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- fix analog_t required for some games
- changing mapping to better fit to games (for example, select is rarely used) Signed-off-by: Nicolas Adenis-Lamarre <nicolas.adenis.lamarre@gmail.com>
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3 changed files with 17 additions and 9 deletions
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@ -26,7 +26,10 @@ const std::map<gun_button, int> button_map
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{gun_button::btn_2, BTN_2},
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{gun_button::btn_3, BTN_3},
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{gun_button::btn_4, BTN_4},
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{gun_button::btn_5, BTN_5}
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{gun_button::btn_5, BTN_5},
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{gun_button::btn_6, BTN_6},
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{gun_button::btn_7, BTN_7},
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{gun_button::btn_8, BTN_8}
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};
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struct event_udev_entry
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