rpcsx/rpcs3/rpcs3qt/gui_application.cpp

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#include "gui_application.h"
#include "qt_utils.h"
#include "welcome_dialog.h"
#ifdef WITH_DISCORD_RPC
#include "_discord_utils.h"
#endif
#include "Emu/RSX/Overlays/overlay_perf_metrics.h"
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#include "trophy_notification_helper.h"
#include "save_data_dialog.h"
#include "msg_dialog_frame.h"
#include "osk_dialog_frame.h"
#include "stylesheets.h"
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#include <QScreen>
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#include <clocale>
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gui_application::gui_application(int& argc, char** argv) : QApplication(argc, argv)
{
}
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gui_application::~gui_application()
{
#ifdef WITH_DISCORD_RPC
discord::shutdown();
#endif
}
void gui_application::Init()
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{
setWindowIcon(QIcon(":/rpcs3.ico"));
m_emu_settings.reset(new emu_settings());
m_gui_settings.reset(new gui_settings());
// Force init the emulator
InitializeEmulator(m_gui_settings->GetCurrentUser().toStdString(), true, m_show_gui);
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// Create the main window
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if (m_show_gui)
{
m_main_window = new main_window(m_gui_settings, m_emu_settings, nullptr);
}
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// Create callbacks from the emulator, which reference the handlers.
InitializeCallbacks();
// Create connects to propagate events throughout Gui.
InitializeConnects();
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// As per QT recommendations to avoid conflicts for POSIX functions
std::setlocale(LC_NUMERIC, "C");
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if (m_main_window)
{
m_main_window->Init();
}
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if (m_gui_settings->GetValue(gui::ib_show_welcome).toBool())
{
welcome_dialog* welcome = new welcome_dialog();
welcome->exec();
}
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#ifdef WITH_DISCORD_RPC
// Discord Rich Presence Integration
if (m_gui_settings->GetValue(gui::m_richPresence).toBool())
{
discord::initialize();
}
#endif
}
void gui_application::InitializeConnects()
{
connect(this, &gui_application::OnEmulatorRun, this, &gui_application::StartPlaytime);
connect(this, &gui_application::OnEmulatorStop, this, &gui_application::StopPlaytime);
connect(this, &gui_application::OnEmulatorPause, this, &gui_application::StopPlaytime);
connect(this, &gui_application::OnEmulatorResume, this, &gui_application::StartPlaytime);
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if (m_main_window)
{
connect(m_main_window, &main_window::RequestGlobalStylesheetChange, this, &gui_application::OnChangeStyleSheetRequest);
connect(m_main_window, &main_window::NotifyEmuSettingsChange, this, &gui_application::OnEmuSettingsChange);
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connect(this, &gui_application::OnEmulatorRun, m_main_window, &main_window::OnEmuRun);
connect(this, &gui_application::OnEmulatorStop, m_main_window, &main_window::OnEmuStop);
connect(this, &gui_application::OnEmulatorPause, m_main_window, &main_window::OnEmuPause);
connect(this, &gui_application::OnEmulatorResume, m_main_window, &main_window::OnEmuResume);
connect(this, &gui_application::OnEmulatorReady, m_main_window, &main_window::OnEmuReady);
}
#ifdef WITH_DISCORD_RPC
connect(this, &gui_application::OnEmulatorRun, [this]()
{
// Discord Rich Presence Integration
if (m_gui_settings->GetValue(gui::m_richPresence).toBool())
{
discord::update_presence(Emu.GetTitleID(), Emu.GetTitle());
}
});
connect(this, &gui_application::OnEmulatorStop, [this]()
{
// Discord Rich Presence Integration
if (m_gui_settings->GetValue(gui::m_richPresence).toBool())
{
discord::update_presence(m_gui_settings->GetValue(gui::m_discordState).toString().toStdString());
}
});
#endif
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qRegisterMetaType<std::function<void()>>("std::function<void()>");
connect(this, &gui_application::RequestCallAfter, this, &gui_application::HandleCallAfter);
}
std::unique_ptr<gs_frame> gui_application::get_gs_frame()
{
extern const std::unordered_map<video_resolution, std::pair<int, int>, value_hash<video_resolution>> g_video_out_resolution_map;
const auto size = g_video_out_resolution_map.at(g_cfg.video.resolution);
int w = size.first;
int h = size.second;
if (m_gui_settings->GetValue(gui::gs_resize).toBool())
{
w = m_gui_settings->GetValue(gui::gs_width).toInt();
h = m_gui_settings->GetValue(gui::gs_height).toInt();
}
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const auto screen_geometry = m_main_window ? m_main_window->geometry() : primaryScreen()->geometry();
const auto frame_geometry = gui::utils::create_centered_window_geometry(screen_geometry, w, h);
const auto app_icon = m_main_window ? m_main_window->GetAppIcon() : gui::utils::get_app_icon_from_path(Emu.GetBoot(), Emu.GetTitleID());
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gs_frame* frame;
switch (video_renderer type = g_cfg.video.renderer)
{
case video_renderer::null:
{
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frame = new gs_frame("Null", frame_geometry, app_icon, m_gui_settings);
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break;
}
case video_renderer::opengl:
{
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frame = new gl_gs_frame(frame_geometry, app_icon, m_gui_settings);
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break;
}
case video_renderer::vulkan:
{
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frame = new gs_frame("Vulkan", frame_geometry, app_icon, m_gui_settings);
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break;
}
default: fmt::throw_exception("Invalid video renderer: %s" HERE, type);
