rpcsx/rpcs3/rpcs3qt/gui_application.h

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#pragma once
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#include "util/types.hpp"
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#include <QApplication>
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#include <QElapsedTimer>
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#include <QTimer>
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#include <QTranslator>
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#include "main_application.h"
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#include <memory>
#include <functional>
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class gs_frame;
class main_window;
class gui_settings;
class emu_settings;
class persistent_settings;
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/** RPCS3 GUI Application Class
* The main point of this class is to do application initialization, to hold the main and game windows and to initialize callbacks.
*/
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class gui_application : public QApplication, public main_application
{
Q_OBJECT
public:
gui_application(int& argc, char** argv);
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~gui_application();
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void SetShowGui(bool show_gui = true)
{
m_show_gui = show_gui;
}
void SetUseCliStyle(bool use_cli_style = false)
{
m_use_cli_style = use_cli_style;
}
void SetWithCliBoot(bool with_cli_boot = false)
{
m_with_cli_boot = with_cli_boot;
}
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/** Call this method before calling app.exec */
bool Init() override;
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std::unique_ptr<gs_frame> get_gs_frame();
main_window* m_main_window = nullptr;
private:
QThread* get_thread() override
{
return thread();
}
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void SwitchTranslator(QTranslator& translator, const QString& filename, const QString& language_code);
void LoadLanguage(const QString& language_code);
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static QStringList GetAvailableLanguageCodes();
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void InitializeCallbacks();
void InitializeConnects();
void StartPlaytime(bool start_playtime);
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void UpdatePlaytime();
void StopPlaytime();
QTranslator m_translator;
QTranslator m_translator_qt;
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QString m_language_code;
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QTimer m_timer;
QElapsedTimer m_timer_playtime;
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std::shared_ptr<emu_settings> m_emu_settings;
std::shared_ptr<gui_settings> m_gui_settings;
std::shared_ptr<persistent_settings> m_persistent_settings;
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bool m_show_gui = true;
bool m_use_cli_style = false;
bool m_with_cli_boot = false;
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private Q_SLOTS:
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void OnChangeStyleSheetRequest();
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static void OnEmuSettingsChange();
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Q_SIGNALS:
void OnEmulatorRun(bool start_playtime);
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void OnEmulatorPause();
void OnEmulatorResume(bool start_playtime);
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void OnEmulatorStop();
void OnEmulatorReady();
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void RequestCallFromMainThread(const std::function<void()>& func);
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private Q_SLOTS:
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static void CallFromMainThread(const std::function<void()>& func);
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};