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gl: Implement basic MSAA rendertarget support
- Enough to get some popular titles working. - Some depth resolvers still need work
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12 changed files with 309 additions and 55 deletions
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@ -578,6 +578,8 @@ void gl::render_target::memory_barrier(gl::command_context& cmd, rsx::surface_ac
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const auto src_bpp = src_texture->get_bpp();
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rsx::typeless_xfer typeless_info{};
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src_texture->memory_barrier(cmd, rsx::surface_access::transfer_read);
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if (get_internal_format() == src_texture->get_internal_format())
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{
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// Copy data from old contents onto this one
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