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https://github.com/RPCSX/rpcsx.git
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Pad Refactoring
Adds a window to setup multiple input types as once All controllers are now handled by a single thread [hcorion] evdev refactor
This commit is contained in:
parent
a6ba7ed21c
commit
0457f23b13
28 changed files with 1776 additions and 1416 deletions
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@ -11,7 +11,7 @@
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namespace
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{
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const auto THREAD_SLEEP = 1ms; //ds4 has new data every ~4ms,
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const auto THREAD_SLEEP = 1ms; //ds4 has new data every ~4ms,
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const auto THREAD_SLEEP_INACTIVE = 100ms;
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const u32 DS4_ACC_RES_PER_G = 8192;
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@ -57,12 +57,12 @@ namespace
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// compute angle and len of given point to be used for squircle radius
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const f32 angle = std::atan2(y, x);
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const f32 r = std::sqrt(std::pow(x, 2.f) + std::pow(y, 2.f));
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// now find len/point on the given squircle from our current angle and radius in polar coords
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// https://thatsmaths.com/2016/07/14/squircles/
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const f32 newLen = (1 + std::pow(std::sin(2 * angle), 2.f) / 8.f) * r;
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// we now have len and angle, convert to cartisian
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// we now have len and angle, convert to cartisian
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const int newX = Clamp0To255(((newLen * std::cos(angle)) + 1) * 127);
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const int newY = Clamp0To255(((newLen * std::sin(angle)) + 1) * 127);
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@ -125,134 +125,18 @@ namespace
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return (u32)(((u32)buf[0] << 0) + ((u32)buf[1] << 8) + ((u32)buf[2] << 16) + ((u32)buf[3] << 24));
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}
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}
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ds4_pad_handler::~ds4_pad_handler()
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ds4_pad_handler::ds4_pad_handler() : is_init(false)
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{
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Close();
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}
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void ds4_pad_handler::Init(const u32 max_connect)
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{
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std::memset(&m_info, 0, sizeof m_info);
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m_info.max_connect = max_connect;
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for (u32 i = 0, max = std::min(max_connect, u32(MAX_GAMEPADS)); i != max; ++i)
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{
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m_pads.emplace_back(
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CELL_PAD_STATUS_DISCONNECTED,
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CELL_PAD_SETTING_PRESS_OFF | CELL_PAD_SETTING_SENSOR_OFF,
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CELL_PAD_CAPABILITY_PS3_CONFORMITY | CELL_PAD_CAPABILITY_PRESS_MODE | CELL_PAD_CAPABILITY_HP_ANALOG_STICK | CELL_PAD_CAPABILITY_ACTUATOR | CELL_PAD_CAPABILITY_SENSOR_MODE,
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CELL_PAD_DEV_TYPE_STANDARD
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);
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auto & pad = m_pads.back();
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// 'keycode' here is just 0 as we have to manually calculate this
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pad.m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, 0, CELL_PAD_CTRL_L2);
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pad.m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, 0, CELL_PAD_CTRL_R2);
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pad.m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, 0, CELL_PAD_CTRL_UP);
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pad.m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, 0, CELL_PAD_CTRL_DOWN);
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pad.m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, 0, CELL_PAD_CTRL_LEFT);
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pad.m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, 0, CELL_PAD_CTRL_RIGHT);
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pad.m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, 0, CELL_PAD_CTRL_SQUARE);
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pad.m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, 0, CELL_PAD_CTRL_CROSS);
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pad.m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, 0, CELL_PAD_CTRL_CIRCLE);
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pad.m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, 0, CELL_PAD_CTRL_TRIANGLE);
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pad.m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, 0, CELL_PAD_CTRL_L1);
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pad.m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, 0, CELL_PAD_CTRL_R1);
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pad.m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, 0, CELL_PAD_CTRL_SELECT);
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pad.m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, 0, CELL_PAD_CTRL_START);
