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gui/input: let pad handlers know whether they are part of emulation
Also fix unique_ptr vs shared_ptr nonsense in pad_threads
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26 changed files with 74 additions and 129 deletions
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@ -54,7 +54,7 @@ template <class Device>
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class hid_pad_handler : public PadHandlerBase
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{
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public:
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hid_pad_handler(pad_handler type, std::vector<id_pair> ids);
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hid_pad_handler(pad_handler type, bool emulation, std::vector<id_pair> ids);
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~hid_pad_handler();
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bool Init() override;
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