pressed ? kCGEventOtherMouseDown : kCGEventOtherMouseUp;
mouse_btn = kCGMouseButtonCenter;
break;
}
CGEventRef ev = CGEventCreateMouseEvent(NULL, type, CGPointMake(m_mouse_abs_x, m_mouse_abs_y), mouse_btn);
if (!ev)
{
gui_log.error("gui_pad_thread: CGEventCreateMouseEvent() failed");
return;
}
CGEventPost(kCGHIDEventTap, ev);
CFRelease(ev);
#endif
}
void gui_pad_thread::send_mouse_wheel_event(mouse_wheel wheel, int delta)
{
gui_log.trace("gui_pad_thread::send_mouse_wheel_event: wheel=%d, delta=%d", static_cast<int>(wheel), delta);
if (!delta)
{
return;
}
#ifdef _WIN32
INPUT input{};
input.type = INPUT_MOUSE;
input.mi.mouseData = delta;
switch (wheel)
{
case mouse_wheel::none: return;
case mouse_wheel::vertical: input.mi.dwFlags = MOUSEEVENTF_WHEEL; break;
case mouse_wheel::horizontal: input.mi.dwFlags = MOUSEEVENTF_HWHEEL; break;
}
if (SendInput(1, &input, sizeof(INPUT)) != 1)
{
gui_log.error("gui_pad_thread: SendInput() failed: %s", fmt::win_error{GetLastError(), nullptr});
}
#elif defined(__linux__)
int axis = 0;
switch (wheel)
{
case mouse_wheel::none: return;
case mouse_wheel::vertical: axis = REL_WHEEL; break;
case mouse_wheel::horizontal: axis = REL_HWHEEL; break;
}
emit_event(EV_REL, axis, delta);
emit_event(EV_SYN, SYN_REPORT, 0);
#elif defined(__APPLE__)
int v_delta = 0;
int h_delta = 0;
switch (wheel)
{
case mouse_wheel::none: return;
case mouse_wheel::vertical: v_delta = delta; break;
case mouse_wheel::horizontal: h_delta = delta; break;
}
constexpr u32 wheel_count = 2;
CGEventRef ev = CGEventCreateScrollWheelEvent(NULL, kCGScrollEventUnitPixel, wheel_count, v_delta, h_delta);
if (!ev)
{
gui_log.error("gui_pad_thread: CGEventCreateScrollWheelEvent() failed");
return;
}
CGEventPost(kCGHIDEventTap, ev);
CFRelease(ev);
#endif
}
void gui_pad_thread::send_mouse_move_event(int delta_x, int delta_y)
{
gui_log.trace("gui_pad_thread::send_mouse_move_event: delta_x=%d, delta_y=%d", delta_x, delta_y);
if (!delta_x && !delta_y)
{
return;
}
#ifdef _WIN32
INPUT input{};
input.type = INPUT_MOUSE;
input.mi.dwFlags = MOUSEEVENTF_MOVE;
input.mi.dx = delta_x;
input.mi.dy = delta_y;
if (SendInput(1, &input, sizeof(INPUT)) != 1)
{
gui_log.error("gui_pad_thread: SendInput() failed: %s", fmt::win_error{GetLastError(), nullptr});
}
#elif defined(__linux__)
if (delta_x)
emit_event(EV_REL, REL_X, delta_x);
if (delta_y)
emit_event(EV_REL, REL_Y, delta_y);
emit_event(EV_SYN, SYN_REPORT, 0);
#elif defined(__APPLE__)
CGDirectDisplayID display = CGMainDisplayID();
const usz width = CGDisplayPixelsWide(display);
const usz height = CGDisplayPixelsHigh(display);
const float mouse_abs_x = std::clamp(m_mouse_abs_x + delta_x, 0.0f, width - 1.0f);
const float mouse_abs_y = std::clamp(m_mouse_abs_y + delta_y, 0.0f, height - 1.0f);
if (m_mouse_abs_x == mouse_abs_x && m_mouse_abs_y == mouse_abs_y)
{
return;
}
m_mouse_abs_x = mouse_abs_x;
m_mouse_abs_y = mouse_abs_y;
CGEventRef ev = CGEventCreateMouseEvent(NULL, kCGEventMouseMoved, CGPointMake(m_mouse_abs_x, m_mouse_abs_y), {});
if (!ev)
{
gui_log.error("gui_pad_thread: CGEventCreateMouseEvent() failed");
return;
}
CGEventPost(kCGHIDEventTap, ev);
CFRelease(ev);
#endif
}