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pad.m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, 0, CELL_PAD_CTRL_L3);
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pad.m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, 0, CELL_PAD_CTRL_R3);
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pad.m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, 0, 0x100/*CELL_PAD_CTRL_PS*/);// TODO: PS button support
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pad.m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, 0, 0x0); // Reserved
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pad.m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_X, 512);
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pad.m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_Y, 399);
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pad.m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_Z, 512);
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pad.m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_G, 512);
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pad.m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X, 0, 0);
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pad.m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y, 0, 0);
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pad.m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X, 0, 0);
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pad.m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y, 0, 0);
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pad.m_vibrateMotors.emplace_back(true, 0);
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pad.m_vibrateMotors.emplace_back(false, 0);
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}
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ds4Thread = std::make_shared<ds4_thread>();
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ds4Thread->on_init(ds4Thread);
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}
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PadInfo& ds4_pad_handler::GetInfo()
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{
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if (ds4Thread)
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{
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auto info = ds4Thread->GetConnectedControllers();
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m_info.now_connect = 0;
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int i = 0;
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for (auto & pad : m_pads)
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{
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if (info[i])
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{
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m_info.now_connect++;
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if (last_connection_status[i] == false)
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pad.m_port_status |= CELL_PAD_STATUS_ASSIGN_CHANGES;
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last_connection_status[i] = true;
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pad.m_port_status |= CELL_PAD_STATUS_CONNECTED;
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}
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else
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{
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if (last_connection_status[i] == true)
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pad.m_port_status |= CELL_PAD_STATUS_ASSIGN_CHANGES;
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last_connection_status[i] = false;
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pad.m_port_status &= ~CELL_PAD_STATUS_CONNECTED;
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}
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++i;
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}
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}
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return m_info;
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}
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std::vector<Pad>& ds4_pad_handler::GetPads()
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{
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if (ds4Thread)
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ProcessData();
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return m_pads;
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}
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void ds4_pad_handler::Close()
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{
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if (ds4Thread)
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ds4Thread.reset();
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m_pads.clear();
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}
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void ds4_pad_handler::ProcessData()
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{
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if (!ds4Thread)
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return;
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auto data = ds4Thread->GetControllerData();
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int i = 0;
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for (auto & pad : m_pads)
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for (auto &bind : bindings)
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{
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auto buf = data[i];
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std::shared_ptr<DS4Device> device = bind.first;
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auto pad = bind.second;
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auto buf = device->padData;
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// these are added with previous value and divided to 'smooth' out the readings
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// the ds4 seems to rapidly flicker sometimes between two values and this seems to stop that
