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Experimental class template Module<T>
Allocates ps3 memory for specific instance T
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123 changed files with 494 additions and 379 deletions
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@ -14,7 +14,7 @@
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#include "sceNp.h"
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#include "sceNpTrophy.h"
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extern Module sceNpTrophy;
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extern Module<> sceNpTrophy;
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struct trophy_context_t
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{
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@ -455,7 +455,7 @@ s32 sceNpTrophyGetTrophyIcon(u32 context, u32 handle, s32 trophyId, vm::ptr<void
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}
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Module sceNpTrophy("sceNpTrophy", []()
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Module<> sceNpTrophy("sceNpTrophy", []()
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{
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REG_FUNC(sceNpTrophy, sceNpTrophyGetGameProgress);
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REG_FUNC(sceNpTrophy, sceNpTrophyRegisterContext);
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