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@ -0,0 +1,101 @@
#pragma once
#include "util/types.hpp"
#include "util/atomic.hpp"
#include "Emu/Io/pad_types.h"
#include "Emu/Io/pad_config.h"
#include "Emu/Io/pad_config_types.h"
#include "Utilities/Timer.h"
#include "Utilities/Thread.h"
class PadHandlerBase;
class gui_settings;
class gui_pad_thread
{
public:
gui_pad_thread();
virtual ~gui_pad_thread();
void update_settings(const std::shared_ptr<gui_settings>& settings);
static std::shared_ptr<PadHandlerBase> GetHandler(pad_handler type);
static void InitPadConfig(cfg_pad& cfg, pad_handler type, std::shared_ptr<PadHandlerBase>& handler);
static void reset()
{
m_reset = true;
}
protected:
bool init();
void run();
void process_input();
enum class mouse_button
{
none,
left,
right,
middle
};
enum class mouse_wheel
{
none,
vertical,
horizontal
};
void send_key_event(u32 key, bool pressed);
void send_mouse_button_event(mouse_button btn, bool pressed);
void send_mouse_wheel_event(mouse_wheel wheel, int delta);
void send_mouse_move_event(int delta_x, int delta_y);
#ifdef __linux__
int m_uinput_fd = -1;
void emit_event(int type, int code, int val);
#endif
std::shared_ptr<PadHandlerBase> m_handler;
std::shared_ptr<Pad> m_pad;
std::unique_ptr<named_thread<std::function<void()>>> m_thread;
atomic_t<bool> m_allow_global_input = false;
static atomic_t<bool> m_reset;
std::array<bool, static_cast<u32>(pad_button::pad_button_max_enum)> m_last_button_state{};
steady_clock::time_point m_timestamp;
steady_clock::time_point m_initial_timestamp;
Timer m_input_timer;
static constexpr u64 auto_repeat_ms_interval_default = 200;
pad_button m_last_auto_repeat_button = pad_button::pad_button_max_enum;
std::map<pad_button, u64> m_auto_repeat_buttons = {
{pad_button::dpad_up, auto_repeat_ms_interval_default},
{pad_button::dpad_down, auto_repeat_ms_interval_default},
{pad_button::dpad_left, auto_repeat_ms_interval_default},
{pad_button::dpad_right, auto_repeat_ms_interval_default},
{pad_button::rs_up, 1}, // used for wheel scrolling by default
{pad_button::rs_down, 1}, // used for wheel scrolling by default
{pad_button::rs_left, 1}, // used for wheel scrolling by default
{pad_button::rs_right, 1} // used for wheel scrolling by default
};
// Mouse movement should just work without delays
std::map<pad_button, u64> m_mouse_move_buttons = {
{pad_button::ls_up, 1},
{pad_button::ls_down, 1},
{pad_button::ls_left, 1},
{pad_button::ls_right, 1}};
pad_button m_mouse_boost_button = pad_button::L2;
bool m_boost_mouse = false;
float m_mouse_delta_x = 0.0f;
float m_mouse_delta_y = 0.0f;
#ifdef __APPLE__
float m_mouse_abs_x = 0.0f;
float m_mouse_abs_y = 0.0f;
#endif
};

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@ -1,10 +1,10 @@
#include "keyboard_pad_handler.h"
#include "pad_thread.h"
#include "Input/pad_thread.h"
#include "Emu/Io/pad_config.h"
#include "Emu/Io/KeyboardHandler.h"
#include "Emu/Io/interception.h"
#include "Input/product_info.h"
#include "rpcs3qt/gs_frame.h"
#include "../gs_frame.h"
#include <QApplication>

View file

@ -4,7 +4,7 @@
#include "Emu/CPU/CPUDisAsm.h"
#include "Emu/Cell/PPUThread.h"
#include "Emu/Cell/SPUThread.h"
#include "rpcs3qt/debugger_add_bp_window.h"
#include "debugger_add_bp_window.h"
#include <QMenu>
#include <QMessageBox>

View file

@ -34,7 +34,7 @@
#include <algorithm>
#include <functional>
#include "rpcs3qt/debugger_add_bp_window.h"
#include "debugger_add_bp_window.h"
#include "util/asm.hpp"
constexpr auto qstr = QString::fromStdString;

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