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@ -260,114 +144,114 @@ void ds4_pad_handler::ProcessData()
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u16 lx, ly;
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//std::tie(lx, ly) = ConvertToSquarePoint(buf[1], buf[2]);
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std::tie(lx, ly) = ConvertToSquirclePoint(buf[1], buf[2]);
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pad.m_sticks[0].m_value = (lx + pad.m_sticks[0].m_value) / 2; // LX
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pad.m_sticks[1].m_value = (ly + pad.m_sticks[1].m_value) / 2; // LY
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pad->m_sticks[0].m_value = (lx + pad->m_sticks[0].m_value) / 2; // LX
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pad->m_sticks[1].m_value = (ly + pad->m_sticks[1].m_value) / 2; // LY
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u16 rx, ry;
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//std::tie(rx, ry) = ConvertToSquarePoint(buf[3], buf[4]);
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std::tie(rx, ry) = ConvertToSquirclePoint(buf[3], buf[4]);
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pad.m_sticks[2].m_value = (rx + pad.m_sticks[2].m_value) / 2; // RX
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pad.m_sticks[3].m_value = (ry + pad.m_sticks[3].m_value) / 2; // RY
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pad->m_sticks[2].m_value = (rx + pad->m_sticks[2].m_value) / 2; // RX
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pad->m_sticks[3].m_value = (ry + pad->m_sticks[3].m_value) / 2; // RY
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// l2 r2
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pad.m_buttons[0].m_pressed = buf[8] > 0;
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pad.m_buttons[0].m_value = buf[8];
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pad.m_buttons[1].m_pressed = buf[9] > 0;
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pad.m_buttons[1].m_value = buf[9];
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// l2 r2
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pad->m_buttons[0].m_pressed = buf[8] > 0;
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pad->m_buttons[0].m_value = buf[8];
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pad->m_buttons[1].m_pressed = buf[9] > 0;
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pad->m_buttons[1].m_value = buf[9];
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// bleh, dpad in buffer is stored in a different state
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// bleh, dpad in buffer is stored in a different state
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u8 dpadState = buf[5] & 0xf;
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switch (dpadState)
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{
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case 0x08: // none pressed
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pad.m_buttons[2].m_pressed = false;
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pad.m_buttons[2].m_value = 0;
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pad.m_buttons[3].m_pressed = false;
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pad.m_buttons[3].m_value = 0;
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pad.m_buttons[4].m_pressed = false;
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pad.m_buttons[4].m_value = 0;
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pad.m_buttons[5].m_pressed = false;
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pad.m_buttons[5].m_value = 0;
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pad->m_buttons[2].m_pressed = false;
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pad->m_buttons[2].m_value = 0;
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pad->m_buttons[3].m_pressed = false;
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pad->m_buttons[3].m_value = 0;
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pad->m_buttons[4].m_pressed = false;
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pad->m_buttons[4].m_value = 0;
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pad->m_buttons[5].m_pressed = false;
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pad->m_buttons[5].m_value = 0;
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break;
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case 0x07: // NW...left and up
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pad.m_buttons[2].m_pressed = true;
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pad.m_buttons[2].m_value = 255;
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pad.m_buttons[3].m_pressed = false;
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pad.m_buttons[3].m_value = 0;
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pad.m_buttons[4].m_pressed = true;
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pad.m_buttons[4].m_value = 255;
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pad.m_buttons[5].m_pressed = false;
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pad.m_buttons[5].m_value = 0;
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pad->m_buttons[2].m_pressed = true;
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pad->m_buttons[2].m_value = 255;
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pad->m_buttons[3].m_pressed = false;
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pad->m_buttons[3].m_value = 0;
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pad->m_buttons[4].m_pressed = true;
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pad->m_buttons[4].m_value = 255;
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pad->m_buttons[5].m_pressed = false;
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pad->m_buttons[5].m_value = 0;
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break;
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case 0x06: // W..left
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pad.m_buttons[2].m_pressed = false;
