rpcsx/rpcs3/Emu/RSX/D3D12/D3D12FragmentProgramDecompiler.h

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#pragma once
#if defined(DX12_SUPPORT)
#include "Emu/RSX/RSXFragmentProgram.h"
#include <sstream>
#include "../Common/FragmentProgramDecompiler.h"
class D3D12FragmentDecompiler : public FragmentProgramDecompiler
{
protected:
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virtual std::string getFloatTypeName(size_t elementCount) override;
virtual std::string getFunction(enum class FUNCTION) override;
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virtual std::string saturate(const std::string &code) override;
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virtual std::string compareFunction(enum class COMPARE, const std::string &, const std::string &) override;
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virtual void insertHeader(std::stringstream &OS) override;
virtual void insertIntputs(std::stringstream &OS) override;
virtual void insertOutputs(std::stringstream &OS) override;
virtual void insertConstants(std::stringstream &OS) override;
virtual void insertMainStart(std::stringstream &OS) override;
virtual void insertMainEnd(std::stringstream &OS) override;
public:
D3D12FragmentDecompiler(u32 addr, u32& size, u32 ctrl);
};
#endif