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Workaround: Skip progress_dialog during gameplay
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4 changed files with 16 additions and 5 deletions
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@ -10,6 +10,14 @@
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#include "Emu/Cell/timers.hpp"
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struct progress_dialog_workaround
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{
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// WORKAROUND:
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// We don't want to show the native dialog during gameplay.
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// This can currently interfere with cell dialogs.
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atomic_t<bool> skip_the_progress_dialog = false;
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};
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enum class localized_string_id;
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enum class video_renderer;
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