rpcsx/rpcs3/Emu/Cell/lv2/sys_timer.h

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#pragma once
#include "Utilities/Thread.h"
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// Timer State
enum : u32
{
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SYS_TIMER_STATE_STOP = 0,
SYS_TIMER_STATE_RUN = 1,
};
struct sys_timer_information_t
{
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be_t<s64> next_expire;
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be_t<u64> period;
be_t<u32> timer_state;
be_t<u32> pad;
};
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struct lv2_timer final : public lv2_obj, public named_thread
{
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static const u32 id_base = 0x11000000;
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void on_task() override;
void on_stop() override;
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semaphore<> mutex;
atomic_t<u32> state{SYS_TIMER_STATE_RUN};
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std::weak_ptr<lv2_event_queue> port;
u64 source;
u64 data1;
u64 data2;
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atomic_t<u64> expire{0}; // Next expiration time
atomic_t<u64> period{0}; // Period (oneshot if 0)
};
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// Syscalls
error_code sys_timer_create(vm::ps3::ptr<u32> timer_id);
error_code sys_timer_destroy(u32 timer_id);
error_code sys_timer_get_information(u32 timer_id, vm::ps3::ptr<sys_timer_information_t> info);
error_code _sys_timer_start(u32 timer_id, u64 basetime, u64 period); // basetime type changed from s64
error_code sys_timer_stop(u32 timer_id);
error_code sys_timer_connect_event_queue(u32 timer_id, u32 queue_id, u64 name, u64 data1, u64 data2);
error_code sys_timer_disconnect_event_queue(u32 timer_id);
error_code sys_timer_sleep(u32 sleep_time);
error_code sys_timer_usleep(u64 sleep_time);