cellFsStat fix and other fixes

This commit is contained in:
Raul Tambre 2014-12-26 18:16:57 +02:00
parent 1bde52623b
commit 0cd3cd3e05
5 changed files with 27 additions and 73 deletions

View file

@ -1,4 +1,5 @@
#include "stdafx.h"
#include "Emu/FS/VFS.h"
#include "Emu/Memory/Memory.h"
#include "Emu/System.h"
#include "Emu/SysCalls/SysCalls.h"
@ -103,17 +104,11 @@ void sys_game_process_exitspawn(vm::ptr<const char> path, u32 argv_addr, u32 env
Emu.Stop();
});
int device = -1;
std::string real_path;
if (_path.substr(1, 8) == "dev_hdd0")
device = 0;
else if (_path.substr(1, 8) == "dev_hdd1")
device = 1;
else if (_path.substr(1, 8) == "dev_bdvd")
device = 2;
Emu.GetVFS().GetDevice(_path.c_str(), real_path);
if (device != 0)
Emu.BootGame(_path.c_str(), true, device);
Emu.BootGame(real_path, true);
return;
}
@ -185,16 +180,11 @@ void sys_game_process_exitspawn2(vm::ptr<const char> path, u32 argv_addr, u32 en
Emu.Stop();
});
int device = -1;
std::string real_path;
if (_path.substr(1, 8) == "dev_hdd0")
device = 0;
else if (_path.substr(1, 8) == "dev_hdd1")
device = 1;
else if (_path.substr(1, 8) == "dev_bdvd")
device = 2;
Emu.GetVFS().GetDevice(_path.c_str(), real_path);
Emu.BootGame(_path.c_str(), true, device);
Emu.BootGame(real_path, true);
return;
}