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pad.m_buttons[2].m_value = 0;
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pad.m_buttons[3].m_pressed = false;
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pad.m_buttons[3].m_value = 0;
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pad.m_buttons[4].m_pressed = true;
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pad.m_buttons[4].m_value = 255;
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pad.m_buttons[5].m_pressed = false;
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pad.m_buttons[5].m_value = 0;
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pad->m_buttons[2].m_pressed = false;
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pad->m_buttons[2].m_value = 0;
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pad->m_buttons[3].m_pressed = false;
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pad->m_buttons[3].m_value = 0;
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pad->m_buttons[4].m_pressed = true;
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pad->m_buttons[4].m_value = 255;
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pad->m_buttons[5].m_pressed = false;
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pad->m_buttons[5].m_value = 0;
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break;
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case 0x05: // SW..left down
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pad.m_buttons[2].m_pressed = false;
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pad.m_buttons[2].m_value = 0;
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pad.m_buttons[3].m_pressed = true;
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pad.m_buttons[3].m_value = 255;
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pad.m_buttons[4].m_pressed = true;
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pad.m_buttons[4].m_value = 255;
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pad.m_buttons[5].m_pressed = false;
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pad.m_buttons[5].m_value = 0;
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pad->m_buttons[2].m_pressed = false;
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pad->m_buttons[2].m_value = 0;
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pad->m_buttons[3].m_pressed = true;
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pad->m_buttons[3].m_value = 255;
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pad->m_buttons[4].m_pressed = true;
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pad->m_buttons[4].m_value = 255;
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pad->m_buttons[5].m_pressed = false;
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pad->m_buttons[5].m_value = 0;
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break;
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case 0x04: // S..down
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pad.m_buttons[2].m_pressed = false;
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pad.m_buttons[2].m_value = 0;
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pad.m_buttons[3].m_pressed = true;
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pad.m_buttons[3].m_value = 255;
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pad.m_buttons[4].m_pressed = false;
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pad.m_buttons[4].m_value = 0;
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pad.m_buttons[5].m_pressed = false;
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pad.m_buttons[5].m_value = 0;
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pad->m_buttons[2].m_pressed = false;
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pad->m_buttons[2].m_value = 0;
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pad->m_buttons[3].m_pressed = true;
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pad->m_buttons[3].m_value = 255;
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pad->m_buttons[4].m_pressed = false;
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pad->m_buttons[4].m_value = 0;
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pad->m_buttons[5].m_pressed = false;
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pad->m_buttons[5].m_value = 0;
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break;
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case 0x03: // SE..down and right
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pad.m_buttons[2].m_pressed = false;
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pad.m_buttons[2].m_value = 0;
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pad.m_buttons[3].m_pressed = true;
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pad.m_buttons[3].m_value = 255;
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pad.m_buttons[4].m_pressed = false;
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pad.m_buttons[4].m_value = 0;
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pad.m_buttons[5].m_pressed = true;
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pad.m_buttons[5].m_value = 255;
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pad->m_buttons[2].m_pressed = false;
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pad->m_buttons[2].m_value = 0;
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pad->m_buttons[3].m_pressed = true;
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pad->m_buttons[3].m_value = 255;
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pad->m_buttons[4].m_pressed = false;
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pad->m_buttons[4].m_value = 0;
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pad->m_buttons[5].m_pressed = true;
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pad->m_buttons[5].m_value = 255;
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break;
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case 0x02: // E... right
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pad.m_buttons[2].m_pressed = false;
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pad.m_buttons[2].m_value = 0;
