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Fix Emulation::CallAfter
Most CallAfter usages were extremely wrong when ordered after Emu.Stop(). could result in anywhere from emulation stopping hangs to even segfaults. track_emu_state = true is now the default, I haven't found cases which need need it disabled.
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parent
68a878264c
commit
112b7f6571
5 changed files with 40 additions and 23 deletions
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@ -336,15 +336,8 @@ void _sys_process_exit(ppu_thread& ppu, s32 status, u32 arg2, u32 arg3)
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sys_process.warning("_sys_process_exit(status=%d, arg2=0x%x, arg3=0x%x)", status, arg2, arg3);
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// Get shared ptr to current PPU
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Emu.CallAfter([s_ppu = idm::get<named_thread<ppu_thread>>(ppu.id)]()
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Emu.CallAfter([]()
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{
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if (s_ppu->is_stopped())
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{
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// Stop() was already executed from a signal before
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return;
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}
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sys_process.success("Process finished");
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Emu.Stop();
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});
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@ -408,14 +401,8 @@ void _sys_process_exit2(ppu_thread& ppu, s32 status, vm::ptr<sys_exit2_param> ar
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if (disc.empty() && !Emu.GetTitleID().empty())
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disc = vfs::get(Emu.GetDir());
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Emu.CallAfter([s_ppu = idm::get<named_thread<ppu_thread>>(ppu.id), path = std::move(path), argv = std::move(argv), envp = std::move(envp), data = std::move(data), disc = std::move(disc), hdd1 = std::move(hdd1), klic = g_fxo->get<loaded_npdrm_keys>()->devKlic.load()]() mutable
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Emu.CallAfter([path = std::move(path), argv = std::move(argv), envp = std::move(envp), data = std::move(data), disc = std::move(disc), hdd1 = std::move(hdd1), klic = g_fxo->get<loaded_npdrm_keys>()->devKlic.load()]() mutable
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{
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if (s_ppu->is_stopped())
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{
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// Stop() was already executed from a signal before
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return;
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}
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sys_process.success("Process finished -> %s", argv[0]);
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Emu.SetForceBoot(true);
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Emu.Stop();
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