rpcsx/rpcs3/rpcs3qt/AutoPauseSettingsDialog.cpp

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#ifdef QT_UI
#include <QVBoxLayout>
#include <QPushButton>
#include <QLabel>
#include <QTableWidget>
#include "AutoPauseSettingsDialog.h"
AutoPauseSettingsDialog::AutoPauseSettingsDialog(QWidget *parent) : QDialog(parent)
{
QLabel *desc = new QLabel(tr("To use auto pause: enter the ID(s) of a function or a system call.\nRestart of the game is required to apply. You can enable/disable this in the settings."));
QTableWidget *pauseList = new QTableWidget;
pauseList->setColumnCount(2);
pauseList->setHorizontalHeaderItem(0, new QTableWidgetItem(tr("Call ID")));
pauseList->setHorizontalHeaderItem(1, new QTableWidgetItem(tr("Type")));
QPushButton *clearButton = new QPushButton(tr("Clear"));
QPushButton *reloadButton = new QPushButton(tr("Reload"));
QPushButton *saveButton = new QPushButton(tr("Save"));
connect(saveButton, &QAbstractButton::clicked, this, &QDialog::accept);
QPushButton *cancelButton = new QPushButton(tr("Cancel"));
cancelButton->setDefault(true);
connect(cancelButton, &QAbstractButton::clicked, this, &QWidget::close);
QHBoxLayout *buttonsLayout = new QHBoxLayout;
buttonsLayout->addWidget(clearButton);
buttonsLayout->addWidget(reloadButton);
buttonsLayout->addStretch();
buttonsLayout->addWidget(saveButton);
buttonsLayout->addWidget(cancelButton);
QVBoxLayout *mainLayout = new QVBoxLayout;
mainLayout->addWidget(desc);
mainLayout->addWidget(pauseList);
mainLayout->addLayout(buttonsLayout);
setLayout(mainLayout);
setMinimumSize(QSize(400, 360));
setWindowTitle(tr("Auto Pause Manager"));
}
#endif // QT_UI