rpcsx/rpcs3/Emu/System.h

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#pragma once
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#include "Loader/Loader.h"
#include "DbgCommand.h"
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enum class frame_type;
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struct EmuCallbacks
{
std::function<void(std::function<void()>)> call_after;
std::function<void()> process_events;
std::function<void(DbgCommand, class CPUThread*)> send_dbg_command;
std::function<std::unique_ptr<class KeyboardHandlerBase>()> get_kb_handler;
std::function<std::unique_ptr<class MouseHandlerBase>()> get_mouse_handler;
std::function<std::unique_ptr<class PadHandlerBase>()> get_pad_handler;
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std::function<std::unique_ptr<class GSFrameBase>(frame_type)> get_gs_frame;
std::function<std::shared_ptr<class GSRender>()> get_gs_render;
std::function<std::shared_ptr<class AudioThread>()> get_audio;
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std::function<std::shared_ptr<class MsgDialogBase>()> get_msg_dialog;
std::function<std::unique_ptr<class SaveDialogBase>()> get_save_dialog;
};
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enum Status : u32
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{
Running,
Paused,
Stopped,
Ready,
};
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// Emulation Stopped exception event
class EmulationStopped {};
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class CPUThreadManager;
class PadManager;
class KeyboardManager;
class MouseManager;
class GSManager;
class AudioManager;
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class CallbackManager;
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class CPUThread;
class EventManager;
class ModuleManager;
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struct VFS;
struct EmuInfo
{
private:
friend class Emulator;
u32 m_tls_addr = 0;
u32 m_tls_filesz = 0;
u32 m_tls_memsz = 0;
u32 m_sdk_version = 0x360001;
u32 m_malloc_pagesize = 0x100000;
u32 m_primary_stacksize = 0x100000;
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s32 m_primary_prio = 0x50;
public:
EmuInfo()
{
}
};
class Emulator final
{
EmuCallbacks m_cb;
enum Mode
{
DisAsm,
InterpreterDisAsm,
Interpreter,
};
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volatile u32 m_status;
uint m_mode;
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std::atomic<u64> m_pause_start_time; // set when paused
std::atomic<u64> m_pause_amend_time; // increased when resumed
u32 m_rsx_callback;
u32 m_cpu_thr_stop;
std::vector<u64> m_break_points;
std::vector<u64> m_marked_points;
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std::mutex m_core_mutex;
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std::unique_ptr<CPUThreadManager> m_thread_manager;
std::unique_ptr<PadManager> m_pad_manager;
std::unique_ptr<KeyboardManager> m_keyboard_manager;
std::unique_ptr<MouseManager> m_mouse_manager;
std::unique_ptr<GSManager> m_gs_manager;
std::unique_ptr<AudioManager> m_audio_manager;
std::unique_ptr<CallbackManager> m_callback_manager;
std::unique_ptr<EventManager> m_event_manager;
std::unique_ptr<ModuleManager> m_module_manager;
std::unique_ptr<VFS> m_vfs;
EmuInfo m_info;
loader::loader m_loader;
std::string m_path;
std::string m_elf_path;
std::string m_title_id;
std::string m_title;
public:
Emulator();
void SetCallbacks(EmuCallbacks&& cb)
{
m_cb = std::move(cb);
}
const auto& GetCallbacks() const
{
return m_cb;
}
void SendDbgCommand(DbgCommand cmd, class CPUThread* thread = nullptr)
{
if (m_cb.send_dbg_command) m_cb.send_dbg_command(cmd, thread);
}
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// Returns a future object associated with the result of the function called from the GUI thread
template<typename F>
std::future<void> CallAfter(F&& func) const
{
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// Make "shared" promise to workaround std::function limitation
auto spr = std::make_shared<std::promise<void>>();
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// Get future
std::future<void> future = spr->get_future();
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// Run asynchronously in GUI thread
m_cb.call_after([spr = std::move(spr), task = std::forward<F>(func)]()
{
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try
{
task();
spr->set_value();
}
catch (...)
{
spr->set_exception(std::current_exception());
}
});
return future;
}
/** Set emulator mode to running unconditionnaly.
