rpcsx/rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp

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#include "stdafx.h"
#include "VKCommonDecompiler.h"
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#ifdef _MSC_VER
#pragma warning(push, 0)
#else
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wall"
#pragma GCC diagnostic ignored "-Wextra"
#pragma GCC diagnostic ignored "-Wold-style-cast"
#pragma GCC diagnostic ignored "-Wsuggest-override"
#ifdef __clang__
#pragma clang diagnostic ignored "-Winconsistent-missing-override"
#endif
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#endif
Fixes from FreeBSD package (#3765) * Thread: unbreak on BSDs after dbc9bdfe02ae Utilities/Thread.cpp:1920:2: error: unknown type name 'cpu_set_t'; did you mean 'cpusetid_t'? cpu_set_t cs; ^~~~~~~~~ cpusetid_t /usr/include/sys/types.h:84:22: note: 'cpusetid_t' declared here typedef __cpusetid_t cpusetid_t; ^ Utilities/Thread.cpp:1921:2: error: use of undeclared identifier 'CPU_ZERO' CPU_ZERO(&cs); ^ Utilities/Thread.cpp:1922:2: error: use of undeclared identifier 'CPU_SET' CPU_SET(core, &cs); ^ Utilities/Thread.cpp:1923:48: error: unknown type name 'cpu_set_t'; did you mean 'cpusetid_t'? pthread_setaffinity_np(pthread_self(), sizeof(cpu_set_t), &cs); ^~~~~~~~~ cpusetid_t * JIT: use MAP_32BIT on Linux and FreeBSD Unless RLIMIT_DATA is low enough FreeBSD by default reserves lower 2Gb for brk(2) style heap, ignoring mmap(2) address hint requested by RPCS3. Passing MAP_32BIT fixes the following crash Assertion failed: ((Type == ELF::R_X86_64_32 && (Value <= UINT32_MAX)) || (Type == ELF::R_X86_64_32S && ((int64_t)Value <= INT32_MAX && (int64_t)Value >= INT32_MIN))), function resolveX86_64Relocation, file /usr/ports/devel/llvm40/work/llvm-4.0.1.src/lib/ExecutionEngine/RuntimeDyld/RuntimeDyldELF.cpp, line 287. * build: unbreak -DVULKAN_PREBUILT with system glslang on Unix rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:4:10: fatal error: '../../../../Vulkan/glslang/SPIRV/GlslangToSpv.h' file not found #include "../../../../Vulkan/glslang/SPIRV/GlslangToSpv.h" ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ rpcs3/CMakeFiles/rpcs3.dir/Emu/RSX/VK/VKCommonDecompiler.cpp.o: In function `vk::compile_glsl_to_spv(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >&, glsl::program_domain, std::__1::vector<unsigned int, std::__1::allocator<unsigned int> >&)': rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x50e): undefined reference to `glslang::TProgram::TProgram()' rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x51d): undefined reference to `glslang::TShader::TShader(EShLanguage)' rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x542): undefined reference to `glslang::TShader::setStrings(char const* const*, int)' rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x581): undefined reference to `glslang::TShader::parse(TBuiltInResource const*, int, EProfile, bool, bool, EShMessages, glslang::TShader::Includer&)' rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x5d6): undefined reference to `glslang::TProgram::link(EShMessages)' rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x5f1): undefined reference to `glslang::GlslangToSpv(glslang::TIntermediate const&, std::__1::vector<unsigned int, std::__1::allocator<unsigned int> >&, glslang::SpvOptions*)' rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x5ff): undefined reference to `glslang::TShader::getInfoLog()' rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x61a): undefined reference to `glslang::TShader::getInfoDebugLog()' rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x630): undefined reference to `glslang::TShader::~TShader()' rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x63c): undefined