rpcsx/rpcs3/Gui/GLGSFrame.h

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#pragma once
#include "wx/glcanvas.h"
#include "Gui/GSFrame.h"
struct GLGSFrame : public GSFrame
{
wxGLCanvas* canvas;
u32 m_frames;
GLGSFrame();
~GLGSFrame() {}
void Flip(wxGLContext *context);
wxGLCanvas* GetCanvas() const { return canvas; }
virtual void SetViewport(int x, int y, u32 w, u32 h);
private:
virtual void OnSize(wxSizeEvent& event);
};