rpcsx/rpcs3/main_application.h

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2019-06-18 04:02:06 +02:00
#pragma once
#include "stdafx.h"
#include "Emu/System.h"
#include "Emu/RSX/GSRender.h"
#include "Emu/RSX/Null/NullGSRender.h"
#include "Emu/RSX/GL/GLGSRender.h"
#ifdef _MSC_VER
#include "Emu/RSX/D3D12/D3D12GSRender.h"
#endif
#if defined(_WIN32) || defined(HAVE_VULKAN)
#include "Emu/RSX/VK/VKGSRender.h"
#endif
#include <QWindow>
class main_application
{
public:
virtual void Init() = 0;
static bool InitializeEmulator(const std::string& user, bool force_init);
protected:
virtual QThread* get_thread() = 0;
EmuCallbacks CreateCallbacks();
QWindow* m_game_window = nullptr; // (Currently) only needed so that pad handlers have a valid target for event filtering.
};