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pad.m_buttons[3].m_pressed = false;
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pad.m_buttons[3].m_value = 0;
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pad.m_buttons[4].m_pressed = false;
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pad.m_buttons[4].m_value = 0;
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pad.m_buttons[5].m_pressed = true;
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pad.m_buttons[5].m_value = 255;
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pad->m_buttons[2].m_pressed = false;
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pad->m_buttons[2].m_value = 0;
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pad->m_buttons[3].m_pressed = false;
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pad->m_buttons[3].m_value = 0;
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pad->m_buttons[4].m_pressed = false;
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pad->m_buttons[4].m_value = 0;
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pad->m_buttons[5].m_pressed = true;
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pad->m_buttons[5].m_value = 255;
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break;
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case 0x01: // NE.. up right
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pad.m_buttons[2].m_pressed = true;
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pad.m_buttons[2].m_value = 255;
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pad.m_buttons[3].m_pressed = false;
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pad.m_buttons[3].m_value = 0;
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pad.m_buttons[4].m_pressed = false;
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pad.m_buttons[4].m_value = 0;
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pad.m_buttons[5].m_pressed = true;
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pad.m_buttons[5].m_value = 255;
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pad->m_buttons[2].m_pressed = true;
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pad->m_buttons[2].m_value = 255;
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pad->m_buttons[3].m_pressed = false;
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pad->m_buttons[3].m_value = 0;
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pad->m_buttons[4].m_pressed = false;
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pad->m_buttons[4].m_value = 0;
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pad->m_buttons[5].m_pressed = true;
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pad->m_buttons[5].m_value = 255;
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break;
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case 0x00: // n.. up
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pad.m_buttons[2].m_pressed = true;
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pad.m_buttons[2].m_value = 255;
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pad.m_buttons[3].m_pressed = false;
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pad.m_buttons[3].m_value = 0;
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pad.m_buttons[4].m_pressed = false;
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pad.m_buttons[4].m_value = 0;
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pad.m_buttons[5].m_pressed = false;
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pad.m_buttons[5].m_value = 0;
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pad->m_buttons[2].m_pressed = true;
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pad->m_buttons[2].m_value = 255;
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pad->m_buttons[3].m_pressed = false;
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pad->m_buttons[3].m_value = 0;
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pad->m_buttons[4].m_pressed = false;
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pad->m_buttons[4].m_value = 0;
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pad->m_buttons[5].m_pressed = false;
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pad->m_buttons[5].m_value = 0;
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break;
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default:
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fmt::throw_exception("ds4 dpad state encountered unexpected input");
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@ -377,31 +261,31 @@ void ds4_pad_handler::ProcessData()
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for (int i = 4; i < 8; ++i)
|
||||
{
|
||||
const bool pressed = ((buf[5] & (1 << i)) != 0);
|
||||
pad.m_buttons[6 + i - 4].m_pressed = pressed;
|
||||
pad.m_buttons[6 + i - 4].m_value = pressed ? 255 : 0;
|
||||
pad->m_buttons[6 + i - 4].m_pressed = pressed;
|
||||
pad->m_buttons[6 + i - 4].m_value = pressed ? 255 : 0;
|
||||
}
|
||||
|
||||
// L1, R1
|
||||
const bool l1press = ((buf[6] & (1 << 0)) != 0);
|
||||
pad.m_buttons[10].m_pressed = l1press;
|
||||
pad.m_buttons[10].m_value = l1press ? 255 : 0;
|
||||
pad->m_buttons[10].m_pressed = l1press;
|
||||
pad->m_buttons[10].m_value = l1press ? 255 : 0;
|
||||
|
||||
const bool l2press = ((buf[6] & (1 << 1)) != 0);
|
||||
pad.m_buttons[11].m_pressed = l2press;
|
||||
pad.m_buttons[11].m_value = l2press ? 255 : 0;
|
||||
pad->m_buttons[11].m_pressed = l2press;
|
||||
pad->m_buttons[11].m_value = l2press ? 255 : 0;
|
||||
|
||||
// select, start, l3, r3
|
||||
for (int i = 4; i < 8; ++i)
|
||||
{
|
||||
const bool pressed = ((buf[6] & (1 << i)) != 0);
|
||||
pad.m_buttons[12 + i - 4].m_pressed = pressed;
|
||||
pad.m_buttons[12 + i - 4].m_value = pressed ? 255 : 0;
|
||||
pad->m_buttons[12 + i - 4].m_pressed = pressed;
|
||||
pad->m_buttons[12 + i - 4].m_value = pressed ? 255 : 0;
|
||||
}
|
||||
|
||||
#ifdef _WIN32
|
||||
for (int i = 6; i < 16; i++)
|
||||
{
|
||||
if (pad.m_buttons[i].m_pressed)
|
||||
if (pad->m_buttons[i].m_pressed)
|
||||
{
|
||||
SetThreadExecutionState(ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED);
|
||||
break;
|
||||
|
|
