Workaround: Skip progress_dialog during gameplay

This commit is contained in:
Megamouse 2021-04-06 20:05:16 +02:00 committed by Ivan
parent 497fbb17a8
commit 02febd3f65
4 changed files with 16 additions and 5 deletions

View file

@ -10,6 +10,14 @@
#include "Emu/Cell/timers.hpp"
struct progress_dialog_workaround
{
// WORKAROUND:
// We don't want to show the native dialog during gameplay.
// This can currently interfere with cell dialogs.
atomic_t<bool> skip_the_progress_dialog = false;
};
enum class localized_string_id;
enum class video_renderer;