Removed: "Ignore R/W memory errors" option

Very small commit to take care of one thing missing in #409.

Reasons for that change:
<Nekoteki>AlexAltea: it's fatal error that shouldn't be ignored
<Nekoteki>AlexAltea: the second reason, ps3 can handle page faults by
itself
This commit is contained in:
Alexandro Sánchez Bach 2014-07-11 18:18:12 +02:00
parent 3642b267a0
commit 14050c7302
3 changed files with 2 additions and 10 deletions

View file

@ -412,7 +412,6 @@ void MainFrame::Config(wxCommandEvent& WXUNUSED(event))
wxComboBox* cbox_hle_loglvl = new wxComboBox(p_hle, wxID_ANY);
wxComboBox* cbox_sys_lang = new wxComboBox(p_system, wxID_ANY);
wxCheckBox* chbox_cpu_ignore_rwerrors = new wxCheckBox(p_cpu, wxID_ANY, "Ignore Read/Write errors");
wxCheckBox* chbox_gs_log_prog = new wxCheckBox(p_graphics, wxID_ANY, "Log vertex/fragment programs");
wxCheckBox* chbox_gs_dump_depth = new wxCheckBox(p_graphics, wxID_ANY, "Write Depth Buffer");
wxCheckBox* chbox_gs_dump_color = new wxCheckBox(p_graphics, wxID_ANY, "Write Color Buffers");
@ -489,7 +488,6 @@ void MainFrame::Config(wxCommandEvent& WXUNUSED(event))
// Get values from .ini
chbox_cpu_ignore_rwerrors->SetValue(Ini.CPUIgnoreRWErrors.GetValue());
chbox_gs_log_prog ->SetValue(Ini.GSLogPrograms.GetValue());
chbox_gs_dump_depth ->SetValue(Ini.GSDumpDepthBuffer.GetValue());
chbox_gs_dump_color ->SetValue(Ini.GSDumpColorBuffers.GetValue());
@ -541,7 +539,6 @@ void MainFrame::Config(wxCommandEvent& WXUNUSED(event))
// Core
s_subpanel_cpu->Add(s_round_cpu_decoder, wxSizerFlags().Border(wxALL, 5).Expand());
s_round_cpu_decoder->Add(chbox_cpu_ignore_rwerrors, wxSizerFlags().Border(wxALL, 5).Expand());
s_subpanel_cpu->Add(s_round_spu_decoder, wxSizerFlags().Border(wxALL, 5).Expand());
// Graphics
@ -593,7 +590,6 @@ void MainFrame::Config(wxCommandEvent& WXUNUSED(event))
if(diag.ShowModal() == wxID_OK)
{
Ini.CPUDecoderMode.SetValue(cbox_cpu_decoder->GetSelection() + 1);
Ini.CPUIgnoreRWErrors.SetValue(chbox_cpu_ignore_rwerrors->GetValue());
Ini.SPUDecoderMode.SetValue(cbox_spu_decoder->GetSelection() + 1);
Ini.GSRenderMode.SetValue(cbox_gs_render->GetSelection());
Ini.GSResolution.SetValue(ResolutionNumToId(cbox_gs_resolution->GetSelection() + 1));