@ -422,10 +306,10 @@ void ds4_pad_handler::ProcessData()
|
|||
accelY = accelY * 113 + 512;
|
||||
accelZ = accelZ * 113 + 512;
|
||||
|
||||
pad.m_sensors[0].m_value = Clamp0To1023(accelX);
|
||||
pad.m_sensors[1].m_value = Clamp0To1023(accelY);
|
||||
pad.m_sensors[2].m_value = Clamp0To1023(accelZ);
|
||||
|
||||
pad->m_sensors[0].m_value = Clamp0To1023(accelX);
|
||||
pad->m_sensors[1].m_value = Clamp0To1023(accelY);
|
||||
pad->m_sensors[2].m_value = Clamp0To1023(accelZ);
|
||||
|
||||
// gyroX is yaw, which is all that we need
|
||||
f32 gyroX = (((s16)((u16)(buf[16] << 8) | buf[15])) / static_cast<f32>(DS4_GYRO_RES_PER_DEG_S)) * -1;
|
||||
//const int gyroY = ((u16)(buf[14] << 8) | buf[13]) / 256;
|
||||
|
|
@ -434,73 +318,25 @@ void ds4_pad_handler::ProcessData()
|
|||
// convert to ds3
|
||||
gyroX = gyroX * (123.f / 90.f) + 512;
|
||||
|
||||
pad.m_sensors[3].m_value = Clamp0To1023(gyroX);
|
||||
|
||||
i++;
|
||||
pad->m_sensors[3].m_value = Clamp0To1023(gyroX);
|
||||
}
|
||||
}
|
||||
|
||||
void ds4_pad_handler::SetRumble(const u32 pad, u8 largeMotor, bool smallMotor)
|
||||
void ds4_pad_handler::UpdateRumble()
|
||||
{
|
||||
if (pad > m_pads.size())
|
||||
return;
|
||||
|
||||
m_pads[pad].m_vibrateMotors[0].m_value = largeMotor;
|
||||
m_pads[pad].m_vibrateMotors[1].m_value = smallMotor ? 255 : 0;
|
||||
|
||||
if (!ds4Thread)
|
||||
return;
|
||||
|
||||
ds4Thread->SetRumbleData(pad, largeMotor, smallMotor ? 255 : 0);
|
||||
}
|
||||
|
||||
void ds4_thread::SetRumbleData(u32 port, u8 largeVibrate, u8 smallVibrate)
|
||||
{
|
||||
semaphore_lock lock(mutex);
|
||||
|
||||
// todo: give unique identifier to this instead of port
|
||||
|
||||
u32 i = 0;
|
||||
for (auto & controller : controllers)
|
||||
for (auto &bind : bindings)
|
||||
{
|
||||
if (i == port)
|
||||
{
|
||||
controller.second.newVibrateData = controller.second.largeVibrate != largeVibrate || controller.second.smallVibrate != smallVibrate;
|
||||
controller.second.largeVibrate = largeVibrate;
|
||||
controller.second.smallVibrate = smallVibrate;
|
||||
break;
|
||||
}
|
||||
++i;
|
||||
std::shared_ptr<DS4Device> device = bind.first;
|
||||
auto thepad = bind.second;
|
||||
|
||||
device->newVibrateData = device->largeVibrate != thepad->m_vibrateMotors[0].m_value || device->smallVibrate != (thepad->m_vibrateMotors[1].m_value ? 255 : 0);
|
||||
device->largeVibrate = thepad->m_vibrateMotors[0].m_value;
|
||||
device->smallVibrate = (thepad->m_vibrateMotors[1].m_value ? 255 : 0);
|
||||
}
|
||||
}
|
||||
|
||||
std::array<bool, MAX_GAMEPADS> ds4_thread::GetConnectedControllers()
|
||||
{
|
||||
std::array<bool, MAX_GAMEPADS> rtnData{};
|
||||
int i = 0;
|
||||
|
||||
semaphore_lock lock(mutex);
|
||||
|
||||
for (const auto & cont : controllers)
|
||||
rtnData[i++] = cont.second.hidDevice != nullptr;
|
||||
|
||||
return rtnData;
|
||||
}
|
||||
|
||||
std::array<std::array<u8, 64>, MAX_GAMEPADS> ds4_thread::GetControllerData()
|
||||
{
|
||||
std::array<std::array<u8, 64>, MAX_GAMEPADS> rtnData;
|
||||
|
||||
int i = 0;
|
||||
semaphore_lock lock(mutex);
|
||||
|
||||
for (const auto & data : padData)
|
||||
rtnData[i++] = data;
|
||||
|
||||
return rtnData;
|
||||
}
|
||||
|
||||
bool ds4_thread::GetCalibrationData(DS4Device* ds4Dev)
|
||||
bool ds4_pad_handler::GetCalibrationData(std::shared_ptr<DS4Device> ds4Dev)
|
||||
{
|
||||
std::array<u8, 64> buf;
|
||||
if (ds4Dev->btCon)
|
||||
|
|
@ -588,11 +424,11 @@ bool ds4_thread::GetCalibrationData(DS4Device* ds4Dev)
|
|||
return true;
|
||||
}
|
||||
|
||||
void ds4_thread::CheckAddDevice(hid_device* hidDevice, hid_device_info* hidDevInfo)
|
||||
void ds4_pad_handler::CheckAddDevice(hid_device* hidDevice, hid_device_info* hidDevInfo)
|
||||
{
|
||||
std::string serial = "";
|
||||
DS4Device ds4Dev;
|
||||
ds4Dev.hidDevice = hidDevice;
|
||||
std::shared_ptr<DS4Device> ds4Dev = std::make_shared<DS4Device>();
|
||||
ds4Dev->hidDevice = hidDevice;
|
||||
// There isnt a nice 'portable' way with hidapi to detect bt vs wired as the pid/vid's are the same
|
||||
// Let's try getting 0x81 feature report, which should will return mac address on wired, and should error on bluetooth
|
||||
std::array<u8, 64> buf{};
|
||||
|
|
@ -603,80 +439,45 @@ void ds4_thread::CheckAddDevice(hid_device* hidDevice, hid_device_info* hidDevIn
|
|||
}
|
||||
else
|
||||
{
|
||||
ds4Dev.btCon = true;
|
||||
ds4Dev->btCon = true;
|
||||
std::wstring wSerial(hidDevInfo->serial_number);
|
||||
serial = std::string(wSerial.begin(), wSerial.end());
|
||||
}
|
||||
|
||||
if (!GetCalibrationData(&ds4Dev))
|
||||
if (!GetCalibrationData(ds4Dev))
|
||||
{
|
||||
LOG_ERROR(HLE, "[DS4] Failed getting calibration data, ignoring controller!");
|
||||
hid_close(hidDevice);
|
||||
return;
|
||||
}
|
||||
|
||||
ds4Dev.path = hidDevInfo->path;
|
||||
ds4Dev->path = hidDevInfo->path;
|
||||
|
||||
hid_set_nonblocking(hidDevice, 1);
|
||||
controllers.emplace(serial, ds4Dev);
|
||||
}
|
||||
|
||||
void ds4_thread::on_init(const std::shared_ptr<void>& _this)
|
||||
ds4_pad_handler::~ds4_pad_handler()
|
||||
{
|
||||
const int res = hid_init();
|
||||
if (res != 0)
|
||||
fmt::throw_exception("hidapi-init error.threadproc");
|
||||
|
||||
// get all the possible controllers at start
|
||||
for (auto pid : ds4Pids)
|
||||
for (auto& controller : controllers)
|
||||
{
|
||||
hid_device_info* devInfo = hid_enumerate(DS4_VID, pid);
|
||||
hid_device_info* head = devInfo;
|
||||
while (devInfo)
|
||||
{
|
||||
|
||||
if (controllers.size() >= MAX_GAMEPADS)
|
||||
break;
|
||||
|
||||
hid_device* dev = hid_open_path(devInfo->path);
|
||||
if (dev)
|
||||
CheckAddDevice(dev, devInfo);
|
||||
|
||||
devInfo = devInfo->next;
|
||||
}
|
||||
|
||||
hid_free_enumeration(head);
|
||||
}
|
||||
|
||||
if (controllers.size() == 0)
|
||||
LOG_ERROR(HLE, "[DS4] No controllers found!");
|
||||
else
|
||||
LOG_SUCCESS(HLE, "[DS4] Controllers found: %d", controllers.size());
|
||||
|
||||
named_thread::on_init(_this);
|
||||
}
|
||||
|
||||
ds4_thread::~ds4_thread()
|
||||
{
|
||||
for (auto & controller : controllers)
|
||||
{
|
||||
if (controller.second.hidDevice)
|
||||
hid_close(controller.second.hidDevice);
|
||||
if (controller.second->hidDevice)
