rpcsx/rpcs3/Emu/GS/RSXThread.h

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#pragma once
#include "GCM.h"
class ExecRSXCMDdata
{
public:
bool m_set_color_mask;
bool m_color_mask_r;
bool m_color_mask_g;
bool m_color_mask_b;
bool m_color_mask_a;
bool m_set_clip;
float m_clip_min;
float m_clip_max;
bool m_set_depth_func;
int m_depth_func;
bool m_set_alpha_test;
bool m_set_blend;
bool m_set_depth_bounds_test;
bool m_depth_test_enable;
bool m_set_logic_op;
bool m_set_cull_face_enable;
bool m_set_dither;
bool m_set_stencil_test;
bool m_set_line_smooth;
bool m_set_poly_smooth;
bool m_set_viewport_horizontal;
bool m_set_viewport_vertical;
u16 m_viewport_x;
u16 m_viewport_y;
u16 m_viewport_w;
u16 m_viewport_h;
bool m_set_scissor_horizontal;
bool m_set_scissor_vertical;
u16 m_scissor_x;
u16 m_scissor_y;
u16 m_scissor_w;
u16 m_scissor_h;
bool m_set_front_polygon_mode;
u32 m_front_polygon_mode;
u32 m_clear_surface_mask;
u32 m_clear_surface_z;
u8 m_clear_surface_s;
u8 m_clear_surface_color_r;
u8 m_clear_surface_color_g;
u8 m_clear_surface_color_b;
u8 m_clear_surface_color_a;
bool m_set_blend_sfactor;
u16 m_blend_sfactor_rgb;
u16 m_blend_sfactor_alpha;
bool m_set_blend_dfactor;
u16 m_blend_dfactor_rgb;
u16 m_blend_dfactor_alpha;
bool m_set_stencil_mask;
u32 m_stencil_mask;
bool m_set_stencil_func;
u32 m_stencil_func;
bool m_set_stencil_func_ref;
u32 m_stencil_func_ref;
bool m_set_stencil_func_mask;
u32 m_stencil_func_mask;
bool m_set_stencil_fail;
u32 m_stencil_fail;
bool m_set_stencil_zfail;
u32 m_stencil_zfail;
bool m_set_stencil_zpass;
u32 m_stencil_zpass;
bool m_set_two_sided_stencil_test_enable;
bool m_set_back_stencil_mask;
u32 m_back_stencil_mask;
bool m_set_back_stencil_func;
u32 m_back_stencil_func;
bool m_set_back_stencil_func_ref;
u32 m_back_stencil_func_ref;
bool m_set_back_stencil_func_mask;
u32 m_back_stencil_func_mask;
bool m_set_back_stencil_fail;
u32 m_back_stencil_fail;
bool m_set_back_stencil_zfail;
u32 m_back_stencil_zfail;
bool m_set_back_stencil_zpass;
u32 m_back_stencil_zpass;
bool m_set_blend_equation;
u16 m_blend_equation_rgb;
u16 m_blend_equation_alpha;
bool m_set_depth_mask;
u32 m_depth_mask;
bool m_set_line_width;
u32 m_line_width;
bool m_set_shade_mode;
u32 m_shade_mode;
bool m_set_blend_color;
u8 m_blend_color_r;
u8 m_blend_color_g;
u8 m_blend_color_b;
u8 m_blend_color_a;
u8 m_clear_color_r;
u8 m_clear_color_g;
u8 m_clear_color_b;
u8 m_clear_color_a;
u8 m_clear_s;
u32 m_clear_z;
u32 m_context_dma_img_src;
u32 m_context_dma_img_dst;
u32 m_dst_offset;
u32 m_color_format;
u16 m_color_format_src_pitch;
u16 m_color_format_dst_pitch;
u32 m_color_conv;
u32 m_color_conv_fmt;
u32 m_color_conv_op;
u16 m_color_conv_in_x;
u16 m_color_conv_in_y;
u16 m_color_conv_in_w;
u16 m_color_conv_in_h;
u16 m_color_conv_out_x;
u16 m_color_conv_out_y;
u16 m_color_conv_out_w;
u16 m_color_conv_out_h;
u32 m_color_conv_dsdx;
u32 m_color_conv_dtdy;
bool m_set_semaphore_offset;
u32 m_semaphore_offset;
bool m_set_fog_mode;
u32 m_fog_mode;
bool m_set_fog_params;
float m_fog_param0;
float m_fog_param1;
bool m_set_clip_plane;
u32 m_clip_plane_0;
u32 m_clip_plane_1;
u32 m_clip_plane_2;
u32 m_clip_plane_3;
u32 m_clip_plane_4;
u32 m_clip_plane_5;
