rpcsx/rpcs3/Emu/Io/KeyboardHandler.cpp

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#include "stdafx.h"
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#include "KeyboardHandler.h"
#include "Utilities/StrUtil.h"
template <>
void fmt_class_string<CellKbMappingType>::format(std::string& out, u64 arg)
{
format_enum(out, arg, [](CellKbMappingType value)
{
switch (value)
{
case CELL_KB_MAPPING_101: return "English keyboard (US standard)";
case CELL_KB_MAPPING_106: return "Japanese keyboard";
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case CELL_KB_MAPPING_106_KANA: return "Japanese keyboard (Kana state)";
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case CELL_KB_MAPPING_GERMAN_GERMANY: return "German keyboard";
case CELL_KB_MAPPING_SPANISH_SPAIN: return "Spanish keyboard";
case CELL_KB_MAPPING_FRENCH_FRANCE: return "French keyboard";
case CELL_KB_MAPPING_ITALIAN_ITALY: return "Italian keyboard";
case CELL_KB_MAPPING_DUTCH_NETHERLANDS: return "Dutch keyboard";
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case CELL_KB_MAPPING_PORTUGUESE_PORTUGAL: return "Portuguese keyboard (Portugal)";
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case CELL_KB_MAPPING_RUSSIAN_RUSSIA: return "Russian keyboard";
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case CELL_KB_MAPPING_ENGLISH_UK: return "English keyboard (UK standard)";
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case CELL_KB_MAPPING_KOREAN_KOREA: return "Korean keyboard";
case CELL_KB_MAPPING_NORWEGIAN_NORWAY: return "Norwegian keyboard";
case CELL_KB_MAPPING_FINNISH_FINLAND: return "Finnish keyboard";
case CELL_KB_MAPPING_DANISH_DENMARK: return "Danish keyboard";
case CELL_KB_MAPPING_SWEDISH_SWEDEN: return "Swedish keyboard";
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case CELL_KB_MAPPING_CHINESE_TRADITIONAL: return "Chinese keyboard (Traditional)";
case CELL_KB_MAPPING_CHINESE_SIMPLIFIED: return "Chinese keyboard (Simplified)";
case CELL_KB_MAPPING_SWISS_FRENCH_SWITZERLAND: return "French keyboard (Switzerland)";
case CELL_KB_MAPPING_SWISS_GERMAN_SWITZERLAND: return "German keyboard (Switzerland)";
case CELL_KB_MAPPING_CANADIAN_FRENCH_CANADA: return "French keyboard (Canada)";
case CELL_KB_MAPPING_BELGIAN_BELGIUM: return "French keyboard (Belgium)";
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case CELL_KB_MAPPING_POLISH_POLAND: return "Polish keyboard";
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case CELL_KB_MAPPING_PORTUGUESE_BRAZIL: return "Portuguese keyboard (Brazil)";
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case CELL_KB_MAPPING_TURKISH_TURKEY: return "Turkish keyboard";
}
return unknown;
});
}
void KeyboardHandlerBase::Key(u32 code, bool pressed, const std::u32string& key)
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{
std::lock_guard<std::mutex> lock(m_mutex);
for (Keyboard& keyboard : m_keyboards)
{
bool found_key = false;
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KbData& data = keyboard.m_data;
KbConfig& config = keyboard.m_config;
for (const KbButton& button : keyboard.m_buttons)
{
if (button.m_keyCode != code)
continue;
found_key = true;
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u16 kcode = CELL_KEYC_NO_EVENT;
bool is_meta_key = IsMetaKey(code);
if (!is_meta_key)
{
if (config.code_type == CELL_KB_CODETYPE_RAW)
{
kcode = button.m_outKeyCode;
}
else // config.code_type == CELL_KB_CODETYPE_ASCII
{