* Required to execute various part (PPUInterpreter, memory manager...) outside of rpcs3.
*/
void SetTestMode()
{
m_status = Running;
}
void Init();
void SetPath(const std::string& path, const std::string& elf_path = "");
void SetTitleID(const std::string& id);
void SetTitle(const std::string& title);
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void CreateConfig(const std::string& name);
const std::string& GetPath() const
{
return m_elf_path;
}
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const std::string& GetTitleID() const
{
return m_title_id;
}
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const std::string& GetTitle() const
{
return m_title;
}
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u64 GetPauseTime()
{
return m_pause_amend_time;
}
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std::mutex& GetCoreMutex() { return m_core_mutex; }
CPUThreadManager& GetCPU() { return *m_thread_manager; }
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PadManager& GetPadManager() { return *m_pad_manager; }
KeyboardManager& GetKeyboardManager() { return *m_keyboard_manager; }
MouseManager& GetMouseManager() { return *m_mouse_manager; }
GSManager& GetGSManager() { return *m_gs_manager; }
AudioManager& GetAudioManager() { return *m_audio_manager; }
CallbackManager& GetCallbackManager() { return *m_callback_manager; }
VFS& GetVFS() { return *m_vfs; }
std::vector<u64>& GetBreakPoints() { return m_break_points; }
std::vector<u64>& GetMarkedPoints() { return m_marked_points; }
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EventManager& GetEventManager() { return *m_event_manager; }
ModuleManager& GetModuleManager() { return *m_module_manager; }
void ResetInfo()
{
m_info = {};
}
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void SetTLSData(u32 addr, u32 filesz, u32 memsz)
{
m_info.m_tls_addr = addr;
m_info.m_tls_filesz = filesz;
m_info.m_tls_memsz = memsz;
}
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void SetParams(u32 sdk_ver, u32 malloc_pagesz, u32 stacksz, s32 prio)
{
m_info.m_sdk_version = sdk_ver;
m_info.m_malloc_pagesize = malloc_pagesz;
m_info.m_primary_stacksize = stacksz;
m_info.m_primary_prio = prio;
}
void SetRSXCallback(u32 addr)
{
m_rsx_callback = addr;
}
void SetCPUThreadStop(u32 addr)
{
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m_cpu_thr_stop = addr;
}
u32 GetTLSAddr() const { return m_info.m_tls_addr; }
u32 GetTLSFilesz() const { return m_info.m_tls_filesz; }
u32 GetTLSMemsz() const { return m_info.m_tls_memsz; }
u32 GetMallocPageSize() { return m_info.m_malloc_pagesize; }
u32 GetSDKVersion() { return m_info.m_sdk_version; }
u32 GetPrimaryStackSize() { return m_info.m_primary_stacksize; }
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s32 GetPrimaryPrio() { return m_info.m_primary_prio; }
u32 GetRSXCallback() const { return m_rsx_callback; }
u32 GetCPUThreadStop() const { return m_cpu_thr_stop; }
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bool BootGame(const std::string& path, bool direct = false);
void Load();
void Run();
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bool Pause();
void Resume();
void Stop();
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void SavePoints(const std::string& path);
bool LoadPoints(const std::string& path);
force_inline bool IsRunning() const { return m_status == Running; }
force_inline bool IsPaused() const { return m_status == Paused; }
force_inline bool IsStopped() const { return m_status == Stopped; }
force_inline bool IsReady() const { return m_status == Ready; }
};
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extern Emulator Emu;
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using lv2_lock_t = std::unique_lock<std::mutex>;
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inline bool check_lv2_lock(lv2_lock_t& lv2_lock)
{
return lv2_lock.owns_lock() && lv2_lock.mutex() == &Emu.GetCoreMutex();
}
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#define LV2_LOCK lv2_lock_t lv2_lock(Emu.GetCoreMutex())
#define LV2_DEFER_LOCK lv2_lock_t lv2_lock
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#define CHECK_LV2_LOCK(x) if (!check_lv2_lock(x)) throw EXCEPTION("lv2_lock is invalid or not locked")
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#define CHECK_EMU_STATUS if (Emu.IsStopped()) throw EmulationStopped{}