reference to `glslang::TProgram::~TProgram()' rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x6d2): undefined reference to `glslang::TShader::~TShader()' rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x6de): undefined reference to `glslang::TProgram::~TProgram()' rpcs3/CMakeFiles/rpcs3.dir/Emu/RSX/VK/VKCommonDecompiler.cpp.o: In function `vk::initialize_compiler_context()': rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x6f5): undefined reference to `glslang::InitializeProcess()' rpcs3/CMakeFiles/rpcs3.dir/Emu/RSX/VK/VKCommonDecompiler.cpp.o: In function `vk::finalize_compiler_context()': rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x856): undefined reference to `glslang::FinalizeProcess()' * build/msvc: add missing glslang include directory after 6bb3f1b4d75c "c:\projects\rpcs3\rpcs3\VKGSRender.vcxproj" (default target) (15) -> (ClCompile target) -> Emu\RSX\VK\VKCommonDecompiler.cpp(4): fatal error C1083: Cannot open include file: 'SPIRV/GlslangToSpv.h': No such file or directory [c:\projects\rpcs3\rpcs3\VKGSRender.vcxproj]
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#include "SPIRV/GlslangToSpv.h"
#include "spirv-tools/optimizer.hpp"
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#ifdef _MSC_VER
#pragma warning(pop)
#else
#pragma GCC diagnostic pop
#endif
namespace vk
{
static TBuiltInResource g_default_config;
void init_default_resources(TBuiltInResource &rsc)
{
rsc.maxLights = 32;
rsc.maxClipPlanes = 6;
rsc.maxTextureUnits = 32;
rsc.maxTextureCoords = 32;
rsc.maxVertexAttribs = 64;
rsc.maxVertexUniformComponents = 4096;
rsc.maxVaryingFloats = 64;
rsc.maxVertexTextureImageUnits = 32;
rsc.maxCombinedTextureImageUnits = 80;
rsc.maxTextureImageUnits = 32;
rsc.maxFragmentUniformComponents = 4096;
rsc.maxDrawBuffers = 32;
rsc.maxVertexUniformVectors = 128;
rsc.maxVaryingVectors = 8;
rsc.maxFragmentUniformVectors = 16;
rsc.maxVertexOutputVectors = 16;
rsc.maxFragmentInputVectors = 15;
rsc.minProgramTexelOffset = -8;
rsc.maxProgramTexelOffset = 7;
rsc.maxClipDistances = 8;
rsc.maxComputeWorkGroupCountX = 65535;
rsc.maxComputeWorkGroupCountY = 65535;
rsc.maxComputeWorkGroupCountZ = 65535;
rsc.maxComputeWorkGroupSizeX = 1024;
rsc.maxComputeWorkGroupSizeY = 1024;
rsc.maxComputeWorkGroupSizeZ = 64;
rsc.maxComputeUniformComponents = 1024;
rsc.maxComputeTextureImageUnits = 16;
rsc.maxComputeImageUniforms = 8;
rsc.maxComputeAtomicCounters = 8;
rsc.maxComputeAtomicCounterBuffers = 1;
rsc.maxVaryingComponents = 60;
rsc.maxVertexOutputComponents = 64;
rsc.maxGeometryInputComponents = 64;
rsc.maxGeometryOutputComponents = 128;
rsc.maxFragmentInputComponents = 128;
rsc.maxImageUnits = 8;
rsc.maxCombinedImageUnitsAndFragmentOutputs = 8;
rsc.maxCombinedShaderOutputResources = 8;
rsc.maxImageSamples = 0;
rsc.maxVertexImageUniforms = 0;
rsc.maxTessControlImageUniforms = 0;
rsc.maxTessEvaluationImageUniforms = 0;
rsc.maxGeometryImageUniforms = 0;
rsc.maxFragmentImageUniforms = 8;
rsc.maxCombinedImageUniforms = 8;
rsc.maxGeometryTextureImageUnits = 16;
rsc.maxGeometryOutputVertices = 256;
rsc.maxGeometryTotalOutputComponents = 1024;
rsc.maxGeometryUniformComponents = 1024;
rsc.maxGeometryVaryingComponents = 64;
rsc.maxTessControlInputComponents = 128;
rsc.maxTessControlOutputComponents = 128;
rsc.maxTessControlTextureImageUnits = 16;
rsc.maxTessControlUniformComponents = 1024;
rsc.maxTessControlTotalOutputComponents = 4096;
rsc.maxTessEvaluationInputComponents = 128;
rsc.maxTessEvaluationOutputComponents = 128;
rsc.maxTessEvaluationTextureImageUnits = 16;
rsc.maxTessEvaluationUniformComponents = 1024;
rsc.maxTessPatchComponents = 120;
rsc.maxPatchVertices = 32;
rsc.maxTessGenLevel = 64;
rsc.maxViewports = 16;