|
||||
hid_close(controller.second->hidDevice);
|
||||
}
|
||||
hid_exit();
|
||||
}
|
||||
|
||||
void ds4_thread::SendVibrateData(const DS4Device& device)
|
||||
void ds4_pad_handler::SendVibrateData(const std::shared_ptr<DS4Device> device)
|
||||
{
|
||||
std::array<u8, 78> outputBuf{0};
|
||||
// write rumble state
|
||||
if (device.btCon)
|
||||
if (device->btCon)
|
||||
{
|
||||
outputBuf[0] = 0x11;
|
||||
outputBuf[1] = 0xC4;
|
||||
outputBuf[3] = 0x07;
|
||||
outputBuf[6] = device.smallVibrate;
|
||||
outputBuf[7] = device.largeVibrate;
|
||||
outputBuf[6] = device->smallVibrate;
|
||||
outputBuf[7] = device->largeVibrate;
|
||||
outputBuf[8] = 0x00; // red
|
||||
outputBuf[9] = 0x00; // green
|
||||
outputBuf[10] = 0xff; // blue
|
||||
|
|
@ -690,124 +491,228 @@ void ds4_thread::SendVibrateData(const DS4Device& device)
|
|||
outputBuf[76] = (crcCalc >> 16) & 0xFF;
|
||||
outputBuf[77] = (crcCalc >> 24) & 0xFF;
|
||||
|
||||
hid_write_control(device.hidDevice, outputBuf.data(), DS4_OUTPUT_REPORT_0x11_SIZE);
|
||||
hid_write_control(device->hidDevice, outputBuf.data(), DS4_OUTPUT_REPORT_0x11_SIZE);
|
||||
}
|
||||
else
|
||||
{
|
||||
outputBuf[0] = 0x05;
|
||||
outputBuf[1] = 0x07;
|
||||
outputBuf[4] = device.smallVibrate;
|
||||
outputBuf[5] = device.largeVibrate;
|
||||
outputBuf[4] = device->smallVibrate;
|
||||
outputBuf[5] = device->largeVibrate;
|
||||
outputBuf[6] = 0x00; // red
|
||||
outputBuf[7] = 0x00; // green
|
||||
outputBuf[8] = 0xff; // blue
|
||||
|
||||
hid_write(device.hidDevice, outputBuf.data(), DS4_OUTPUT_REPORT_0x05_SIZE);
|
||||
hid_write(device->hidDevice, outputBuf.data(), DS4_OUTPUT_REPORT_0x05_SIZE);
|
||||
}
|
||||
}
|
||||
|
||||
void ds4_thread::on_task()
|
||||
bool ds4_pad_handler::Init()
|
||||
{
|
||||
while (!Emu.IsStopped())
|
||||
if (is_init) return true;
|
||||
|
||||
const int res = hid_init();
|
||||
if (res != 0)
|
||||
fmt::throw_exception("hidapi-init error.threadproc");
|
||||
|
||||
// get all the possible controllers at start
|
||||
for (auto pid : ds4Pids)
|
||||
{
|
||||
if (Emu.IsPaused())
|
||||
hid_device_info* devInfo = hid_enumerate(DS4_VID, pid);
|
||||
hid_device_info* head = devInfo;
|
||||
while (devInfo)
|
||||
{
|
||||
std::this_thread::sleep_for(10ms);
|
||||
if (controllers.size() >= MAX_GAMEPADS) break;
|
||||
|
||||
hid_device* dev = hid_open_path(devInfo->path);
|
||||
if (dev) CheckAddDevice(dev, devInfo);
|
||||
devInfo = devInfo->next;
|
||||
}
|
||||
hid_free_enumeration(head);
|
||||
}
|
||||
|
||||
if (controllers.size() == 0)
|
||||
LOG_ERROR(HLE, "[DS4] No controllers found!");
|
||||
else
|
||||
LOG_SUCCESS(HLE, "[DS4] Controllers found: %d", controllers.size());
|
||||
|
||||
is_init = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
std::vector<std::string> ds4_pad_handler::ListDevices()
|
||||
{
|
||||
std::vector<std::string> ds4_pads_list;
|
||||
|
||||
if (!Init()) return ds4_pads_list;
|
||||
|
||||
for (auto& pad : controllers)
|
||||
{
|
||||
ds4_pads_list.emplace_back("Ds4 Pad #" + pad.first);
|
||||
}
|
||||
|
||||
return ds4_pads_list;
|
||||
}
|
||||
|
||||
bool ds4_pad_handler::bindPadToDevice(std::shared_ptr<Pad> pad, const std::string& device)
|
||||
{
|
||||
size_t pos = device.find("Ds4 Pad #");
|
||||
|
||||
if (pos == std::string::npos) return false;
|
||||
|
||||
std::string pad_serial = device.substr(pos + 9);
|
||||
|
||||
std::shared_ptr<DS4Device> device_id = nullptr;
|
||||
|
||||
for (auto& cur_control : controllers)
|
||||
{
|
||||
if (pad_serial == cur_control.first)
|
||||
{
|
||||
device_id = cur_control.second;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (device_id == nullptr) return false;
|
||||
|
||||
pad->Init(
|
||||
CELL_PAD_STATUS_CONNECTED,
|
||||
CELL_PAD_SETTING_PRESS_OFF | CELL_PAD_SETTING_SENSOR_OFF,
|
||||
CELL_PAD_CAPABILITY_PS3_CONFORMITY | CELL_PAD_CAPABILITY_PRESS_MODE | CELL_PAD_CAPABILITY_HP_ANALOG_STICK | CELL_PAD_CAPABILITY_ACTUATOR | CELL_PAD_CAPABILITY_SENSOR_MODE,
|
||||
CELL_PAD_DEV_TYPE_STANDARD
|
||||
);
|
||||
|
||||
// 'keycode' here is just 0 as we have to manually calculate this
|
||||
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, 0, CELL_PAD_CTRL_L2);
|
||||
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, 0, CELL_PAD_CTRL_R2);
|
||||
|
||||
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, 0, CELL_PAD_CTRL_UP);
|
||||
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, 0, CELL_PAD_CTRL_DOWN);
|
||||
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, 0, CELL_PAD_CTRL_LEFT);
|
||||
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, 0, CELL_PAD_CTRL_RIGHT);
|
||||
|
||||
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, 0, CELL_PAD_CTRL_SQUARE);
|
||||
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, 0, CELL_PAD_CTRL_CROSS);
|
||||
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, 0, CELL_PAD_CTRL_CIRCLE);
|
||||
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, 0, CELL_PAD_CTRL_TRIANGLE);
|
||||
|
||||
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, 0, CELL_PAD_CTRL_L1);
|
||||
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, 0, CELL_PAD_CTRL_R1);
|
||||
|
||||
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, 0, CELL_PAD_CTRL_SELECT);
|
||||
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, 0, CELL_PAD_CTRL_START);
|
||||
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, 0, CELL_PAD_CTRL_L3);
|
||||
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, 0, CELL_PAD_CTRL_R3);
|
||||
|
||||
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, 0, 0x100/*CELL_PAD_CTRL_PS*/);// TODO: PS button support
|
||||
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, 0, 0x0); // Reserved
|
||||
|
||||
pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_X, 512);
|
||||
pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_Y, 399);
|
||||
pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_Z, 512);
|
||||
pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_G, 512);
|
||||
|
||||
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X, 0, 0);
|
||||
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y, 0, 0);
|
||||
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X, 0, 0);