kcode = cellKbCnvRawCode(config.arrange, data.mkey, data.led, button.m_outKeyCode);
}
}
if (pressed)
{
if (data.len == 1 && data.buttons[0].m_keyCode == CELL_KEYC_NO_EVENT)
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{
data.len = 0;
}
// Meta Keys
if (is_meta_key)
{
data.mkey |= button.m_outKeyCode;
if (config.read_mode == CELL_KB_RMODE_INPUTCHAR)
{
data.buttons[0] = KbButton(CELL_KEYC_NO_EVENT, button.m_outKeyCode, true);
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}
else
{
data.buttons[data.len % CELL_KB_MAX_KEYCODES] = KbButton(CELL_KEYC_NO_EVENT, button.m_outKeyCode, true);
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}
}
else
{
// Led Keys
if (code == Key_CapsLock) data.led ^= CELL_KB_LED_CAPS_LOCK;
if (code == Key_NumLock) data.led ^= CELL_KB_LED_NUM_LOCK;
if (code == Key_ScrollLock) data.led ^= CELL_KB_LED_SCROLL_LOCK;
// if (code == Key_Kana_Lock) data.led ^= CELL_KB_LED_KANA;
// if (code == ???) data.led ^= CELL_KB_LED_COMPOSE;
if (config.read_mode == CELL_KB_RMODE_INPUTCHAR)
{
data.buttons[0] = KbButton(kcode, button.m_outKeyCode, true);
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}
else
{
data.buttons[data.len % CELL_KB_MAX_KEYCODES] = KbButton(kcode, button.m_outKeyCode, true);
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}
}
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data.len = std::min<s32>(data.len + 1, CELL_KB_MAX_KEYCODES);
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}
else
{
// Meta Keys
if (is_meta_key)
{
data.mkey &= ~button.m_outKeyCode;
}
// Needed to indicate key releases. Without this you have to tap another key before using the same key again
if (config.read_mode == CELL_KB_RMODE_INPUTCHAR)
{
data.buttons[0] = KbButton(CELL_KEYC_NO_EVENT, button.m_outKeyCode, false);
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data.len = 1;
}
else
{
s32 index = data.len;
for (s32 i = 0; i < data.len; i++)
{
if (data.buttons[i].m_keyCode == kcode && (!is_meta_key || data.buttons[i].m_outKeyCode == button.m_outKeyCode))
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{
index = i;
break;
}
}
for (s32 i = index; i < data.len - 1; i++)
{
data.buttons[i] = data.buttons[i + 1];
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}
if (data.len <= 1)
{
data.buttons[0] = KbButton(CELL_KEYC_NO_EVENT, button.m_outKeyCode, false);
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}
data.len = std::max(1, data.len - 1);
}
}
}
if (!found_key && !key.empty())
{
if (pressed)
{
keyboard.m_extra_data.pressed_keys.insert(key);
}
else
{
keyboard.m_extra_data.pressed_keys.erase(key);
}
}
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}
}
bool KeyboardHandlerBase::IsMetaKey(u32 code)
{
return code == Key_Control
|| code == Key_Shift
|| code == Key_Alt
|| code == Key_Super_L
|| code == Key_Super_R;
}
void KeyboardHandlerBase::SetIntercepted(bool intercepted)
{
std::lock_guard<std::mutex> lock(m_mutex);
m_info.info = intercepted ? CELL_KB_INFO_INTERCEPTED : 0;
if (intercepted)
{
for (Keyboard& keyboard : m_keyboards)
{
keyboard.m_data.mkey = 0;
keyboard.m_data.len = 0;
for (auto& button : keyboard.m_data.buttons)
{
button.m_keyCode = CELL_KEYC_NO_EVENT;
}
}
}
}
void KeyboardHandlerBase::ReleaseAllKeys()
{
for (Keyboard& keyboard : m_keyboards)
{
for (const KbButton& button : keyboard.m_buttons)
{
Key(button.m_keyCode, false, {});
}
for (const std::u32string& key : keyboard.m_extra_data.pressed_keys)
{
Key(0, false, key);
}
keyboard.m_extra_data.pressed_keys.clear();
}
}