}
m_game_window = frame;
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return std::unique_ptr<gs_frame>(frame);
}
/** RPCS3 emulator has functions it desires to call from the GUI at times. Initialize them in here. */
void gui_application::InitializeCallbacks()
{
EmuCallbacks callbacks = CreateCallbacks();
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callbacks.exit = [this](bool force_quit)
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{
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// Close rpcs3 if closed in no-gui mode
if (force_quit || !m_main_window)
{
quit();
}
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};
callbacks.call_after = [=](std::function<void()> func)
{
RequestCallAfter(std::move(func));
};
callbacks.get_gs_frame = [this]() -> std::unique_ptr<GSFrameBase> { return get_gs_frame(); };
callbacks.get_msg_dialog = [this]() -> std::shared_ptr<MsgDialogBase> { return m_show_gui ? std::make_shared<msg_dialog_frame>() : nullptr; };
callbacks.get_osk_dialog = [this]() -> std::shared_ptr<OskDialogBase> { return m_show_gui ? std::make_shared<osk_dialog_frame>() : nullptr; };
callbacks.get_save_dialog = []() -> std::unique_ptr<SaveDialogBase> { return std::make_unique<save_data_dialog>(); };
callbacks.get_trophy_notification_dialog = [this]() -> std::unique_ptr<TrophyNotificationBase> { return std::make_unique<trophy_notification_helper>(m_game_window); };
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callbacks.on_run = [=]() { OnEmulatorRun(); };
callbacks.on_pause = [=]() { OnEmulatorPause(); };
callbacks.on_resume = [=]() { OnEmulatorResume(); };
callbacks.on_stop = [=]() { OnEmulatorStop(); };
callbacks.on_ready = [=]() { OnEmulatorReady(); };
callbacks.handle_taskbar_progress = [=](s32 type, s32 value)
{
if (m_game_window)
{
switch (type)
{
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case 0: static_cast<gs_frame*>(m_game_window)->progress_reset(value); break;
case 1: static_cast<gs_frame*>(m_game_window)->progress_increment(value); break;
case 2: static_cast<gs_frame*>(m_game_window)->progress_set_limit(value); break;
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default: LOG_FATAL(GENERAL, "Unknown type in handle_taskbar_progress(type=%d, value=%d)", type, value); break;
}
}
};
Emu.SetCallbacks(std::move(callbacks));
}
void gui_application::StartPlaytime()
{
const QString serial = qstr(Emu.GetTitleID());
if (serial.isEmpty())
{
return;
}
m_gui_settings->SetLastPlayed(serial, QDate::currentDate().toString("MMMM d yyyy"));
m_timer_playtime.start();
}
void gui_application::StopPlaytime()
{
if (!m_timer_playtime.isValid())
return;
const QString serial = qstr(Emu.GetTitleID());
if (serial.isEmpty())
{
m_timer_playtime.invalidate();
return;
}
const qint64 playtime = m_gui_settings->GetPlaytime(serial) + m_timer_playtime.elapsed();
m_gui_settings->SetPlaytime(serial, playtime);
m_gui_settings->SetLastPlayed(serial, QDate::currentDate().toString("MMMM d yyyy"));
m_timer_playtime.invalidate();
}
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/*
* Handle a request to change the stylesheet. May consider adding reporting of errors in future.
* Empty string means default.
*/
void gui_application::OnChangeStyleSheetRequest(const QString& path)
{
// skip stylesheets on first repaint if a style was set from command line
if (m_use_cli_style && gui::stylesheet.isEmpty())
{
gui::stylesheet = styleSheet().isEmpty() ? "/* style set by command line arg */" : styleSheet();
if (m_main_window)
{
m_main_window->RepaintGui();
}
return;
}
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QFile file(path);
// If we can't open the file, try the /share or /Resources folder
#if !defined(_WIN32)
#ifdef __APPLE__
QString share_dir = QCoreApplication::applicationDirPath() + "/../Resources/";
#else
QString share_dir = QCoreApplication::applicationDirPath() + "/../share/rpcs3/";
#endif
QFile share_file(share_dir + "GuiConfigs/" + QFileInfo(file.fileName()).fileName());
#endif
if (path == "")
{
setStyleSheet(gui::stylesheets::default_style_sheet);
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}
else if (path == "-")
{
setStyleSheet("/* none */");
}
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else if (file.open(QIODevice::ReadOnly | QIODevice::Text))
{
QString config_dir = qstr(fs::get_config_dir());
// Remove old fonts
QFontDatabase::removeAllApplicationFonts();
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// Add PS3 fonts
QDirIterator ps3_font_it(qstr(g_cfg.vfs.get_dev_flash() + "data/font/"), QStringList() << "*.ttf", QDir::Files, QDirIterator::Subdirectories);
while (ps3_font_it.hasNext())
QFontDatabase::addApplicationFont(ps3_font_it.next());
// Add custom fonts
QDirIterator custom_font_it(config_dir + "fonts/", QStringList() << "*.ttf", QDir::Files, QDirIterator::Subdirectories);
while (custom_font_it.hasNext())
QFontDatabase::addApplicationFont(custom_font_it.next());
// Set root for stylesheets
QDir::setCurrent(config_dir);
setStyleSheet(file.readAll());
file.close();
}
#if !defined(_WIN32)
else if (share_file.open(QIODevice::ReadOnly | QIODevice::Text))
{
QDir::setCurrent(share_dir);
setStyleSheet(share_file.readAll());
share_file.close();
}
#endif
else
{
setStyleSheet(gui::stylesheets::default_style_sheet);
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}
gui::stylesheet = styleSheet();
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if (m_main_window)
{
m_main_window->RepaintGui();
}
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}
void gui_application::OnEmuSettingsChange()
{
rsx::overlays::reset_performance_overlay();
}
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/**
* Using connects avoids timers being unable to be used in a non-qt thread. So, even if this looks stupid to just call func, it's succinct.
*/
void gui_application::HandleCallAfter(const std::function<void()>& func)
{
func();
}