rpcsx/rpcs3/Emu/RSX/Overlays/Shaders/shader_loading_dialog_native.h

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#pragma once
#include "shader_loading_dialog.h"
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class GSRender;
namespace rsx
{
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namespace overlays
{
class message_dialog;
}
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class thread;
struct shader_loading_dialog_native : rsx::shader_loading_dialog
{
rsx::thread* owner = nullptr;
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std::shared_ptr<rsx::overlays::message_dialog> dlg{};
shader_loading_dialog_native(GSRender* ptr);
void create(const std::string& msg, const std::string&/* title*/) override;
void update_msg(u32 index, const std::string& msg) override;
void inc_value(u32 index, u32 value) override;
void set_value(u32 index, u32 value) override;
void set_limit(u32 index, u32 limit) override;
void refresh() override;
void close() override;
};
}