rsc.maxVertexAtomicCounters = 0;
rsc.maxTessControlAtomicCounters = 0;
rsc.maxTessEvaluationAtomicCounters = 0;
rsc.maxGeometryAtomicCounters = 0;
rsc.maxFragmentAtomicCounters = 8;
rsc.maxCombinedAtomicCounters = 8;
rsc.maxAtomicCounterBindings = 1;
rsc.maxVertexAtomicCounterBuffers = 0;
rsc.maxTessControlAtomicCounterBuffers = 0;
rsc.maxTessEvaluationAtomicCounterBuffers = 0;
rsc.maxGeometryAtomicCounterBuffers = 0;
rsc.maxFragmentAtomicCounterBuffers = 1;
rsc.maxCombinedAtomicCounterBuffers = 1;
rsc.maxAtomicCounterBufferSize = 16384;
rsc.maxTransformFeedbackBuffers = 4;
rsc.maxTransformFeedbackInterleavedComponents = 64;
rsc.maxCullDistances = 8;
rsc.maxCombinedClipAndCullDistances = 8;
rsc.maxSamples = 4;
rsc.limits.nonInductiveForLoops = true;
rsc.limits.whileLoops = true;
rsc.limits.doWhileLoops = true;
rsc.limits.generalUniformIndexing = true;
rsc.limits.generalAttributeMatrixVectorIndexing = true;
rsc.limits.generalVaryingIndexing = true;
rsc.limits.generalSamplerIndexing = true;
rsc.limits.generalVariableIndexing = true;
rsc.limits.generalConstantMatrixVectorIndexing = true;
}
static constexpr std::array<std::pair<std::string_view, int>, 18> varying_registers =
{{
{ "tc0", 0 },
{ "tc1", 1 },
{ "tc2", 2 },
{ "tc3", 3 },
{ "tc4", 4 },
{ "tc5", 5 },
{ "tc6", 6 },
{ "tc7", 7 },
{ "tc8", 8 },
{ "tc9", 9 },
{ "diff_color", 10 },
{ "diff_color1", 11 },
{ "spec_color", 12 },
{ "spec_color1", 13 },
{ "fog_c", 14 },
{ "fogc", 14 }
}};
int get_varying_register_location(std::string_view varying_register_name)
{
for (const auto& varying_register : varying_registers)
{
if (varying_register.first == varying_register_name)
{
return varying_register.second;
}
}
fmt::throw_exception("Unknown register name: %s", varying_register_name);
}
bool compile_glsl_to_spv(std::string& shader, program_domain domain, std::vector<u32>& spv)
{
EShLanguage lang = (domain == glsl_fragment_program) ? EShLangFragment :
(domain == glsl_vertex_program)? EShLangVertex : EShLangCompute;
glslang::TProgram program;
glslang::TShader shader_object(lang);
shader_object.setEnvInput(glslang::EShSourceGlsl, lang, glslang::EShClientVulkan, 100);
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shader_object.setEnvClient(glslang::EShClientVulkan, glslang::EShTargetClientVersion::EShTargetVulkan_1_0);
shader_object.setEnvTarget(glslang::EshTargetSpv, glslang::EShTargetLanguageVersion::EShTargetSpv_1_0);
bool success = false;
const char *shader_text = shader.data();
shader_object.setStrings(&shader_text, 1);
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EShMessages msg = static_cast<EShMessages>(EShMsgVulkanRules | EShMsgSpvRules);
if (shader_object.parse(&g_default_config, 400, EProfile::ECoreProfile, false, true, msg))
{
program.addShader(&shader_object);
success = program.link(msg);
if (success)
{
glslang::SpvOptions options;
options.disableOptimizer = true;
options.optimizeSize = true;
glslang::GlslangToSpv(*program.getIntermediate(lang), spv, &options);
// Now we optimize
//spvtools::Optimizer optimizer(SPV_ENV_VULKAN_1_0);
//optimizer.RegisterPass(spvtools::CreateUnifyConstantPass()); // Remove duplicate constants
//optimizer.RegisterPass(spvtools::CreateMergeReturnPass()); // Huge savings in vertex interpreter and likely normal vertex shaders
//optimizer.RegisterPass(spvtools::CreateAggressiveDCEPass()); // Remove dead code
//optimizer.Run(spv.data(), spv.size(), &spv);
}
}
else
{
rsx_log.error("%s", shader_object.getInfoLog());
rsx_log.error("%s", shader_object.getInfoDebugLog());
}
return success;
}
void initialize_compiler_context()
{
glslang::InitializeProcess();
init_default_resources(g_default_config);
}
void finalize_compiler_context()
{
glslang::FinalizeProcess();
}
}