rpcsx/rpcsx-gpu/lib/gcn-shader/include/shader/transform.hpp

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2024-09-25 16:00:55 +03:00
#pragma once
#include "SpvConverter.hpp"
#include "ir.hpp"
namespace shader {
void structurizeCfg(spv::Context &context, ir::RegionLike region,
ir::Value exitLabel);
}