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typos
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48 changed files with 117 additions and 118 deletions
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@ -301,7 +301,7 @@ void GLVertexDecompilerThread::insertMainEnd(std::stringstream & OS)
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OS << " gl_Position = gl_Position * scale_offset_mat;\n";
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OS << " gl_Position = apply_zclip_xform(gl_Position, z_near, z_far);\n";
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//Since our clip_space is symetrical [-1, 1] we map it to linear space using the eqn:
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//Since our clip_space is symmetrical [-1, 1] we map it to linear space using the eqn:
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//ln = (clip * 2) - 1 to fully utilize the 0-1 range of the depth buffer
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//RSX matrices passed already map to the [0, 1] range but mapping to classic OGL requires that we undo this step
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//This can be made unnecessary using the call glClipControl(GL_LOWER_LEFT, GL_ZERO_TO_ONE).
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