bool m_set_surface_format;
u8 m_surface_color_format;
u8 m_surface_depth_format;
u8 m_surface_type;
u8 m_surface_antialias;
u8 m_surface_width;
u8 m_surface_height;
bool m_set_context_dma_color_a;
u32 m_context_dma_color_a;
bool m_set_context_dma_color_b;
u32 m_context_dma_color_b;
bool m_set_context_dma_color_c;
u32 m_context_dma_color_c;
bool m_set_context_dma_color_d;
u32 m_context_dma_color_d;
bool m_set_context_dma_z;
u32 m_context_dma_z;
bool m_set_surface_clip_horizontal;
u16 m_surface_clip_x;
u16 m_surface_clip_w;
bool m_set_surface_clip_vertical;
u16 m_surface_clip_y;
u16 m_surface_clip_h;
bool m_set_cull_face;
u32 m_cull_face;
bool m_set_alpha_func;
u32 m_alpha_func;
bool m_set_alpha_ref;
u32 m_alpha_ref;
u32 m_surface_pitch_a;
u32 m_surface_pitch_b;
u32 m_surface_pitch_c;
u32 m_surface_pitch_d;
u32 m_surface_pitch_z;
u32 m_surface_offset_a;
u32 m_surface_offset_b;
u32 m_surface_offset_c;
u32 m_surface_offset_d;
u32 m_surface_offset_z;
u16 m_shader_window_height;
u8 m_shader_window_origin;
u16 m_shader_window_pixel_centers;
u32 m_surface_colour_target;
u8 m_begin_end;
public:
ExecRSXCMDdata()
{
m_set_alpha_test = false;
m_set_blend = false;
m_set_depth_bounds_test = false;
m_depth_test_enable = false;
m_set_logic_op = false;
m_set_cull_face_enable = false;
m_set_dither = false;
m_set_stencil_test = false;
m_set_line_smooth = false;
m_set_poly_smooth = false;
m_set_two_sided_stencil_test_enable = false;
m_set_surface_clip_horizontal = false;
m_set_surface_clip_vertical = false;
m_clear_color_r = 0;
m_clear_color_g = 0;
m_clear_color_b = 0;
m_clear_color_a = 0;
Reset();
}
virtual void Reset()
{
m_set_color_mask = false;
m_set_clip = false;
m_set_depth_func = false;
m_set_viewport_horizontal = false;
m_set_viewport_vertical = false;
m_set_scissor_horizontal = false;
m_set_scissor_vertical = false;
m_set_front_polygon_mode = false;
m_clear_surface_mask = 0;
m_set_blend_sfactor = false;
m_set_blend_dfactor = false;
m_set_stencil_mask = false;
m_set_stencil_func = false;
m_set_stencil_func_ref = false;
m_set_stencil_func_mask = false;
m_set_stencil_fail = false;
m_set_stencil_zfail = false;
m_set_stencil_zpass = false;
m_set_back_stencil_mask = false;
m_set_back_stencil_func = false;
m_set_back_stencil_func_ref = false;
m_set_back_stencil_func_mask = false;
m_set_back_stencil_fail = false;
m_set_back_stencil_zfail = false;
m_set_back_stencil_zpass = false;
m_set_blend_equation = false;
m_set_depth_mask = false;
m_set_line_width = false;
m_set_shade_mode = false;
m_set_blend_color = false;
m_set_semaphore_offset = false;
m_set_fog_mode = false;
m_set_fog_params = false;
m_set_clip_plane = false;
m_set_surface_format = false;
m_set_context_dma_color_a = false;
m_set_context_dma_color_b = false;
m_set_context_dma_color_c = false;
m_set_context_dma_color_d = false;
m_set_context_dma_z = false;
m_set_cull_face = false;
m_set_alpha_func = false;
m_set_alpha_ref = false;
m_begin_end = 0;
}
virtual void ExecCMD()=0;
};
class RSXThread : public ThreadBase
{
Array<u32> call_stack;
CellGcmControl& m_ctrl;
u32 m_ioAddress;
protected:
RSXThread(CellGcmControl* ctrl, u32 ioAddress);
private:
virtual void Task();
virtual void OnExit();
};