rsx/util: Add simple consistent hash function

rsx/vk/shaders_cache: Move vp control mask to dynamic state

rsx/vk/gl: adds a shader cache for GL. Also Separates pipeline storage for each backend

rsx: Add more texture state variables to the cache
This commit is contained in:
kd-11 2017-08-10 22:40:20 +03:00
parent c7dca1dbef
commit 00c6a589a5
13 changed files with 150 additions and 66 deletions

View file

@ -109,10 +109,19 @@ bool fragment_program_compare::operator()(const RSXFragmentProgram& binary1, con
if (binary1.texture_dimensions != binary2.texture_dimensions || binary1.unnormalized_coords != binary2.unnormalized_coords ||
binary1.height != binary2.height || binary1.origin_mode != binary2.origin_mode || binary1.pixel_center_mode != binary2.pixel_center_mode ||
binary1.back_color_diffuse_output != binary2.back_color_diffuse_output || binary1.back_color_specular_output != binary2.back_color_specular_output ||
binary1.front_back_color_enabled != binary2.front_back_color_enabled || binary1.alpha_func != binary2.alpha_func ||
binary1.front_back_color_enabled != binary2.front_back_color_enabled || binary1.alpha_func != binary2.alpha_func || binary1.fog_equation != binary2.fog_equation ||
binary1.shadow_textures != binary2.shadow_textures || binary1.redirected_textures != binary2.redirected_textures)
return false;
for (u8 index = 0; index < 16; ++index)
{
if (binary1.textures_alpha_kill[index] != binary2.textures_alpha_kill[index])
return false;
if (binary1.textures_zfunc[index] != binary2.textures_zfunc[index])
return false;
}
const qword *instBuffer1 = (const qword*)binary1.addr;
const qword *instBuffer2 = (const qword*)binary2.addr;
size_t instIndex = 0;