rpcsx/rpcs3/Emu/GameInfo.h

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#pragma once
struct GameInfo
{
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std::string path;
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std::string icon_path;
std::string name;
std::string serial;
std::string app_ver;
std::string category;
std::string fw;
u32 attr;
u32 bootable;
u32 parental_lvl;
u32 sound_format;
u32 resolution;
GameInfo()
{
Reset();
}
void Reset()
{
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path = "";
name = "Unknown";
serial = "Unknown";
app_ver = "Unknown";
category = "Unknown";
fw = "Unknown";
attr = 0;
bootable = 0;
parental_lvl = 0;
sound_format = 0;
resolution = 0;
}
};