rpcsx/rpcs3/Emu/CPU/CPUThread.h

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#pragma once
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#include "Utilities/Thread.h"
#include "Utilities/BitSet.h"
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// CPU Thread Type
enum class cpu_type : u32
{
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ppu, // PPU Thread
spu, // SPU Thread
arm, // ARMv7 Thread
};
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// CPU Thread State flags
enum struct cpu_state : u32
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{
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stop, // Thread not running (HLE, initial state)
exit, // Irreversible exit
suspend, // Thread paused
ret, // Callback return requested
signal, // Thread received a signal (HLE)
interrupt, // Thread interrupted
dbg_global_pause, // Emulation paused
dbg_global_stop, // Emulation stopped
dbg_pause, // Thread paused
dbg_step, // Thread forced to pause after one step (one instruction, etc)
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};
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// CPU Thread State flags: pause state union
constexpr bitset_t<cpu_state> cpu_state_pause = make_bitset(cpu_state::suspend, cpu_state::dbg_global_pause, cpu_state::dbg_pause);
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class cpu_thread : public named_thread
{
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void on_task() override;
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public:
virtual void on_stop() override;
virtual ~cpu_thread() override;
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const std::string name;
const cpu_type type;
const id_value<> id{};
cpu_thread(cpu_type type, const std::string& name);
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// Public thread state
atomic_t<bitset_t<cpu_state>> state{ cpu_state::stop };
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// Public recursive sleep state counter
atomic_t<u32> sleep_counter{};
// Object associated with sleep state, possibly synchronization primitive (mutex, semaphore, etc.)
atomic_t<void*> owner{};
// Process thread state, return true if the checker must return
bool check_status();
// Increse sleep counter
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void sleep()
{
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if (!sleep_counter++) return; //handle_interrupt();
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}
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// Decrese sleep counter
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void awake()
{
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if (!--sleep_counter) owner = nullptr;
}
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// Print CPU state
virtual std::string dump() const = 0;
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virtual void cpu_init() {}
virtual void cpu_task() = 0;
virtual bool handle_interrupt() { return false; }
};
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inline cpu_thread* get_current_cpu_thread() noexcept
{
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extern thread_local cpu_thread* g_tls_current_cpu_thread;
return g_tls_current_cpu_thread;
}
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// Helper for cpu_thread.
// 1) Calls sleep() and locks the thread in the constructor.
// 2) Calls awake() and unlocks the thread in the destructor.
class cpu_thread_lock final
{
cpu_thread& m_thread;
public:
cpu_thread_lock(const cpu_thread_lock&) = delete;
cpu_thread_lock(cpu_thread& thread)
: m_thread(thread)
{
m_thread.sleep();
m_thread->lock();
}
~cpu_thread_lock()
{
m_thread.awake();
m_thread->unlock();
}
};