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- fix analog_t required for some games
- changing mapping to better fit to games (for example, select is rarely used) Signed-off-by: Nicolas Adenis-Lamarre <nicolas.adenis.lamarre@gmail.com>
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parent
37b46df738
commit
0023716053
3 changed files with 17 additions and 9 deletions
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@ -894,23 +894,25 @@ static bool gun_input_to_pad(const u32 gem_no, be_t<u16>& digital_buttons, be_t<
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digital_buttons |= CELL_GEM_CTRL_MOVE;
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if (gun.handler.get_button(gem_no, gun_button::btn_middle) == 1)
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digital_buttons |= CELL_GEM_CTRL_SELECT;
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if (gun.handler.get_button(gem_no, gun_button::btn_1) == 1)
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digital_buttons |= CELL_GEM_CTRL_START;
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if (gun.handler.get_button(gem_no, gun_button::btn_2) == 1)
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if (gun.handler.get_button(gem_no, gun_button::btn_1) == 1)
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digital_buttons |= CELL_GEM_CTRL_CROSS;
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if (gun.handler.get_button(gem_no, gun_button::btn_3) == 1)
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if (gun.handler.get_button(gem_no, gun_button::btn_2) == 1)
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digital_buttons |= CELL_GEM_CTRL_CIRCLE;
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if (gun.handler.get_button(gem_no, gun_button::btn_4) == 1)
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digital_buttons |= CELL_GEM_CTRL_SQUARE;
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if (gun.handler.get_button(gem_no, gun_button::btn_3) == 1)
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digital_buttons |= CELL_GEM_CTRL_SELECT;
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if (gun.handler.get_button(gem_no, gun_button::btn_5) == 1)
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digital_buttons |= CELL_GEM_CTRL_TRIANGLE;
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if (gun.handler.get_button(gem_no, gun_button::btn_6) == 1)
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digital_buttons |= CELL_GEM_CTRL_SQUARE;
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analog_t = gun.handler.get_button(gem_no, gun_button::btn_left) ? 0xFFFF : 0;
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return true;
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}
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