This commit is contained in:
scribam 2018-04-29 08:41:51 +02:00 committed by Ivan
parent fc23243d01
commit 04ad49de4d
48 changed files with 117 additions and 118 deletions

View file

@ -301,7 +301,7 @@ void GLVertexDecompilerThread::insertMainEnd(std::stringstream & OS)
OS << " gl_Position = gl_Position * scale_offset_mat;\n";
OS << " gl_Position = apply_zclip_xform(gl_Position, z_near, z_far);\n";
//Since our clip_space is symetrical [-1, 1] we map it to linear space using the eqn:
//Since our clip_space is symmetrical [-1, 1] we map it to linear space using the eqn:
//ln = (clip * 2) - 1 to fully utilize the 0-1 range of the depth buffer
//RSX matrices passed already map to the [0, 1] range but mapping to classic OGL requires that we undo this step
//This can be made unnecessary using the call glClipControl(GL_LOWER_LEFT, GL_ZERO_TO_ONE).