|
||||
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y, 0, 0);
|
||||
|
||||
pad->m_vibrateMotors.emplace_back(true, 0);
|
||||
pad->m_vibrateMotors.emplace_back(false, 0);
|
||||
|
||||
bindings.emplace_back(device_id, pad);
|
||||
}
|
||||
|
||||
void ds4_pad_handler::ThreadProc()
|
||||
{
|
||||
UpdateRumble();
|
||||
|
||||
std::array<u8, 78> buf{};
|
||||
|
||||
for (auto &bind : bindings)
|
||||
{
|
||||
std::shared_ptr<DS4Device> device = bind.first;
|
||||
auto thepad = bind.second;
|
||||
|
||||
if (device->hidDevice == nullptr)
|
||||
{
|
||||
// try to reconnect
|
||||
hid_device* dev = hid_open_path(device->path.c_str());
|
||||
if (dev)
|
||||
{
|
||||
hid_set_nonblocking(dev, 1);
|
||||
device->hidDevice = dev;
|
||||
thepad->m_port_status = CELL_PAD_STATUS_CONNECTED|CELL_PAD_STATUS_ASSIGN_CHANGES;
|
||||
}
|
||||
else
|
||||
{
|
||||
// nope, not there
|
||||
thepad->m_port_status = CELL_PAD_STATUS_DISCONNECTED|CELL_PAD_STATUS_ASSIGN_CHANGES;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
const int res = hid_read(device->hidDevice, buf.data(), device->btCon ? 78 : 64);
|
||||
if (res == -1)
|
||||
{
|
||||
// looks like controller disconnected or read error, deal with it on next loop
|
||||
hid_close(device->hidDevice);
|
||||
device->hidDevice = nullptr;
|
||||
continue;
|
||||
}
|
||||
|
||||
u32 online = 0;
|
||||
u32 i = 0;
|
||||
|
||||
std::array<u8, 78> buf{};
|
||||
|
||||
|
||||
for (auto & controller : controllers)
|
||||
if (device->newVibrateData)
|
||||
{
|
||||
semaphore_lock lock(mutex);
|
||||
|
||||
if (controller.second.hidDevice == nullptr)
|
||||
{
|
||||
// try to reconnect
|
||||
hid_device* dev = hid_open_path(controller.second.path.c_str());
|
||||
if (dev)
|
||||
{
|
||||
hid_set_nonblocking(dev, 1);
|
||||
controller.second.hidDevice = dev;
|
||||
}
|
||||
else
|
||||
{
|
||||
// nope, not there
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
online++;
|
||||
|
||||
const int res = hid_read(controller.second.hidDevice, buf.data(), controller.second.btCon ? 78 : 64);
|
||||
if (res == -1)
|
||||
{
|
||||
// looks like controller disconnected or read error, deal with it on next loop
|
||||
hid_close(controller.second.hidDevice);
|
||||
controller.second.hidDevice = nullptr;
|
||||
continue;
|
||||
}
|
||||
|
||||
// no data? keep going
|
||||
if (res == 0)
|
||||
continue;
|
||||
|
||||
// bt controller sends this until 0x02 feature report is sent back (happens on controller init/restart)
|
||||
if (controller.second.btCon && buf[0] == 0x1)
|
||||
{
|
||||
// tells controller to send 0x11 reports
|
||||
std::array<u8, 64> buf{};
|
||||
buf[0] = 0x2;
|
||||
hid_get_feature_report(controller.second.hidDevice, buf.data(), buf.size());
|
||||
continue;
|
||||
}
|
||||
|
||||
int offset = 0;
|
||||
// check report and set offset
|
||||
if (controller.second.btCon && buf[0] == 0x11 && res == 78)
|
||||
{
|
||||
offset = 2;
|
||||
|
||||
const u8 btHdr = 0xA1;
|
||||
const u32 crcHdr = CRCPP::CRC::Calculate(&btHdr, 1, crcTable);
|
||||
const u32 crcCalc = CRCPP::CRC::Calculate(buf.data(), (DS4_INPUT_REPORT_0x11_SIZE - 4), crcTable, crcHdr);
|
||||
const u32 crcReported = GetU32LEData(&buf[DS4_INPUT_REPORT_0x11_SIZE - 4]);
|
||||
if (crcCalc != crcReported) {
|
||||
LOG_WARNING(HLE, "[DS4] Data packet CRC check failed, ignoring! Received 0x%x, Expected 0x%x", crcReported, crcCalc);
|
||||
continue;
|
||||
}
|
||||
|
||||
}
|
||||
else if (!controller.second.btCon && buf[0] == 0x01 && res == 64)
|
||||
offset = 0;
|
||||
else
|
||||
continue;
|
||||
|
||||
int calibOffset = offset + DS4_INPUT_REPORT_GYRO_X_OFFSET;
|
||||
for (int i = 0; i < DS4CalibIndex::COUNT; ++i)
|
||||
{
|
||||
const s16 rawValue = GetS16LEData(&buf[calibOffset]);
|
||||
const s16 calValue = ApplyCalibration(rawValue, controller.second.calibData[i]);
|
||||
buf[calibOffset++] = ((u16)calValue >> 0) & 0xFF;
|
||||
buf[calibOffset++] = ((u16)calValue >> 8) & 0xFF;
|
||||
}
|
||||
|
||||
memcpy(padData[i].data(), &buf[offset], 64);
|
||||
|
||||
if (controller.second.newVibrateData)
|
||||
{
|
||||
SendVibrateData(controller.second);
|
||||
controller.second.newVibrateData = false;
|
||||
}
|
||||
|
||||
i++;
|
||||
SendVibrateData(device);
|
||||
device->newVibrateData = false;
|
||||
}
|
||||
std::this_thread::sleep_for((online > 0) ? THREAD_SLEEP : THREAD_SLEEP_INACTIVE);
|
||||
}
|
||||
}
|
||||
|
||||
// no data? keep going
|
||||
if (res == 0)
|
||||
continue;
|
||||
|
||||
// bt controller sends this until 0x02 feature report is sent back (happens on controller init/restart)
|
||||
if (device->btCon && buf[0] == 0x1)
|
||||
{
|
||||
// tells controller to send 0x11 reports
|
||||
std::array<u8, 64> buf_error{};
|
||||
buf_error[0] = 0x2;
|
||||
hid_get_feature_report(device->hidDevice, buf_error.data(), buf_error.size());
|
||||
continue;
|
||||
}
|
||||
|
||||
int offset = 0;
|
||||
// check report and set offset
|
||||
if (device->btCon && buf[0] == 0x11 && res == 78)
|
||||
{
|
||||
offset = 2;
|
||||
|
||||
const u8 btHdr = 0xA1;
|
||||
const u32 crcHdr = CRCPP::CRC::Calculate(&btHdr, 1, crcTable);
|
||||
const u32 crcCalc = CRCPP::CRC::Calculate(buf.data(), (DS4_INPUT_REPORT_0x11_SIZE - 4), crcTable, crcHdr);
|
||||
const u32 crcReported = GetU32LEData(&buf[DS4_INPUT_REPORT_0x11_SIZE - 4]);
|
||||
if (crcCalc != crcReported) {
|
||||
LOG_WARNING(HLE, "[DS4] Data packet CRC check failed, ignoring! Received 0x%x, Expected 0x%x", crcReported, crcCalc);
|
||||
continue;
|
||||
}
|
||||
|
||||
}
|
||||
else if (!device->btCon && buf[0] == 0x01 && res == 64)
|
||||
offset = 0;
|
||||
else
|
||||
continue;
|
||||
|
||||
int calibOffset = offset + DS4_INPUT_REPORT_GYRO_X_OFFSET;
|
||||
for (int i = 0; i < DS4CalibIndex::COUNT; ++i)
|
||||
{
|
||||
const s16 rawValue = GetS16LEData(&buf[calibOffset]);
|
||||
const s16 calValue = ApplyCalibration(rawValue, device->calibData[i]);
|
||||
buf[calibOffset++] = ((u16)calValue >> 0) & 0xFF;
|
||||
buf[calibOffset++] = ((u16)calValue >> 8) & 0xFF;
|
||||
}
|
||||
|
||||
memcpy(device->padData.data(), &buf[offset], 64);
|
||||
}
|
||||
|
||||
ProcessData();
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue