gl: Add extra checks around invalid render/compute passes

- These would have saved a lot of time debugging problems
This commit is contained in:
kd-11 2025-02-08 19:46:54 +03:00 committed by kd-11
parent 5907a6a67d
commit 008bfa2cd2
2 changed files with 8 additions and 5 deletions

View file

@ -58,6 +58,8 @@ namespace gl
if (!compiled)
{
ensure(!m_src.empty(), "Compute shader is not initialized!");
m_shader.create(::glsl::program_domain::glsl_compute_program, m_src);
m_shader.compile();
@ -82,6 +84,7 @@ namespace gl
void compute_task::run(gl::command_context& cmd, u32 invocations_x, u32 invocations_y)
{
ensure(compiled && m_program.id() != GL_NONE);
bind_resources();
cmd->use_program(m_program.id());