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Loader: Make executable analyzation not halt UI when launching games
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8 changed files with 51 additions and 29 deletions
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@ -12,9 +12,9 @@ namespace rpcs3::cache
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{
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std::string get_ppu_cache()
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{
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auto& _main = g_fxo->get<ppu_module>();
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auto& _main = g_fxo->get<main_ppu_module>();
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if (!g_fxo->is_init<ppu_module>() || _main.cache.empty())
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if (!g_fxo->is_init<main_ppu_module>() || _main.cache.empty())
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{
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ppu_log.error("PPU Cache location not initialized.");
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return {};
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