rpcsx/rpcs3/Emu/RSX/VK/VKCommonDecompiler.h

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#pragma once
#include "../Program/GLSLTypes.h"
namespace vk
{
using namespace ::glsl;
int get_varying_register_location(std::string_view varying_register_name);
bool compile_glsl_to_spv(std::string& shader, program_domain domain, std::vector<u32> &spv);
void initialize_compiler_context();
void finalize_compiler_context();
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}