rpcsx/rpcs3/Emu/PSP2/Modules/sceCtrl.h

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2015-06-21 01:04:01 +02:00
#pragma once
struct SceCtrlData
{
le_t<u64> timeStamp;
le_t<u32> buttons;
u8 lx;
u8 ly;
u8 rx;
u8 ry;
u8 reserved[16];
};
struct SceCtrlRapidFireRule
{
le_t<u32> uiMask;
le_t<u32> uiTrigger;
le_t<u32> uiTarget;
le_t<u32> uiDelay;
le_t<u32> uiMake;
le_t<u32> uiBreak;
};